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POSTS FOR “April, 2009“Cartoon Brew's home for up-to-the-minute, unedited announcements and press releases direct from industry sources.
April 14, 2009 1:28 pm
Deadlines are fast approaching for three of the major fall animation festivals. If you’re looking for reputable international festivals to enter your films into, these are some solid choices: Krok International Animated Films Festival (September) has an entry deadline of May 10, 2009. Ottawa International Animation Festival (Oct. 14-18) has an entry deadline of June 1, 2009. Holland Animation Film Festival (November 4-8) has an entry deadline of July 1, 2009. And also don’t forget the Brooklyn-based Animation Block Party (July 24-26). Perhaps not quite in the same league as these other festivals in terms of breadth of programming or international prestige, but it has its own charms. The cut-off for Animation Block entries is May 29, 2009. 5 Comments » posted in Events April 14, 2009 10:15 am
We heard last week that the MyToons site had shut down for good. MyToons, for those who don’t know, was a “social networking” site for animators. A quick search reveals that the company had already laid off most of its staff last January and was floundering. The TechCrunch article linked above includes some damning allegations against the company’s founders—Dan Kraus, Paul Ford, and Stacey Ford—and alleges that they blew over $6 million of venture capital in just a couple years without ever coming up with anything that remotely resembled a business plan. Citing anonymous staffers, TechCrunch claimed:
29 Comments » posted in Business, Internet/Blogs April 14, 2009 9:40 am
. Jossie Malis, an animator and illustrator living in Barcelona, has been developing an animated series online for the last 3 years called Bendito Machine. Each film pits primitive people against alien creatures and intergalactic robots, done in an Aztec designed cut-out silouette style. I like them a lot – I especially dig the soundtrack on the latest one (above). One way Malis is producing these shorts is by selling art prints. Says Malis: I’m working on this project without any funds or financial aid, only in my spare time. It takes a lot to compete each episode because I’m always working on other commissioned projects during most of the year. In this last installment, I have a new collaboration with Sxip Shirey, a great and fantastic musician and composer from NY. You can catch up with the first two episodes at benditomachine.com. 5 Comments » posted in Animators, Shorts April 13, 2009 7:18 pm
Layout artist and background painter Joseph Holt has started a new blog featuring loads of his production artwork from from the late-’90s through today. There is work from Mission Hill, The Oblongs, Time Squad, and My Life as a Teenage Robot, among other productions. I particularly like the work he did on Meddlen Meadows (posted above), which was a short made within the Cartoonstitute Shorts Program at Cartoon Network. Holt says on the blog that he’s also been creating visual development for Symbiotic Titan, a series being produced by The Orphanage Animation Studios for Cartoon Network. 11 Comments » posted in Animators April 13, 2009 12:05 pm
Over the past year, I’ve been sent links to a number of online start-ups that allow consumers to create their own animated films using free web software. Every one of them has left me unimpressed. Every one of them, that is, until Xtranormal.com. Xtranormal advertises that “If you can type, you can make movies.” It’s not just the ease of creating cartoons that makes Xtranormal so appealing, it’s also that the final results don’t look half-bad, and at least as professional as many “Adult Swim” series. Xtranormal’s software has a robust (as far as these type of things go) selection of built-in camera angles, expressions and animated movements, and the end result is a film like this: The cartoon above was made by Fran Krause, who we interviewed on Cartoon Brew last week. There’s probably a good post here about the democratization of content creation, but I’m going to follow another idea that occurred to me while watching various Xtranormal shorts, and that is the ramifications this has for professional animation production, particularly as it relates to the TV industry. Fran Krause titled his first blog post about Xtranormal “New Website Makes Animators Obsolete.” In my opinion, that’s not necessarily a bad thing. I’ve long felt that the amount of effort invested into TV animation is disproportionate to the quality of work that appears on the finished screen. Too many production dollars are wasted on menial artistic tasks that could more efficiently be handled by a computer. The only reason that studios continue to employ so many artists is that they’re too shortsighted and cheap to invest in R&D and devise new automated production systems that are appropriate to the dialogue-driven nature of contemporary animated shows. Too much manpower and production money is wasted on redoing tasks that don’t need to be redone. Take this recent interview with Fairly Oddparents background designer Jim Worthy in which he discusses how much wasted effort goes into the production of the show he works on: “After 7 seasons, I’m amazed how many times I still need to design Timmy’s bedroom. Thanks to all the board artists for keeping me employed.” In other words, he doesn’t need to be redoing Timmy’s bedroom every episode; he only does it because an intelligent production system is not in place that could call up a template of the bedroom. Dialogue-driven shows that are visually formulaic (i.e. Fairly Oddparents, The Simpsons, Family Guy, most pre-school and “Adult Swim” series) could easily be replaced with automated production systems. Crazy talk? Consider South Park, a half-hour show that uses automated systems to deliver finished episodes in as little as two weeks and doesn’t suffer with audiences one bit. The New York animation industry, in particular, is a hotbed for this type of automated animation production, especially with preschool-oriented shows like Little Einsteins and Wonder Pets. These shows rely on stock libraries of movements, expressions and takes, and entire episodes are animated in a month or less. The digital animators (a more accurate term would be “digital technicians”) set up the scenes and determine the sequence of these actions, but they don’t create original actions; there are also a couple traditional animators on board who create the original movements needed for each episode. The only manual part of the process is adding lip sync to the characters. In other words, Xtranormal is not leading the revolution; they’re only offering a consumer version of production systems that are already becoming dominant in animation. (Xtranormal, for its part, is currently working on creating a desktop version of its software that includes voice-capture and character customization.) I don’t begrudge anybody putting together these copy-and-paste animated productions. While it’s certainly not my cup of tea, there is a legitimate need for this type of material as the number of channels proliferate in this new era of digital cable. My only question is why aren’t more shows throughout the industry saving money by switching to automated production systems? Many traditional artists are beginning to see the future, even those who have worked in TV animation. For example, former TV series director Pat Smith (Daria, MTV Downtown wrote about Xtranormal on his blog recently: “If you’re wondering where the future is…pre-programmed actions using text. all this needs is professional voice acting, custom character design option, then tweeking by director, and you have a dialogue driven script and one hell of an entertaining film!!!” There could not be a bigger supporter of artists than myself, but common sense tells me that the majority TV shows could cut their crews and budgets in half or more with minimal consequences on the visual creativity of the production. There are only a handful of shows that truly depend on their artists for the final results (Spongebob Squarepants and Superjail among them). So let’s get the technicians to create the rote and run-of-the-mill, and let’s let animators rededicate themselves to creating unique imagery that could only come out of the hands and minds of artists. With companies like Xtranormal, anybody can create South Park- and Family Guy-quality animation from their home now. Now is the time for animators to step up to the plate and create the kinds of inspiring artwork again that can’t be emulated by a ten-year-old sitting in his bedroom. 97 Comments » posted in Ideas/Commentary, Internet/Blogs, Tech April 13, 2009 2:46 am
So much valuable educational material is being posted online nowadays. Here are a few newish items that have caught my attention:
Michael Sporn shares a genius walk cycle from Moonbird animated by Bobe Cannon and assisted by Ed Smith.
“Finding My Inner Pintoff” is a thought-provoking post by animator Will Finn (Iago in Aladdin, Cogsworth in Beauty and the Beast) about how animating a scene without inbetweens, squash & stretch, anticipation and follow-through led him to a new understanding of what it means to communicate through animation.
Bill Tytla speaks about Forms vs. Forces: Part I & Part II
Hans Bacher’s blog Animation Treasures is a constant stream of inspiration from this comparison of Bambi pencil layouts to the finished backgrounds to fascinating bits of personal history like the early development of Beauty and the Beast to artwork by the likes of Jiří Trnka, and my recent personal fave, this Song of the South background analysis. 5 Comments » posted in Classic, Student, Bill Tytla April 13, 2009 12:15 am
Next Saturday, April 18th, Cal Arts is presenting a Jules Engel Centennial Celebration in downtown L.A., at the RedCat theatre. The 5pm program, “The Influence of Jules Engel on Contemporary Animation”, will include a roundtable discussion with distinguished Cal Arts Alumni including Jorge Gutierrez, Steve Hillenburg, Mark Kirkland, Mark Osborne, Joanna Priestly and Henry Selick. That will be followed by a cocktail reception and exhibition of fine art by Jules Engel at 7pm. Ticket prices are a bit steep, but the event is a fundraiser to support The Jules Engel Endowed Scholarship Fund. For more information check the Cal Arts Website. 1 Comment » posted in Events April 11, 2009 12:00 pm
Here’s something we don’t post much on Cartoon Brew – medical animation: Minnesota based Ghost Medical has been producing medical animation for 15 years. Art Director/Animator Joel Erkkinen writes: We wanted to make something that pushed the limits of medical animation. This short was created from the ground up to showcase the talents of ghOst Productions at the 2009 American Association of Orthopedic Surgeons in Las Vegas. Instead of showing pre-existing client work in our reel, we thought it would be more fun to make a character animation, break nearly every bone in his body and then surgically repair him in under 3 minutes. Heal was the result. While it may not win awards at Annecy or Ottawa, it’s a clever way to present a demo reel for specialized work. |
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