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JERRY BECK
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AMID AMIDI
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“CGI”
by jerry
August 22, 2009 11:00 am


James Cameron unveiled the trailer to his eagerly awaited science fiction spectacular Avatar this week and, to me, it certainly looks intriguing.

However, several sites have begun comparing the visuals from Cameron’s opus to last year’s box office bomb, Delgo. Check out Movieline’s 7 Eeriest Parallels between Avatar and Delgo, and these screen caps at Denihilation.com, and tell me they don’t have a point.

Let’s hope they don’t share a similar fate.

by jerry
August 2, 2009 12:05 am


Remember this?

Last year we posted a link for a new animated film called Freaky Flickers. Recently, Brew reader Joshua Bell decided to check the site again for any updates. What he saw wasn’t pretty.

The writer/director/animator of this mess, Cary Howe, posted the story of how his producing partners ripped him off. (The site died a week ago and Josh had to use Google to catch the links). Here’s the opening:

“This is the sad tale of how a landmark film was born and died. Late 2005 I began early tests for a possible TV series based on the Freaky Flickers toyline. By February 2009 the project had expanded to a 90 minute theatrical feature. We had a 2,800+ theater release with MGM and it seemed like nothing could stop us.

“On 6/9/09 I finished my night’s work at 12 noon. Exhausted I wished my “friend” David Kann good night/afternoon and went to bed leaving him editing in my living room. I put in ear plugs to drown out the noise of the render boxes in the next room and fell asleep. I awoke just before 8pm to a silent dark empty house. Mr. Kann and the equipment were gone as were the external hard drives with the project back ups. While I slept, my business associate Peter Gantner… took everything. What made the Freaky Flickers film so unique is that it was written, directed, modeled, animated and rendered by one person with a final budget of around 250K. A first for a major theatrical release. As I write this the film is in the hands of the lawyers but the odds of it ever seeing the light of day are near zero. I entered the business in 1979 and after my experience with Freaky Flickers I can’t see myself ever making another film. On 6/9/09 not only did a film die but a career and a hundred plus unmade films passed.”

The whole sordid story is posted here. If you think the trailer above is horrid, check the footage posted on their official website.

MGM was going to release this crap? Good riddance to bad rubbish.

by amid
July 31, 2009 10:54 am


Please Say Something

One of the most interesting animated-related pieces I’ve read in a while: David OReilly discusses his technical and aesthetic approach to the short Please Say Something. His ideas are a polar opposite of mainstream computer animation:

My central idea in constructing the world of the film was to prove that something totally artificial and unreal could still communicate emotion and hold cinematic truth. The film makes no effort to cover up the fact that it is a computer animation, it holds an array of artifacts which distance it from reality, which tie it closer to the software it came from. This idea is in direct opposition to all current trends in animation, which take the route of desperately trying to look real, usually by realistic lighting and rendering, or by forcing a hand-made or naive appearance. At the time of writing, this trend shows no apparent signs of ceasing.

by amid
July 21, 2009 10:35 pm



David OReilly is a name that requires little introduction on the Brew. His new video for U2’s “I’ll Go Crazy If I Don’t Go Crazy Tonight” is a visual stunner. It was created in collaboration with designer Jon Klassen.

by amid
July 15, 2009 3:28 am


Peripetics

Peripetics is a fantastic experimental CG short. The “piece in six acts” was made by London-based Zeitguised for the opening exhibition at the Zirkel Gallery. I love the tension that is created by placing surreal, organic imagery against formal environments and movement. This Motionographer post offers insights into Zeitguised’s creative process and there’s also a behind-the-scenes video that gives a sense of how they developed their ideas. What appeals to me most about this piece is best summed up in the mission statement of Zeitguised: “If it can be shot in camera or animated using manual techniques, why use computer graphics?”


(Thanks, Red Pill Junkie)

by amid
June 16, 2009 1:50 pm


Catholic school would have been so much more fun if religious lessons had been delivered via CG animation, like this film about Balaam’s Ass.

by jerry
June 14, 2009 10:00 am


What do you think?

by amid
June 3, 2009 2:02 pm


Why is it that the trailers for videogames excite me more than the trailers for any animated feature? Case in point is this trailer for The Last Guardian, a new PS3 title that was previewed at E3. The game is created by Fumito Ueda (Ico, Shadow of the Colossus). Brew reader B. Bolander, who sent me the link, writes: “Everything you see in that trailer—the griffin, the boy—has been animated. Fumito Ueda, the creator of the game and an ex-animator himself, doesn’t do motion capture. Every flick of an ear had to be done by hand, or at least by mouse.” There is more info about the game, including quotes from Ueda, in this article on 1UP.com