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TAG FOR “CGI”August 22, 2009 11:00 am
James Cameron unveiled the trailer to his eagerly awaited science fiction spectacular Avatar this week and, to me, it certainly looks intriguing. However, several sites have begun comparing the visuals from Cameron’s opus to last year’s box office bomb, Delgo. Check out Movieline’s 7 Eeriest Parallels between Avatar and Delgo, and these screen caps at Denihilation.com, and tell me they don’t have a point. Let’s hope they don’t share a similar fate. August 2, 2009 12:05 am
Remember this?
Last year we posted a link for a new animated film called Freaky Flickers. Recently, Brew reader Joshua Bell decided to check the site again for any updates. What he saw wasn’t pretty. The writer/director/animator of this mess, Cary Howe, posted the story of how his producing partners ripped him off. (The site died a week ago and Josh had to use Google to catch the links). Here’s the opening: “This is the sad tale of how a landmark film was born and died. Late 2005 I began early tests for a possible TV series based on the Freaky Flickers toyline. By February 2009 the project had expanded to a 90 minute theatrical feature. We had a 2,800+ theater release with MGM and it seemed like nothing could stop us. The whole sordid story is posted here. If you think the trailer above is horrid, check the footage posted on their official website. MGM was going to release this crap? Good riddance to bad rubbish. July 31, 2009 10:54 am
One of the most interesting animated-related pieces I’ve read in a while: David OReilly discusses his technical and aesthetic approach to the short Please Say Something. His ideas are a polar opposite of mainstream computer animation:
July 21, 2009 10:35 pm
July 15, 2009 3:28 am
Peripetics is a fantastic experimental CG short. The “piece in six acts” was made by London-based Zeitguised for the opening exhibition at the Zirkel Gallery. I love the tension that is created by placing surreal, organic imagery against formal environments and movement. This Motionographer post offers insights into Zeitguised’s creative process and there’s also a behind-the-scenes video that gives a sense of how they developed their ideas. What appeals to me most about this piece is best summed up in the mission statement of Zeitguised: “If it can be shot in camera or animated using manual techniques, why use computer graphics?”
June 16, 2009 1:50 pm
Catholic school would have been so much more fun if religious lessons had been delivered via CG animation, like this film about Balaam’s Ass. June 14, 2009 10:00 am
What do you think? June 3, 2009 2:02 pm
Why is it that the trailers for videogames excite me more than the trailers for any animated feature? Case in point is this trailer for The Last Guardian, a new PS3 title that was previewed at E3. The game is created by Fumito Ueda (Ico, Shadow of the Colossus). Brew reader B. Bolander, who sent me the link, writes: “Everything you see in that trailer—the griffin, the boy—has been animated. Fumito Ueda, the creator of the game and an ex-animator himself, doesn’t do motion capture. Every flick of an ear had to be done by hand, or at least by mouse.” There is more info about the game, including quotes from Ueda, in this article on 1UP.com
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