|
|
|
|
TAG FOR “Business”Cartoon Brew's home for up-to-the-minute, unedited announcements and press releases direct from industry sources.
May 2, 2012 1:39 pm
The New York Times published a piece about Disney’s consulting division called the Disney Institute. The aim of the unit is to teach other companies and organizations how to behave more like the Disney corporation, and everybody is partaking in the lessons from United Airlines to the country of South Africa:
(Thanks, Rob Kohr) April 21, 2012 12:36 am
There’s a price to pay for working in visual effects, and we’re not talking about the money that students need to pay John Textor to work at Digital Domain. Many artists are faced with paying the ultimate price—a matter of life and death. The LA Times published an important article yesterday by Richard Verrier about the health problems faced by visual effects artists and how they’re fighting back. The stories aren’t pretty:
or:
Meanwhile, on Friday afternoon, union representatives hosted an information session for Sony Pictures Imageworks artists who are pushing to unionize the studio, a story that we covered last week on Cartoon Brew. The Animation Guild reported that the meeting was a success with over 75 Imageworks employees attending. So will this turn out to be the VFX Spring as some are suggesting? There’s a lot of positive sentiment right now, but no one is under the illusion that working conditions will improve overnight. Animation Guild rep Steve Hulett noted on his blog that the Imageworks meeting was “only the first few steps of a long hike, but we’re going to do whatever it takes to reach out and get visual effects artists and technical directors under the big union tent.” April 20, 2012 2:37 pm
Walt Disney Studios chairman Richard Ross was forced to resign after less than three years on the job. “I no longer believe the chairman role is the right professional fit for me,” Ross said in a company-wide email. He had taken over the spot in 2009, after spearheading the Disney Channel’s growth with properties like Hannah Montana and High School Musical. Though Ross didn’t greenlight John Carter, the film’s spectacular failure resulting in a writedown of $200 million played a role in his departure. Deadline Hollywood reported that Ross’s own slate of theatrical features hasn’t debuted yet. The studio’s live-action units will feel the impact of Ross’s departure more acutely than Disney Feature Animation and Pixar, which are still overseen by Ed Catmull and John Lasseter. In fact, the most notable animation-related decision of Ross’s tenure had nothing to do with Disney Feature or Pixar. Ross will be remembered for shutting down Robert Zemeckis’s mo-cap studio ImageMovers following last year’s Disney bomb Mars Needs Moms. No replacement has been named, though plenty of names are being floated in the media. Lasseter’s name has been mentioned, though he is considered a longshot for the position. Read more about Ross’s departure at Deadline Hollywood and New York Times. April 16, 2012 2:44 am
The New York Times has a piece about the nasty in-fighting between the two families who own control the Archie Comics universe, which also includes properties like Sabrina the Teenage Witch and Josie the Pussycats. In short, one side—Jonathan Goldwater—wants to bring aboard outside investors and get Hollywood involved, while the other side—Nancy Silberkleit—wants to preserve family ownership of the company. The animosities have led to accusations of sexual harassment, defecating dogs, and punctured car tires. Currently, there’s a restraining order against Ms. Silberkleit, though she was recently fined for violating that order and showing up at the company’s headquarters accompanied by an ex-football player. As it stands, it’s remarkable that Archie hasn’t already succumbed to corporate media consolidation. Few classic comic and animation properties are owned independently nowadays. Warner Bros. owns DC, Disney owns Marvel, and Classic Media owns Rocky and Bullwinkle, Gumby, Underdog, and the Harvey Comics library, just to name a few. Archie Comics remains one of the rare holdouts, along with Alvin and the Chipmunks, which is owned by the creator’s son, Ross Bagdasarian Jr., and his wife Janice Karman. In a day and age when few mainstream cartoon creators even have the option of owning their creations, it’s nice to see an independently held company overseeing such a classic group of characters—even if its owners are fighting each other to the bitter end. (Illustration by Mark Matcho) April 12, 2012 5:58 pm
This past Monday, John Textor sent a letter to Digital Domain employees, saying that he chose his words poorly, but didn’t make any indication that he was backing away from his plan to charge students to intern at his studio. Textor’s rationale for making students pay to work at Digital Domain is that he felt strongly about keeping jobs in North America. That’s why yesterday he announced a co-production deal with Chinese company Beijing Galloping Horse Film Co., Ltd. which will serve as co-producer and distributor of Digital Domain’s first feature The Legend of Tembo. It’s easy to understand why Textor is so enthused about China. The Chinese government is giving him free land and Chinese investors are handing over $50 million for Digital Domain to build a motion capture facility. With a deal like that, students will have to pay Textor a lot more money to work for free if they want those jobs to stay in North America. Keep reading for the full text of Textor’s email sent to Digital Domain employees. April 11, 2012 9:50 am
At first glance, the incendiary comments about free labor by Digital Domain CEO John Textor may appear to be an isolated issue, but many artists working in the visual effects industry see it as emblematic of the type of abuses they’ve been suffering for years. These labor violations have simply become more public thanks to a vocal online community and watchdog sites like VFX Soldier. The growing awareness is also part of the maturing of the vfx industry, which is still a relatively young art form compared to feature animation. In the past decade, most of the highest-grossing films at the global box office have been visual effects-driven, yet there has been no trickle-down benefit to the artists who have helped these media conglomerates make hundreds of millions of dollars. A group of artists at Sony Pictures Imageworks is leading a push for change at their studio that could have big ramifications for the rest of the vfx industry in Los Angeles. Their goal is to unionize Imageworks, and they are promoting their cause publicly through the SpiUnion blog, as well as Twitter and Facebook accounts. What makes the plight of Sony’s artists particularly urgent is that there are different standards of treatment for LA-based artists working on the same films: Sony Pictures Animation artists enjoy union benefits, whereas Sony Pictures Imageworks artists don’t. In other words, if you’re storyboarding and designing films like Cloudy With a Chance of Meatballs and Hotel Transylvania, you get treated better than if you animate on those same films in Los Angeles. This divide-and-conquer tactic that Sony uses is distinct from other Los Angeles feature animation studios like DreamWorks and Disney Feature Animation that extend union benefits to all their artists, including the animators. To learn more about the situation, Cartoon Brew conducted an interview with the Imageworks artists who are leading the effort to unionize the studio. For obvious reasons (i.e. not being fired), they have chosen to remain anonymous.
Artists of SpiUnion: Yes, you would think so right? It’s just as difficult for us to understand as well. We can’t speak to the economics of other companies, but we feel Sony is in a unique situation as opposed to other purely vfx facilties. We produce our own content (Cloudy With a Chance of Meatballs, Smurfs), we produce the 3D content our parent company depends on to sell 3D Blu-ray players and televisions, we’re partially unionized (SPA) already, we produce vfx for other studios, we have offices in multiple countries, and we’re owned by one of the major studios. The LA vfx industry seems to based on FUD (Fear , Uncertainty, and Doubt). There is the prevailing opinion that if any artist dares to stand up and make any noise, the entire company/industry will closeup shop and leave town. Companies are not in LA out of the kindness of their hearts, they are here because there is a large talent base here. (See VFX Soldier’s post on the Animation Guild’s membership and agglomeration.) People need to ask why are the directors, producers, actors, cameramen, grips, best boys, are all union, but not us? We certainly don’t dare stand up and say anything for fear of angering the mothership right? In the last year we have made multiple projects that either our parent company is making (Men in Black 3, The Amazing Spider-man) or projects where we are outright the content owners of (Hotel Transylvania, Smurfs 2). How are we not a feature animation company these days?
The 38 union employees of SPA do all the “pre-production” work for Sony animated features. Storyboards, concept art, character design, etc. Once the movie is ready to start going into the actual shot production process, the “client” (SPA) will then give the project to the “vendor” (SPI) who will then make the finished project. It’s similar to our relationship with the late ImageMovers. It’s an odd distinction, since we are right next to each other, and in some cases work in the same building. So we work on the same films. Five percent of the residual revenue from the movies we make goes to the unionized part of the company to pay their pension benefits. The rest of us get nothing. This is seen as not only fair, but essential to the business of the company. This is not an attack on SPA in any way; they were the smart ones, and voted to unionize when they had the chance.
The biggest gains are portable benefits that travel with you. Many artists will work a short term (five months or less) on a show, and then be unemployed. Many longer term artists will also be let go with no warning at all by the whim of company management. (Our apologies to your foreign readers, but some of the following is very US specific.) If the project you are on ends on a Friday, if you want health insurance, you need to pay the $1000+ for COBRA benefits in the following 30 days, and then every month thereafter. Dropping COBRA is not advised, since then you will have to try to find individual coverage as opposed to being under the group COBRA coverage. This excludes anyone with a pre-existing health condition. Under the TAG plan, when you lose your job, you now have six months of health insurance (and up to 18 months depending on your hours worked in the previous year) for yourself, your partner, and your dependents. You can go work on a non-union commercial for 4 weeks, while you wait for Sony to call you back. There are also several retirement and pension plans offered. This is in addition to guaranteed paid overtime (the amounts of “free”, “voluntary”, and off-the-books OT worked is unbelievable), vacation days, sick days, guaranteed wage minimums, and a voice in the contract that we all work under. Many staff hires receive zero benefits beyond an HMO that ends as soon as you are layed off. No retirement plan, no sick days, no vacation days. It’s absolutely puzzling why an artist wouldn’t want these benefits, and will vocally campaign that they don’t want them. The public sees movies for the hard work the vfx artists put into the films, but we receive less benefits than nearly everyone else on the film. This is seen as not only equitable but essential to the business of the film industry. At what point do people wake up? Our work provides billions of dollars in profit to Hollywood. How sad a statement is it about ourselves that portable health insurance and a retirement pension is seen as some kind of major extravagance that we don’t deserve?
Staff employees at the time received a nice benefits package, it had profit sharing amongst other things. No one seemed to want to admit that those benefits could all be taken away at a moments notice, and they all eventually were. A matching 401k, and poor health insurance are about the only major benefits they have left, and this could be removed at any time as well. Since that time there has been a steady erosion of benefits for all employees. Imageworks employees have lost 10 years of pension and benefit contributions that they could have been earning. We should all ask ourselves: Have we seen our workplace conditions improve or degrade in the last ten years? How many of those conditions did we have any say in at all? People that were here for 15 years were summarily dismissed, everyone feels like their jobs could be gone at any moment, and many are afraid to “rock the boat” and feel lucky “to just have a job at all”. The makeup of the company is now mostly people that are hired for one show, and then immediately let go when its over. This is exactly the group of people that needs portable benefits most. We have many ex-Disney, Dreamworks, and ImageMovers artists working here still enjoying their medical benefits they earned while working at those union companies. Ten years ago we didn’t have a central resource for information and people felt TAG was not involved enough at the time. We have a resource now at spiunion.wordpress.com. Steve Kaplan, the Animation Guild organizer, has been great helping us answer people’s questions. Follow us on Twitter and Facebook, where we post people’s questions anonymously if they don’t want to be identified.
Yes, it is still the case that “staff” artists receive more benefits than production artists. But, to the best of our knowledge, no one is “staff” anymore, just who is more or less likely to be laid off the instant your last shot is done on a show. The failed union vote of ten years ago actually caused show/production hires to get more benefits. There has been a serious erosion in benefits from the meager benefits the company once provided to people. Many show hires receive zero benefits beyond an HMO that ends as soon as you are laid off. No retirement plan, no sick days, no vacation days. This is occurring as the company rakes in Smurf money that we helped make. The exact employee numbers are always in a state of flux. According to the Animation Guild, there are 38 SPA employees. There are somewhere between 400-500 Imageworks artists in LA, and another 100+ in Vancouver, soon to be 250+. There are 30-40 artists in Albuquerque, with an unknown number of those to be relocated between LA and Vancouver.
This is the argument that is most repeated and makes no sense to us. If the company were capable of moving all the work to Vancouver (or anywhere else in the world), they absolutely 100% would. The agglomeration of people in LA is the why the company is still here. If you look at it from a different point of view, if the company gets a 30% rebate on its work, why in the world would they have ANY artists at all in another location? The answer is that there are key people and departments who won’t move. This is leverage in action. By all accounts, Albuquerque was a profitable division. Someplace else offered more incentives, so the company is chasing the free government handouts. Don’t be surprised in the future to see Vancouver divisions shutting down and opening up in other locations as every company chases incentives to the next hot location. Our opinion has always been that as an individual artist you have no control over what another country decides to do economically. You have no control over any other business decision that happens way over your head. What you can control is that you will accrue pension and health benefits while you are working. These will continue after you are unemployed for yourself and your family. We are not trailblazing a new idea and fighting to set up a new organization. TAG has existed for every seventy years, and has served the employees of Disney, Dreamworks, Nickelodeon, SPA and many others. Why would anyone not want to have the same benefits? All anyone at any studio in the US or Canada need to do is sign and mail a rep card to get the process started.
|