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JERRY BECK
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AMID AMIDI
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“Ideas/Commentary”
by amid
February 4, 2008 9:52 am


NY animation studio

Last week I had the pleasure of being the guest speaker for Dave Levy’s animation career class at SVA (School of Visual Arts). It was a lively conversation, owing to Dave’s skillful moderation and plenty of excellent questions and comments from the SVA senior class. A significant portion of our discussion revolved around comparing and contrasting the Los Angeles and New York animation scenes. Dave Levy has summarized and expanded upon that class discussion with this post on his blog. It’s a thought-provoking read for artists both east and west.

by amid
January 30, 2008 2:40 am


Flash error

Everybody has been jumping on the Flash bandwagon these past few years, but could 2008 be the year that animators begin abandoning the infamously buggy software for a more stable and artist-friendly program? Lili Chin and Eddie Mort, the creators of one of the earliest Flash-animated TV series ¡Mucha Lucha!, have announced on their blog that they’re through with Flash. The creative duo is currently wrapping up a feature in Flash called Los Campeones de La Lucha Libre, but they say that beginning with their next project, a short for Cartoon Network Asia, they’ll be switching to Toon Boom’s Harmony. The statement on their blog reads:

“Goodbye Macromedia Flash. After 8 years we are truly over you. Those buggy filters you tantalisingly tempted us with in Flash 8 were the last straw. And you got an ANNIE AWARD for your inadequate software? We’re looking forward to working in some new kind of HARMONY for Rocquita.”

Is this an isolated incident or has the exodus begun?

by amid
January 23, 2008 10:38 am


Drawings by Chuck Jones

Do artists improve with the passage of time or do an artist’s skills begin to deteriorate at a certain age? Animation director Will Finn explores this fascinating topic on his blog, using as an example the late work of Chuck Jones. It’s a thought-provoking read that argues that Chuck was actually a better artist when he created artwork intended for the animation process instead of static pieces of fine art.

by amid
January 22, 2008 9:55 pm


Do you hate the pedestrian state of storytelling in today’s animated features? Probably not as much as Paul Dini does. Dini, best known for writing on the animated Batman and Superman TV show, has posted a long essay on his blog tearing apart the contrivances of contemporary animated features. An excerpt from Dini’s rant:

“Your primary objective as a modern animation feature storyteller is to get the audience members emotionally charged (i.e., distracted from logic gaps and not thinking too much) so they will be ready for your big finale. This usually consists of the hero defeating the villain (almost always by some initial violent action of the villain that the hero has “cleverly” used to boomerang back on the bad guy; real heroes never being allowed to slay dragons on their own these days) and the villain falling to their death from a great height, the only acceptable way for a baddie to meet their end in a cartoon (Gaston, Frollo, the bear in “The Fox & The Hound,” Scar, the poacher in “Rescuers II”, anyone notice a trend here?). If the villain can trip over the edge while trying to get in one last cowardly stab at the hero, so much the better. The demise of the bad guy puts everyone in a good mood, so the sidekicks fire up the juke box, or strike up the band, or simply break into song, and while the hero and heroine share a modest kiss, everyone rocks out over the end credits.”

(via Mayerson on Animation)

by amid
January 18, 2008 11:40 am


There are certain details of animation history that have always bothered me. For example, how did Tex Avery, arguably the greatest animation director of all-time, end his illustrious career? The answer is that he created a character called Kwicky Koala, who appeared in a 1981 Hanna-Barbera TV series of the crudest variety. Recently a bunch of Kwicky Koala shorts have found their way online and as expected, they are dreadful, though perhaps no more so than any other piece of Hanna-Barbera flotsam pulled from their vast sea of mediocrity. What makes these particular cartoons so painful to watch is the knowledge of who was making them. In what other art form could the creator of genius such as this, this, and this also have his name attached as the creator of these? Only in animation.

What’s troublesome is how the animation world has never bothered to make a distinction between its true auteurs and its workaday hacks, forcing each and every one to work on product of the most degrading sort. In live-action, by contrast, a Robert Altman or Eric Rohmer or Woody Allen can continue expressing themselves artistically right until the very end because there are enough people on the business end who recognize the value (financial though it may be) of supporting these artists.

While I was researching the life of writer and board artist John Dunn, I was granted access to his diaries and gained a good understanding of his feelings about working on the cheap animation of the Seventies and Eighties. Dunn, in fact, worked briefly with Avery at Hanna-Barbera on the “Dino and the Cavemouse” shorts, and he notes in his diary having conversations with Avery about the pitiful state of their industry. The studio veterans of that era certainly weren’t naive; they were aware of the hopelessly Sisyphean task of creating anything of quality or value. And yet artists like Avery and Dunn continued working up until the very end because they loved the art form so dearly. Avery, who passed away while working on Kwicky, was well past the age of retirement at the time—72-years-old.

It makes one wonder: If the animation world can so casually discard one of its most distinguished practitioners and relegate him to working in the trash heap of television, what hope is there for everybody else? It’s a blight on the collective art form and industry that it has never been able to provide decent creative outlets to its artists who truly deserve them. It happened then, and I see it happening with alarming frequency today. Granted, an artist always has the option of charting their own course as an independent, but the fact of the matter is that an industry which consistently fails to recognize the value of the people working within it is an unhealthy industry that cannot be expected to advance or prosper.

There is nothing more depressing than watching the credits of oldschool Hanna-Barbera, DePatie-Freleng and Filmation shows and seeing the names of Golden Age artists scroll by, one after the other, a rollcall of beat down artists who had no option but to submit to the thankless art they had chosen as their life’s calling. Is it any wonder that so many of them, Dunn and Avery included, drowned their sorrows in drink? (Occasionally, a sympathetic younger artist like Richard Williams would throw them a lifeline, such as when he recruited animators like Ken Harris, Grim Natwick and Art Babbitt to work on his feature The Thief and the Cobbler, and boy, did they shine when given the chance, but such opportunities were few and far between.)

So has animation learned from its past? Is our industry diverse enough today to support and utilize the wide range of talents working within it? Twenty years from now, will we be looking at the credits of Bee Movie, Open Season, and Chicken Little with a similarly sad lament? And more importantly, does anybody even know who Tex Avery is in 2008? Questions worth considering as we move forward.

by amid
January 18, 2008 7:30 am


Beowulf

Serving as an appropriate complement to this earlier piece on Cartoon Brew, animation legend Gene Deitch has written a piece for Animation World Magazine entitled “Yes, But is It Animation?” in which he uses Beowulf as a jumping point for his thoughts on motion and performance capture. Deitch’s primary complaint is that while the type of work on display in Beowulf is technically qualifiable as animation, it is not a creative use of the medium. “We animators can animate absolutely anything we can imagine,” he writes. “We are graphic artists, and graphic art can be wildly anything.” Beowulf is not even mildly anything as far as animation art goes.

In the end, Deitch concedes that the whole debate about what is and what isn’t animation may be little more than a trivial technicality because a film’s worth is not rooted in its technique: “We may simply have to give up trying to categorize films by their technical process of production, which will surely be more and more a mixed bag of tricks, and simply judge them as films. Do they tell a story worth telling, and do they tell it well? That’s really what movies are all about, isn’t it?”

by amid
January 16, 2008 8:31 am


Earlier this month, I linked to illustrator Steve Brodner’s podcast series “The Naked Campaign” which offers his views on various Presidential candidates. This got me to thinking about whether there are other people who are creating animated pieces in hopes of influencing the outcome of this year’s Presidential elections.

A bit of searching on YouTube uncovered a number of independently produced animated pieces, though none of them appear to be making a huge splash at the moment. But it’s only January and with ten months still to go, I expect we’ll be seeing an unprecedented use of animation during the 2008 elections. The most viewed animated piece supporting an individual candidate that I found on YouTube is the following Ron Paul Brickfilm short, which has garnered over 60k views since debuting ten days ago.

Andrew Arnold has created an impressive CG political animated series called Heada’State which features strong condemnations of candidates Rudy Giuliani and Thompson (below).

Ray Noland (director) and Rebecca Berdel (animator) have posted a piece called Revolt in support of Barack Obama.

Democratic longshot Mike Gravel is promoted in this puppet and stop-motion piece titled The Word: Mike Gravel.

And this live-action spot by candidate Mike Huckabee has inspired two different animated parodies, both of which are posted below:

If you know of other pieces, please post links to them in the comments. This is not an attempt to catalog animated pieces that express a political viewpoint because there are plenty of those. Rather I’m curious to find out how animation is specifically being used to effect this year’s Presidential elections through pieces that are either for or against individual candidates.

(PS: A friendly reminder to keep any discussion in the comments focused on the use of animation in the campaign, and not to express any personal political views.)

by amid
January 7, 2008 11:05 am


If there’s one thing the animation blogging community guarantees, it’s plenty of controversy. The latest squabble that has evolved is about who wrote animated shorts and features during the Golden Age of animation. In one corner is Steve Worth of the ASIFA-Hollywood Animation Archive, who claimed that artists drew storyboards and that “THERE WERE NO CARTOON SCRIPTWRITERS prior to 1960.” (his emphasis). On the other side is historian Michael Barrier, who offers evidence that Bill Cottrell was one example of a scriptwriter at Disney in the 1930s. Then there were artists like Bill Peet who did both screenwriting and storyboarding on a film like 101 Dalmatians.

In a recent Variety interview, director Brad Bird offered some comments, which while not specifically addressing this argument, seem to be quite appropriate. Bird said, “The whole question of writing for animation is skewed. There isn’t a giant difference between animation and live action. You need characters, stories, themes. It’s called good storytelling…I write scripts first, before the work gets to the storyboarding stage. But I write with the knowledge of what animation can do.” His comments make perfect sense, but with the caveat that the animation world rarely attracts storytellers the caliber of Brad Bird and Bill Peet, which is why animation suffers today and why engaging storytelling is the exception instead of the rule. A sidenote: the Variety link above is also worth checking out to hear about some of Bird’s favorite film writers.