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JERRY BECK
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AMID AMIDI
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“Ideas/Commentary”
by amid
October 12, 2007 8:38 am


Brickfilm

There was a front page article in last weekend’s Wall Street Journal about the brickfilm community. Brickfilms is a general description for any film made using LEGO bricks, and most of these shorts employ a stop-motion animation technique. For more information about brickfilming, see the definitive online resource BrickFilms.com.

I wish somebody would do a more in-depth exploration of all the new animation filmmaking techniques that have emerged as a result of today’s abundance and accessibility of digital technologies. Thanks to new ideas like Flash, Machinima, and brickfilming, there are more people producing animation today than there have ever been in the history of the art form. There are easily thousands, if not tens of thousands, of creators who are currently making their own animated shorts. Granted, in most cases these animated pieces are unable to transcend the novelties of their techniques and truly resonate as films, but the simple fact that there are so many people producing animation independently is a notable paradigm-shifting moment in the animation world.

It used to be that animation was the realm of specialists. Even a couple decades ago, an amateur would have to make a significant investment in resources to produce anything. Today, however, any 9-year-old can create animation using the laptop and digital camera in front of them. To my mind, this mainstreaming of animation production is one of the most exciting developments that has happened in years. It has yet to pay off in any appreciable manner but I can’t help and think that with so many young people knowledgeable about the animation process, good things won’t come from it.

UPDATE: I just noticed that the top post on BoingBoing is about the first brickfilm festival in Europe, which will take place tomorrow in Sweden.

(Image at top of this post from the brickfilm Gefunden - Found by GoLeGo. Watch it here)

by amid
September 22, 2007 2:03 am


There are plenty of gems to mine in this AWN article about the new live-action/animated Cartoon Network series Out of Jimmy’s Head. Nothing however tops this enlightened description of the show’s animation by CN exec Michael Ouweleen: according to him, the animation in the series is “more animation-y, more out there.”

Now, I’ve been in and around the animation business for a number of years but I honestly have no idea how anyone could make animation more animation-y. If it’s already animation, then it can’t be any more of that technique than it already is. Enough of this silliness, my head hurts just thinking about it. I think a little music will soothe my mind. Let’s just hope it’s music-y enough.

by amid
August 29, 2007 3:12 am


Adam Yaniv, an animator at Rhythm & Hues by day, recently pointed me to this small personal project he created as an entry in Heinz’s Top This TV Challenge.

What’s notable about this spot is how he used a combination of 3D software and Flash to achieve the hand-drawn look. Cel shaders in CG programs generally bother me because in order to create a hand-drawn look, they attempt to mask the CG, and the end result is neither fish nor fowl. Yaniv, on the other hand, used CG only as a foundation to assist the hand-drawn process. He explained the pipeline to me via email:

“I use 3D as kind of my blue pencil phase, getting the characters down in simple shapes, animating their action in front of the camera and so forth. Then I move into traditional frame-by-frame cleanup, using Flash in this case. The key is that cleanup is done in the same exact way that it would be in 2D, no cut corners. Meaning that I make judgment calls on every frame pertaining to model, volume, line-quality and animation style same as I would in 2D. So I use the best of both worlds, it’s all in the technique.”

Yaniv has plans to use this process in future personal projects. He’s excited about the potential of the process citing its flexibility to make changes right through the end of production, the sped-up timeframe in which hand-drawn animation can be created, and the ability to distribute the workload across a team of animators.

It should be noted that Aardman’s recent multiple-award winning short The Pearce Sisters uses a somewhat similar technique, beginning with CG roots and ending up with a hand-drawn look. Though Yaniv’s technique isn’t groundbreaking, it excites me to see artists experimenting with the digital tools at their disposal and finding ways to make technology work for them. As more and more artists like Yaniv embrace hybrid approaches, we can finally put to rest the tired 2D versus 3D debate and recognize the possibilities that exist when digital and hand-drawn are combined.

by amid
August 15, 2007 9:54 am


Tom Oreb, Ward Kimball and Walt Peregoy

Be sure and check out this terrific article by animation veteran Floyd Norman about how Walt Disney offered creative latitude in his studio to artists with non-Disney styles like Ward Kimball, Tom Oreb and Walt Peregoy. Norman writes, “As much as he wanted things his way, Walt Disney recognized he needed people on his staff that would challenge, disagree and go against him in his own animation department. This is the stuff that breeds and nourishes creativity and keeps the medium alive and vital.” His closing thought is aimed at today’s Disney studio but is advice that all studios would do well to heed:

Today, I see the Disney Company making some of the same mistakes that were made in the 1970s. Back then, there were artists with strange drawing styles. Some had odd and quirky ideas. There were those who wanted to break new ground with technology. However, these guys just weren’t Disney. They simply didn’t fit. The talented individuals who failed to conform to the company line were allowed to walk out the door - - only to be brought back years later at considerable cost.

Walt Disney Feature Animation has had a name change, and along with that I think they could use a new attitude. This studio could use a roomful of mavericks and “crazy men” to challenge the status quo. All too often the people the studio gets rid of are the very people they should embrace. The artists who refuse to “play by the rules” and make the movies that are acceptable to the establishment.

by amid
August 8, 2007 8:37 am


The advent of blogging has added a new dimension to the discussion about animation, especially as it pertains to artists themselves talking about the industry. What can and can’t an artist working in animation say about the state of the industry? More importantly, what should and shouldn’t one say? Those are difficult questions and while there’s no definitive answer, CG animator Keith Lango has some interesting thoughts on the topic in this blog post entitled “Dangerous Opinions.” Well worth a read.

by amid
July 28, 2007 4:53 am


WHO: Obese fanboy with a thick accent hailing from Mexico
WHAT: The guy was talking to one of the dealers
WHERE: San Diego Comic-Con
WHEN: Thursday afternoon

“Animation just isn’t what it used to be. I really prefer the classic animation, the way it used to be in the old days. When I was growing up, we had quality animation like GI Joe and Transformers.”

Needless to say, I lasted barely a day at the Con this year before heading back on Thursday evening. The stench of the event—both figurative and literal—was overwhelming. There was simply too much crass commercialism on display, and too little appreciation or joy for any art form. Today at the Con, there’ll be panels “celebrating” Family Guy and Class of 3000. Somehow I think I’ll be able to live. I hope Brew readers there get more enjoyment out of it than I did this year.

by jerry
June 19, 2007 1:00 pm


kidtoonfilms.jpg

As an ex-theatrical film distributor myself, I’m always following trends in the industry as it evolves due to new technologies and changing public tastes. Yesterday’s L.A. Times had a good article on Jonathan Dern’s The Bigger Picture which, through various subsidiaries, is distributing anime and kiddie films to weekend matinees on a regular monthly schedule.

Dern’s company has found a way to market direct-to-video animated features to digitally equipped theatres, usually a few weeks before their DVD release. Filling the theatre isn’t a big concern for his business model, a fact made possible due to the low costs involved with distributing a film via digital projection.

Although major studio movies attract big crowds on weekends, Dern said that over the course of a typical week auditoriums are often filled to only 10% to 15% of capacity.

“If we can move the dial 1%, that’s a big number,” Dern said.

Bigger Picture started three years ago, when Dern and Rutkowski came up with the “Kidtoons” animation programs. A typical program might include a G-rated feature, such as this spring’s “Strawberry Shortcake: Berry Blossom Festival,” plus cartoon shorts, music videos and singalongs.

“The light bulb went on,” Dern said. “We said, ‘When else are there very few people in theaters? When else could we put people in seats?’”

If I had to guess, I’d suspect that Dern’s company is making its money by charging a distribution fee from the film’s video company, who may consider this a justifiable cost of special marketing the DVD release. Is it working? I’m not sure what kind of box office money they are generating (it wouldn’t surprise me if they are offering these films to theatres for free) but apparently theatre owners are pleased.

Shari Redstone, president of National Amusements Inc. in Dedham, Mass., said the distributor was building a following at theaters such as The Bridge in Los Angeles.

At 10 a.m. on a Saturday in March, she said, the chain’s 24 theaters taking part in “Kidtoons” sold 1,200 tickets for “Strawberry Shortcake” — a strong turnout at a time when business is typically slow or nonexistent.

“When I was a kid, we’d watch a horrible print of ‘Gulliver’s Travels’ and buy stale popcorn,” Redstone said. “This is a new and better experience for the whole family. And it’s another way to ensure that a generation grows up knowing that when they want to be entertained, they can go to their local movie theater.”

As someone keeping track of U.S. theatrical animated feature film releases, I’ve been struggling with how to chart these film showings. Technically these are theatrical releases, but there are no physical prints and the movies themselves were clearly made for video release. For now I’m considering them a footnote in my long term research. Time will tell how they should be cataloged — and whether The Bigger Picture will endure .

by jerry
June 13, 2007 5:55 pm


porkyinbetween.jpg

Is anyone employed in the U.S. as an “inbetweener” anymore? Has the computer taken that over, too?

Our pal Eddie Fitzgerald has posted some theories and analysis about inbetweens using a Porky Pig scene animated by Rod Scribner from Bob Clampett’s Kitty Kornered.

Dissecting cartoons on a frame by frame basis is a full time obsession for some animators, but nobody does is more entertaining than Eddie.