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TAG FOR “Business”December 15, 2008 6:53 pm
The CG animated feature Delgo opened last weekend and nobody went to see it. According to Box Office Mojo, Delgo had the worst opening ever for a film that opened in more than 2,000 theaters earning just $511,290 or $237 per theater. Moments like this really make one pause and reflect. What is the world coming to when an animated film with the voices of Freddie Prinze Jr., Jennifer Love Hewitt, Chris Kattan, Anne Bancroft, Eric Idle, Val Kilmer, Lou Gossett Jr, Malcolm McDowell, Michael Clarke Duncan, Burt Reynolds and Kelly Ripa isn’t a box office blockbuster? A story that makes sense and visuals that don’t make you want to heave are quaint touches, but the filmmakers behind Delgo understood where it really counted: celebrity voice actors. They hired every B- and C-list actor this side of Dancing With the Stars and somehow still failed. You know the recession is affecting Americans deeply when they no longer want to see Chris Kattan and Kelly Ripa voicing their CG characters. Here’s a little taste of what all of America missed last weekend. December 14, 2008 7:05 pm
Just a week after the news about Nick’s downsizing in New York comes this rumor about NY studio Animation Collective. A reliable Cartoon Brew reader writes:
Can anybody provide more details about the situation? Let’s hope this is not true because it would be a disgraceful and unacceptable way for any studio to treat their employees. UPDATE: We received an email from an artist who had been working at Animation Collective. The artist asked for anonymity but allowed some of the information to be shared with Cartoon Brew readers. The artist says that not all the productions at the studio were affected, however the studio was never compensated for one of the productions that they completed for a French producer. Since being laid off, the artist still hasn’t received AT LEAST four weeks of payroll, some of it dating back to September and October. According to this artist, the studio hired accountants and lawyers to help them recover the money owed, but to date Animation Collective hasn’t delivered any of the backpay and isn’t offering details about what’s happening. They only apologize to employees and say their payments have been delayed. December 10, 2008 9:30 pm
There’s a war brewing in the animation software world and Cartoon Brew is right in the thick of it. In fact, I only became aware of the no-holds-barred battle in the past few months because two of our biggest advertisers have been the dueling companies: Adobe and Toon Boom. The latter is currently making a serious run to overtake Adobe Flash as the preferred software package for 2D digital animators. Toon Boom’s new Animate software has an animator-friendly set of features and more importantly, it’s price-competitive with Flash. This isn’t a new development. We spoke of the animation community’s increasing dissatisfaction with Flash last January when Mucha Lucha creators Eddie Mort and Lili Chin announced they were switching to Toon Boom software. Australian animator Adam Phillips, of Bitey Castle fame, has reviewed the new packages from both companies—Toon Boom Animate and Flash CS4—and approves of both, though he’s more enthusiastic about Toon Boom Animate:
Phillips’ verdict on Flash CS4:
It’s no coincidence that industry website Cold Hard Flash recently hosted three launch events in LA, NY and Toronto celebrating the release of Toon Boom Animate. Not to mention the site’s primary advertising spots are taken up by Toon Boom. The bottom line is that this competition between software makers should lead to more powerful and efficient packages for the animation community. Hopefully both software makers will continue to use Cartoon Brew as a battleground for spreading their message. We could use the few extra bucks. Would be interesting to hear some animator perspectives in the comments—who’s switching to Toon Boom and who’s sticking with Flash? Speak up. December 4, 2008 6:00 pm
The holidays just got a little less jolly for NY animation artists. I’m hearing reports that among the casualties of yesterday’s massive 850-person layoffs at Viacom is the entire Nick Digital Animation Studios division. If word on the street is accurate, they’re shutting down the whole shop; from top to bottom, everybody is out the door. This would be a big blow to the New York animation community: Nick is not only one of the largest animation employers in the city but also the last network animation studio remaining on the East Coast. Among the affected shows are Dora the Explorer, The Backyardigans, Go Diego Go, Bubble Guppies, and the forthcoming Umi Zumi, the latter being the only show animated in-house. No word yet on how they’re going to continue producing these shows or when everybody is getting laid off. Feel free to add details in the comments. UPDATE: Nick employee Linda Beck has written a lengthy post on the ASIFA-East blog about the current situation. Here are a few excerpts from her post, “The End of an Era, Nickelodeon Digital Animation Studio Closes Shop”:
November 18, 2008 2:41 am
Here is a message from Treat Studios co-founder Matt Layzell:
According to /film, Boyle had previously tried to create an animated project but gave up, telling the Hollywood Reporter: “You talk about indie financing being troublesome — animation is so expensive because you can’t estimate how long its going to take. On most films, if you haven’t stopped after 12 weeks, they’re going to stop you anyway, whereas an animated film can go on for years and years.” Also interesting is this comment from Boyle to ComingSoon.net in which he talks about how animation is a “weird different discipline” because it means he has to give up some of his control to the process: “It’s a weird different discipline, it’s very strange. You’re more like a ringmaster, kind of organizing this huge army of illustrators who can change the movie. It’s really weird. They often do scripts and they have no gags in them at all, but then you see the finished film and it’s full of funny gags, and they say that it’s not in the script, that all comes through the process of the animators. It’s like learning the skill of letting certain ones of them off their leash to do the gags.” (Thanks, Rohit Iyer) November 17, 2008 3:04 pm
Not enough people talk about animation budgets and salaries and I think that’s a shame. It’s hard to produce good work without knowing what it costs to make something. Brad Graeber, creator of Captain Capitalism, was faced with this situation recently and decided to actually do something about it. For the past year, he’s been researching animation budgets and has created this unbelievably useful interactive animation budget chart that shows animation budgets from the 1920s through today. The graph allows you to view production costs by minute, second, foot and frame. Brad writes a lot more about the project on his blog. Hopefully this spurs even greater discussion in the industry, especially about music video, commercial and Flash animation budgets, which seems to be where a lot of people underprice themselves nowadays. Brad has provided a super-valuable service for professionals and students alike and we should all thank him. February 20, 2008 1:18 pm
The new blog Market Saw keeps readers updated about the latest 3D craze sweeping the feature animation biz (and movie industry as a whole). The site also has a list of upcoming 3D features including major studio films like Bolt, Coraline, Monsters vs. Aliens, Frankenweenie and Ice Age 3, as well as some animated features I hadn’t heard of such as Gaumont’s Boat and New Line’s Planet 51. This Wall Street Journal piece gives more background on the growth of 3D movies, and this page offers the perspective of Jeffrey Katzenberg, who is one of the technology’s biggest proponents and has announced that all of DreamWorks’s animated features from 2009 onward will be produced in 3D.
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