About Amid Amidi

test

What SpongeBob and Dora smell like

Spongebob and Dora perfumes

Companies like Viacom and Warner Bros. are notoriously unpicky about how they license their characters, but using preschool cartoon characters to unload perfume onto children sinks pretty low. What is the smell that appropriately evokes a four-year-old Hispanic girl? Or an undersea sponge for that matter? When I scratched the SpongeBob sample at the drugstore checkout counter, I half expected the briny scent of the ocean and seaweed. Alas, the people who made these weren’t that thoughtful; all of them had a generic synthetic smell that evoked nothing. My floor wipes have a more sophisticated scent than these sorry excuses for children’s merchandise.

Kids scents

The Strange and Tragic Life of Hal Adelquist

How do you go from being the head assistant director of Snow White, the head of Disney’s personnel department, and the production supervisor of The Mickey Mouse Club to a homeless panhandler living on the streets of Manhattan? That, in a nutshell, is the strange life of Hal Adelquist, who died in 1981 at the age of 66. At the time of his death, he had moved back to Long Beach, California, and was living with his mother.

Continue reading

Lost Fred Moore Animation Discovered on eBay

Animation student Michael Ruocco was browsing eBay when he found a batch of drawings that appear to be a deleted scene animated by Fred Moore from Dumbo. The drawings were carelessly broken up by the seller and being sold as individual drawings, but Michael grabbed all of the preview images and put them together into the sequence above. Then he did further sleuthing:

I noticed the stamped numbers in the bottom left corner of each drawing, “2006 19.2 30.0″. Recalling Hans Perk’s drafts for Dumbo, I remembered what those numbers mean. 2006 is the production number (“Dumbo”), 19.2 is the sequence number (“Dumbo Learns to Fly”) and 30.0 being the shot number. I went over to Hans’ site and checked his drafts. There was the shot, but between when the draft was made and the film’s release, the end of the sequence was changed. There originally was more lines by Timothy and a “confidentiality agreement” between him and the crows. In the final film, this scene was truncated, leaving out all of Timothy’s extra dialogue.

To see all of the individual drawings from the sequence, visit Michael’s blog.

Report from Disney Feature studio: “Grim”

According to Local 839 business rep Steve Hulett, who visited Disney Feature Animation a few hours ago, “morale is lower than a dachshund’s belly, since most of the artists and technicians were given their notices in July, and layoffs now loom.” He also writes on the union blog that “Disney Feature Animation’s atmosphere, in fact, is a lot like it was in 2001, when hand-drawn animation was imploding and everybody working on Home on the Range knew they had four months before they got to go stand in the unemployment line: Grim.”

Tangled will surely turn things around.

HOW-TO: Combining Handmade Models + After Effects

Tiny Inventions

Ru Kuwahata and Max Porter, the cute animation couple who runs Tiny Inventions, created this video explaining their quirky work process that combines handmade models with After Effects puppetry. They applied this technique most recently to the short film Something Left, Something Taken, which is their most elaborate work to date.

(via Motionographer)

Animated Conan TBS Promo

This brief animated promo marking Conan O’Brien’s move to TBS this fall is a lot of fun. It’s a clear nod to Terry Gilliam and other Seventies TV show openings. Incorporating more animation into the show would be a great way for Conan to distinguish himself from the crowded late-night field. Was this promo done in-house at TBS? Can somebody provide credits?

UPDATE: In the comments, Amy writes that mOcean created the Conan spot above. Also, here is another animated promo for the show:

CalArts Looks East

Artwork by Phil Rynda and Fran Krause
Artwork by Phil Rynda (left) and Fran Krause

Two people doesn’t exactly qualify as a trend, but it’s worth acknowledging that CalArts’s character animation program hired two new teachers this fall who are East Coast-educated. Phil Rynda, the lead character designer of Adventure Time, announced last week on his Twitter that he’ll be teaching character design this fall. Though Phil has worked in LA for most of his career, he is a 2003 graduate of School of Visual Arts. Also joining the faculty is Fran Krause, a 1999 graduate of Rhode Island School of Design. Fran has been a fixture on the East Coast scene for the past decade, and combines a DIY filmmaking style backed with solid industry experience (including Superjail! and two pilots for Cartoon Network). He’ll be teaching intro to digital animation and film workshop classes. Both are unique artists who will surely contribute to the program.

Animated Histories of Poland and the Soviet Union

What follows are two very different approaches for using animation to teach history. Both films successfully condense long periods of time and information into digestible length. While neither of these animated projects should be viewed as substitutes for actual historical study, they go a long way toward making history appear exciting and accessible.

An Animated History of Poland is an eight-minute CGI history of the country. The film’s nationalist bombast is obvious but understandable considering that the government commissioned it for the Polish Pavilion at Shanghai’s 2010 Expo. It was directed by Tomasz BagiÅ„ski at Poland’s Platige Image.

A more curious project is “A Complete History of the Soviet Union…Arranged to the Melody of Tetris”, which is a music video for Pig with the Face of a Boy. Director and animator Chris Lince uses a mixture of live-action and animation, but it is the latter animated elements which make this a memorable and effective piece of storytelling.

TONIGHT IN BROOKLYN: PulpO Exhibit

Artwork by Devin Clark
Artwork by Devin Clark

Tonight is the opening reception for PulpO, an exhibition featuring new work by eight animation artists. It takes place from 6-9:30pm at the Tulum Gallery (244 North 6th St., Williamsburg, NY 11211) followed by an after-party at the Knitting Factory.

Notably, three of the featured artists are show creators: Christy Karacas, co-creator of Superjail!; Devin Clark, creator of Ugly Americans; and Jackson Publick, creator of Venture Bros.. The other artists are Liz Artinian (who also curated the show), Robert Bohn, Jared Deal, Kelly Denato (who made headlines for her recent lawsuit), and Chris George. More details about the show HERE.

Artwork by Kelly Denato
Artwork by Kelly Denato

Artwork by Jared Deal
Artwork by Jared Deal

“Lucky in Love” Promo

Stephen DeStefano (Venture Bros., Sym-Bionic Titan) created this short promo to announce the first volume of his WWII-era graphic novel Lucky in Love: A Poor Man’s Biography, which he co-created with George Chieffet. The piece was directed by Miguel Martinez-Joffre with color by Carly Monardo. The book ships in September from Fantagraphics.

Bob McIntosh, R.I.P.

Bob McIntosh

Bob McIntosh passed away on June 17, 2010 at the age of 94. Born on March 11, 1916 in Vallejo, California, and raised in Stockton, Bob discovered painting at an early age. Encouraged by Harry Noyes Pratt, the director of Stockton’s then-newly opened Haggin Museum, and mentored by local painter Arthur Haddock, McIntosh applied for a scholarship to Art Center in Los Angeles. He moved with his family to LA in 1934 to attend the school, and afterwards was hired at Disney where he worked on a number of the studio’s features, including Bambi for which he painted multiplane backgrounds directly onto glass. He was drafted into the First Motion Picture Unit during WWII. Following the war, he joined Paul J. Fennell’s commercial studio Cartoon Films Ltd. where he worked on contemporary looking commercials (along with designer Ed Benedict) that prefigured the move towards cartoon modernism in the 1950s.

He joined UPA in the early-1950s and stayed there for the entire decade, primarily painting backgrounds for the Mister Magoo series. This is what I wrote about his work in Cartoon Modern: “McIntosh worked in perhaps the most simplified style of any of the UPA background painters. His ‘poster style’ background paintings used minimal rendering techniques and clean geometric shapes, recalling the work of artists like Stuart Davis and Fernand Léger.” After UPA, Bob painted backgrounds on The Alvin Show and The Lone Ranger at Format Films, George of the Jungle for Jay Ward Productions, and Chuck Jones’s The Phantom Tollbooth, among other projects, before retiring in the early-1980s.

It was a pleasure to get to know Bob while I was writing Cartoon Modern and I kept in touch with him over the last few years of his life. Bob had an admirably unwavering commitment to painting. Though his career in animation stretched over forty years, animation wasn’t his primary passion; it was painting that excited him, and animation provided a steady income allowing him to do what he loved best. He had exhibited his personal artwork since the 1940s, and his lifelong passion for painting resulted in hundreds of canvases in almost every single imaginable style. In his final years, when painting became difficult, he continued to create painted collage canvases. A wonderful life-spanning selection of his paintings can be seen at the Trigg Ison gallery website which represents his work.

Bob was an intensely private person. He never initiated contact; I always had to call him. But when I did call, he was always gracious and friendly. The half dozen or so times I visited him at his home where memorable experiences as he would speak for hours about painting and his life. Our conversations would inevitably shift back to his latest painting projects or his personal theories on painting and color. He was ever the gentleman, even in his advanced years, and dressed with class. He had a good sense of humor about himself and the world around him; whenever I asked him about events that had happened in the past, he enjoyed making jokes about his age by saying, “I think that happened in 1939…or was that 1839?” He would laugh heartily when he recalled the last name of one of his instructors at Art Center: Stan Reckless. He once showed me a collection of unused toilet paper he had gathered during a trip to Europe in the 1940s; the shortage of paper in postwar Europe gave their toilet paper a quality similar to wax paper, which had amused Bob.

Bob is one of the unsung heroes of animation; an artist who worked in the background (and on the backgrounds) while quietly raising the standards of the art form with his masterful artistry. It was a delight and an honor having known him for the short time that I did. His wife, Helen Nerbovig McIntosh, an important woman artist at Disney, preceded him in death. He is survived by his daughter Jorjana Kellaway, his grandson, Colin Kellaway, and his ninety-six year old brother, Harrison McIntosh, who is a well-known ceramicist.

Here are a few images celebrating McIntosh’s life and work:

Drawing of Bob McIntosh by John Hubley
Caricature of Bob McIntosh by John Hubley while they worked together in the First Motion Picture Unit (click for larger version)

Bob McIntosh Painting
McIntosh painting for a late-1940s commercial produced at Cartoon Films, Ltd. (click for larger version)

Bob McIntosh Painting
McIntosh working at UPA ca. mid-1950s

Bob McIntosh Painting
McIntosh painting for the 1953 Mister Magoo cartoon Safety Spin (click for larger version)

Bob McIntosh Painting
McIntosh painting for the 1955 short Magoo Makes News (click for larger version)

Bob McIntosh and wife
Bob McIntosh with his wife Helen Nerbovig McIntosh ca. early-1960s

Bob McIntosh Painting
Drawing of Bob McIntosh by Mel Shaw

Bob McIntosh
Bob McIntosh painting in his backyard

Bob McIntosh
Bob McIntosh signing the inserts for the “Inside UPA” book that I edited in 2007

Cool Advances in CG Motion Blur

Here are some intriguing animation examples from a paper delivered at SIGGRAPH 2010 about “Programmable Motion Effects.” The researchers were Johannes Schmid, Robert Sumner, Huw Bowles and Markus Gross. They experimented with different ways of adding motion lines as an alternative to traditional CGI motion blurring. Here is the paper abstract for those of you who speak CG:

Although animation is one of the most compelling aspects of computer graphics, the possibilities for depicting the movement that make dynamic scenes so exciting remain limited for both still images and animations. In our work, we experiment with motion depiction as a first-class entity within the rendering process. We extend the concept of a surface shader, which is evaluated on an infinitesimal portion of an object’s surface at one instant in time, to that of a programmable motion effect, which is evaluated with global knowledge about all portions of an object’s surface that pass in front of a pixel during an arbitrary long sequence of time. With this added information, our programmable motion effects can decide to color pixels long after (or long before) an object has passed in front of them. In order to compute the input required by the motion effects, we propose a 4D data structure that aggregates an object’s movement into a single geometric representation by sampling an object’s position at different time instances and connecting corresponding edges in two adjacent samples with a bilinear patch. We present example motion effects for various styles of speed lines, multiple stroboscopic images, temporal offsetting, and photorealistic and stylized blurring on both simple and production examples.

As sophisticated as computer technology is nowadays, it amazes me that we have trouble figuring out how to recreate effects that animators achieved effortlessly seventy years ago. In terms of graphic sophistication and artistry, computer animation has always struck me as being one step forward, two steps back…

Motion Blur