|
|
|
|
VIEW POSTS BY “amid”Cartoon Brew's home for up-to-the-minute, unedited announcements and press releases direct from industry sources.
July 2, 2008 12:39 pm
Character designer Harald Siepermann has posted a lot (and I do mean A LOT) of his artwork onto this blog entry. These include designs from Disney features like Tarzan, Treasure Planet, Mulan, The Emperor’s New Groove and Brother Bear. July 2, 2008 10:20 am
While browsing iTunes yesterday, I noticed that they’ve licensed many of the independent shorts produced by Japanese cartooning legend and Astro Boy creator Osamu Tezuka. These include some difficult-to-find efforts such as Tales of the Street Corner (1962) and Pictures At an Exhibition (1966, image above), both of which are more notable for their rarity than their quality as shorts, though they do each offer some cool design work. The films can be purchased on the Tezuka Productions page (link goes to iTunes) while more info about the shorts can be found on this website. July 2, 2008 6:40 am
Wall•E director Andrew Stanton talks with Christianity Today about some of the Genesis-related themes he incorporated into the film. The interview also offers a good explanation for why all of the film’s humans are depicted as fat babies.
July 1, 2008 8:19 pm
Heads-up, Pixar’s latest short Presto is now available on iTunes for $1.99. It’s currently the #1 selling short film download on Apple’s site. (Disclosure: I am working with Pixar on a coffeetable book about their early animated shorts.) July 1, 2008 7:49 am
Below is a short but insightful interview with JibJab co-founder Gregg Spiridellis about some of the recent business plans for their website JibJab.com. Unlike so many other online animation startups, JibJab has managed to balance its artistic ambitions with business savvy and a willingness to experiment with new ways of earning income from online animation. I found the link on Scott Kirsner’s CinemaTech blog, and as Scott says, “The guys at JibJab have been experimenting longer than anyone else with new business models for Web content.” It’s also worth noting that their new Sendables e-cards are allowing the studio to branch out beyond their established photo-collage animation style and play with techniques like stop-motion (Crankballs), puppetry (Motor Mouth Malone) and hand drawn-looking Flash animation (like this birthday greeting). June 30, 2008 11:18 pm
![]() Who is Rocket Johnson? (previously mentioned on the Brew) is the new graphic novel anthology being self-published by Disney animation artists and debuting at Comic-Con in a few weeks. A special copy of the book is currently being auctioned on eBay, and all proceeds from the sale will be donated to the National Multiple Sclerosis Society to help fund research in finding a cure for the disease. The copy on eBay is signed by all of the Disney artists in the book and also comes with a set of pins made especially for Comic-Con. The auction ends on July 10. More details about the book are at WhoIsRocketJohnson.com. Below are a few sample pages displaying some of the lovely artwork that can be found in the book. Click on each for a larger version. June 30, 2008 9:23 am
The Movie Marketing Madness blog offers interesting in-depth analyses of the marketing campaigns supporting the recent animated features Wall•E and Kung Fu Panda. The blog concludes that both movies had successful ad campaigns. Then again, they had better be successful for the amount of coin they’re spending to market these pictures. This recent article in Variety discusses the exorbitant costs of promoting animated features nowadays, and says that these two animated features have the costliest marketing campaigns of any two Hollywood films this year, with Disney’s $54 million Wall•E campaign leading the way. June 30, 2008 2:56 am
There is little doubt in my mind that videogames are one of the major emerging art forms of the late-20th century and beyond, but how do games stack up against other more established narrative forms like books and movies. Pulitzer Prize-winning author and videogame fan Junot Díaz wrote a piece in last weekend’s Wall Street Journal that examined the new Grand Theft Auto IV and the comparisons it has drawn to works like The Godfather and The Sopranos. Diaz argues that certain elements are inherent in all great pieces of narrative art and that those elements are missing from GTA IV:
According to Diaz though, videogames do have the potential to be a powerful form of narrative expression:
|