About Amid Amidi

test

Chuck Jones: The Masters Series DVD

In 1990, Chuck Jones sat down with animation director Jeff DeGrandis to discuss the art of drawing and character development. On February 1, 2010, the non-profit Chuck Jones Center for Creativity will release the chat onto dvd as the Chuck Jones Master Series. The project, designed to be a fundraiser for the organization, will be available on two separate 45-minute dvds. The first dvd can be pre-ordered for a minimum donation of $19.95. For more details, visit the official Chuck Jones blog and to order the dvd, contact DVD(at)ChuckJonesCenter(dot)org.

Here’s a preview:

Interview: Chris Dainty and Super Star Tap

Super Star Tap

As the iPhone user base continues to expand, smaller animation studios and indie animators are discovering a promising new distribution platform. One example is Ottawa-based animation studio Dainty Productions, which recently released its first iPhone game, Super Star Tap (official Super Star Tap website or buy it at the iPhone app store). The game, which will be most appealing to the younger set, rewards players with handsome bits of animation as they complete each level. In this interview, I corresponded via email with game creator Chris Dainty about how they produced the game, creating games versus pitching ideas to studios, and the broader implications of iPhone games for the animation community.

Cartoon Brew: If I understand correctly, the game originally started out as The Constellations, which was an idea for an animated TV series. What inspired you to turn it into a game instead?

Chris Dainty: Jessica Borutski and I created the show concept in 2006. We had lots of positive feedback from the networks, but nothing materialized. We didn’t have enough time or money to invest in a full-out cartoon, and I couldn’t stomach shelving this idea. After looking into iPhone stats it seemed like the perfect vehicle to get the characters out there, stay independent, and hopefully make some revenue. Thirty million people have iPhones, twenty million have the iPod Touch, so there’s a lot of screens.

Explain the game briefly and how the animation plays a role in it. I noticed you’re also planning to offer expansion packs so you can introduce new characters from the universe over time.

CD: Super Star Tap is a puzzle game in which the player must tap the stars to unlock the constellations. The animation portion of the game is the reward the player receives for unlocking the constellations. If you tap the wrong star, it will glow (blue if you’re far away, red if you’re close) to help find the constellation star path. We will be releasing new levels every few months to keep the game new and fresh and keep people playing the game.

Talk a little bit about the production process behind the game. How many people were involved? How long did it take to produce?

CD: Dave McKenney (our programmer) used Cocos2D for the iPhone. It’s a free download from Google and it’s a framework for building 2D games. We then signed up for the developer program on Apple, which cost $100. Dave and I started with a rough idea of game play in August ’09, then tweaked as we did game testing. We had a working version by September. The character designs were done back in 2006 by the very talented Jessica Borutski. Everything was animated in Flash. I designed all the game menus in Photoshop, and my wife, Jennifer, worked as the project manager, game tester and did sound effects using the free program Audacity.

Super Star Tap

Do you view games a stepping stone to other media, like TV series, or is this the end product for your company now?

CD: Sure, eventually I’d like to see the characters in a TV show, but honestly I’d rather the success of this game drive broadcasters to me. I’m building my audience first through games so that it will help fuel the cartoons we want to produce.

If somebody has developed a project and they have the option of pitching it as a TV show or creating their own game, what do you think is the advantage (either creative or financial) of pursuing the game route?

CD: I highly recommend going the game route over pitching a TV show. I’m not a huge gamer, but I’m an entrepreneur that sees more value in selling a game on the app store than doing a song-and-dance for a network that only green lights two or three new shows out of the thousands of pitches they receive every year. Apple only takes 30% from sales of the game, while the rest is profit for us. It’s also a lot cheaper to produce games because two or three people can do it, and you have full creative control.

Super Star Tap

Were there any major difficulties or challenges you ran into while making the game? If somebody is thinking of making their own animated iPhone game, what pitfalls would you recommend they watch out for?

CD: The paper work is a bit daunting and can take a lot of time to get through. With tax forms, contracts to sign, banking info (if you’re Canadian you have to add a 0 in front of your bank number–don’t ask me why, but it was just one of the many things that slowed down the release of the game), it always takes longer than you think it will take to make it onto the AppStore. Many nights, I kept refreshing the screen staring at the words “in review,” but once it was for sale, wow, it’s the best feeling in the world.

What sort of a role could iPhone games and apps play for independent creators like yourself in the future?

CD: I think the iPhone has a lot of potential to help make independent animation profitable for individuals with creative and innovative ideas. Apple has made the app store accessible to everyone and this is huge for indie content creators who want to compete against the big companies out there. I also think that people getting into the mobile industry need to adapt as it changes. The way people pay for entertainment is constantly evolving. I think micro-transactions and freemium will play a big part for the whole of the entertainment industry from games to animation. One business model that I’d like to experiment with in the future is releasing exclusive mobile shorts that also include a small game.

Mayor Accuses Obama of Blocking Charlie Brown X-Mas Cartoon

An Obama XMas

Russell Wiseman, the mayor of Arlington, Tennessee, is fuming because he believes that Obama deliberately timed his speech about the war in Afghanistan to interfere with the airing of A Charlie Brown Christmas. According to Time magazine, this is what Wiseman posted on his Facebook page:

Ok, so, this is total crap, we sit the kids down to watch ‘The Charlie Brown Christmas Special’ and our muslim president is there, what a load…..try to convince me that wasn’t done on purpose. Ask the man if he believes that Jesus Christ is the Son of God and he will give you a 10 minute disertation (sic) about it….w…hen the answer should simply be ‘yes’….you obama people need to move to a muslim country…oh wait, that’s America….pitiful.

Sounds like Wiseman holds two positions in Arlington: mayor and village idiot.

TONIGHT: Pixar Shorts on ABC Family

Pixar Shorts

Tonight on ABC Family, a two-hour presentation of almost all of the Pixar shorts produced to date. It’s the first time that most of the shorts have appeared on TV. The program runs from 7-9PM ET/PT (and again from 9:00PM-11:00PM ET/PT). Two encore presentations will air on the network on Friday, December 18 at 10PM ET/PT and Saturday, December 19 at 6PM ET/PT. The shorts stretch back to the pre-Pixar short Adventures of Andre & Wally B all the way through Presto. A complete list of shorts being aired can be found in this press release. Of course, I can’t let this opportunity slip by without suggesting that you pick up my book The Art of Pixar Short Films, which was created to serve as a companion to the dvd Pixar Short Films Collection, Volume 1.

Chinese CGI Reconstruction of Tiger Woods Crash

Tiger Woods crash

Every news organizations has reported the Tiger Woods car crash by now, but only the Chinese have recreated the event with glorious CGI animation. They’ve even animated the alleged domestic altercation between Woods and wife that led to the crash. I would totally be a regular viewer of American TV news if they animated their news stories like this.

(Thanks, David OReilly)

A Year with Three Stop-Motion Oscar Noms?

Possible Stop Motion nominations

After I did this interview with Canada’s National Post about trends in feature animation, I got to thinking about whether there might be the potential for three stop-motion Oscar nominations this year. That scenario is beginning to look like a distinct possibility with three top-notch contenders: The Fantastic Mr. Fox, Mary and Max and Coraline. Since the inception of the Animated Feature Oscar, there have been only two stop-motion nominees, Corpse Bride and Wallace & Gromit: The Curse of the Were-Rabbit, which took home the Academy Award in 2005.

Idiots at the Helm

Fox has announced that they are developing a primetime animated series with actor Matthew McConaughey based on his brother’s life. The show, Rooster Tales, is about “a beer-swilling, redneck sheriff who marries a much younger woman from Mexico.” According to McConaughey, “My brother’s life is so unbelievable, we had to animate it.” If this show doesn’t end up happening, you can always look forward to the Gordon Ramsay animated series that is being shopped around by Toronto’s Cuppa Coffee Studios. The brains behind that show promise to take “the essence of who he is and have a bit of fun with it.”

(via Animation Guild blog)

Thanksgiving Weekend Box Office Report

Fantastic Mr. Fox

An impressive three animated films reached the top ten at the North American box office last weekend. Robert Zemeckis’s A Christmas Carol held steady in the number five spot with $15.8 million. Its total after four weeks stands at nearly $105M. In its second weekend, Planet 51 dropped to 7th place with $10.2M and a total of $28.5M. The film’s performance hasn’t been as disastrous as Astro Boy and should end its run in the mid-$40M range. Wes Anderson’s adaptation of Roald Dahl’s The Fantastic Mr. Fox went wide and settled for ninth place. It took in $7M and boosted its three-week total to $10M. The film had a better per-theater average than Planet 51 ($3,426 vs. $3,367), but it’s a disappointing performance for what I feel is one of the most charming and unique animated films in recent memory. Placing outside of the top 10, Disney’s The Princess and the Frog raked in $786,000 from just two theaters. Inflated ticket prices at the two theaters account for the large box office take. The film’s real test will be in a couple weeks when it goes wide, though there appears to be little doubt that Princess and the Frog will be a success.

What Animation Can Learn from a Restaurant Owner

This business case study of Ferran Adrià’s restaurant elBulli restaurant has nothing to do on the surface with cartoons, yet the conclusions of the study can be applied equally well to the animation industry.

In particular, this comment by Michael Norton of the Harvard Business School stands out:

“Adrià’s idea is that if you listen to customers, what they tell you they want will be based on something they already know. If I like a good steak, you can serve that to me, and I’ll enjoy it. But it will never be a once-in-a-lifetime experience. To create those experiences, you almost can’t listen to the customer.”

One of the key points in Norton’s study is making a distinction between understanding and listening to customers; the former is what Adrià does. Apply this to the idea of focus grouping in animation, and you might see where I’m headed. Norton is saying that if Adrià focus-grouped his food to satisfy the preconceived notions of his customers, his restaurant would be no different from all the others. The reason his restaurant is sold out year-round is because he surprises the tastes and sensibilities of his customers with an unpredictable personal vision.

In an increasingly homogenized culture, audiences (whether in a restaurant or in front of TV) crave experiences that are different and new. The entire purpose of focus groups in animation, however, is to ensure that audiences are given more of the same previously-successful ideas. But, look at many of the most successful animated series of recent years–The Simpsons, Ren and Stimpy, Beavis & Butt-head, South Park, Family Guy–and what they have in common is that they broke the mold of everything that preceded them. Focus groups (which I should point out are different from test screenings that can actually aid filmmakers) are a hindrance to the development of successful animation; an unspoken reason for their existence is largely to relieve execs of accountability for their decisions: “Well, I don’t know why the show failed,” they can say. “The focus groups loved it.”

Not So Mighty

Mighty B

A Brew reader reports that Erik Wiese, the co-creator of Mighty B, hinted on his Facebook today that Nick has cancelled the show. Wiese wrote:

“Goodbye Bessie. Goodbye Happy. It was good knowing you.”

In case you’re curious, here are Nick’s top-rated programs from a few weeks ago. It’s a more revealing comment about the stagnant creative state of Nick than anything I could write:

#1 — SpongeBob’s Truth or Square
#2 — SpongeBob’s Truth or Square
#3 — Fanboy & Chum Chum
#4 — SpongeBob
#5 — Fanboy & Chum Chum
#6 — SpongeBob
#7 — SpongeBob’s Truth or Square
#8 — SpongeBob
#9 — SpongeBob
#10 — Penguins of Madagascar
#11 — SpongeBob
#12 — SpongeBob’s Truth or Square
#13 – iCarly Movie