Through many in-depth lessons, visual effects artists, Andrew Hazelden and Russell Hazelden, provide numerous tips for efficient NURBS modeling including: how to keep objects organized using the layer editor, how to create accurate scale models using reference images, and countless time saving techniques.
Essential topics include creating curves using control vertices and edit points, using curve primitives, inserting and removing knots from curves, detaching curves using curve points, opening and closing curves, cutting and attaching curves, reversing a curve’s direction, arc tools, and creating text.
Discover how to create NURBS surfaces from curves by using the loft, extrude, revolve, and planar surface tools.
Advanced topics include: adjusting surface tessellation and editing NURBS surface components.
All of the modeling techniques are put to use in the final exercise: the creation of a detailed antique lantern using NURBS curves and surfaces. No steps are left out and every detail is explained with easy to follow step-by-step instructions.
Pricing and Availability
Maya NURBS Modeling 4th Edition is available now as a download for $49.95 USD. For more information visit the Dover Studios website and watch the free preview.