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TAG FOR “Ideas/Commentary”Cartoon Brew's home for up-to-the-minute, unedited announcements and press releases direct from industry sources.
November 20, 2010 8:09 am
NY filmmaker Signe Baumane (Teat Beat of Sex) is working on her first animated feature Rocks In My Pockets and documenting the progress on her blog. During the past month, she wrote an incredible seven-part series about a topic that nobody ever talks about publicly: fundraising and how an independent animator can afford to make films while living in New York. Bottomline: It’s not easy. Many filmmakers make films occasionally inbetween commercial film projects, whereas Signe takes a firm and principled stance that puts her independent filmmaking above all other activities. Her free-flowing and often funny articles touch on countless different subjects: applying for grants, why Kickstarter doesn’t work for her, accepting non-film art projects that support her filmmaking habit, and the difficulties of budgeting living expenses when one isn’t earning anything. Unfortunately, the posts aren’t categorized, but start in the October archive with Fundraising Story 1 and work your way up. Her writings provide a sobering and realistic perspective on the life of an independent filmmaker. (Thanks, Michael Sporn, for the tip) 11 Comments » posted in Business, Ideas/Commentary, Rocks In My Pockets, Signe Baumane November 13, 2010 5:02 am
Tony Greco, who run Pittsburgh’s The Gallery on Baum, has had a tough year. First, there was a lengthy exposé in the Pittsburgh Post Gazette that claims most of the cartoon, animation and illustration art he sells is forged. Then, Charles Schulz’s wife made a statement that the Peanuts art Greco sells are forgeries. Then, cartoon art bloggers like Mike Lynch and Joakim Gunnarsson began piling on and writing that the artwork the artwork is fake, with Gunnarsson even saying that, “Luckily the fakes are so poorly done that real collectors will stay away from these fakes.” The way people are bashing this poor guy, you’d think he was a delusional nutjob sitting at home tracing poor imitations of other people’s work over a light box. Greco says that’s certainly not the case. His story is simple: he inherited all of the artwork from the fine art department of Kaufmann’s Department Stores back in the 1960s. He’s also not going to allow any of the artwork to be authenticated by artist estates, living artists, historians, or museums because he knows that everybody is out to get him. Greco told the Post-Gazette:
Plus, Tony says that he’s been doing this kind of stuff since he was a kid:
So exactly what kind of cartoon art does Tony sell on his eBay store? 56 Comments » posted in Ideas/Commentary, Buyer Beware, The Gallery on Baum, Tony Greco November 12, 2010 1:59 am
A few evenings ago, Don Shank (production designer of The Powerpuff Girls and Pixar’s Day and Night) used his Twitter account to write a message—in 140 character bursts—that is definitely worth reposting. Here’s what he wrote:
I couldn’t agree more. Somebody, someday, somewhere, is going to be interested in what you’ve done. With the ease of one-click digital film recording nowadays, there’s no excuse to not spend some time filming yourself and those around you at the studio. In fact, a lot of people are doing it, like Claudio de Oliveira who filmed the Disney animators working on Tangled and the crew at New Zealand’s Mukpuddy studio. It may be difficult to immediately appreciate the value of these recordings, but there is priceless information in every piece of film. Its true worth accrues with every passing year and may not reveal itself until many years down the line. As someone who’s spent a lot of time documenting this art form’s history, I can only think back to all the frustrating interviews when I’ve asked animation veterans whether they’d taken any photos of their co-workers and workplaces. Among them were artists who worked daily with Tex Avery, Bill Hanna, Joe Barbera, Chuck Jones, Bobe Cannon, John Hubley, and Walt Disney. Inevitably, they’d tell me that at the time, they never considered what they were doing to be important enough to warrant documenting. And they never dreamt that fifty or sixty years later, people would be celebrating their work. To end on a bright note, I’m currently working on a project for which there exists hours of home movie footage that an animator recorded during the Thirties, Forties and Fifties, none of which has been seen for decades. It’s the stroke of good luck that historians dream about and which rarely happens. Who knows what sort of treasures are contained within these dusty 16mm film reels. I can’t wait to find out. 23 Comments » posted in Ideas/Commentary, Claudio de Oliveira, Don Shank, Mukpuddy October 19, 2010 10:34 am
The Hub, a network owned partly by toy company Hasbro, launched a little over a week ago with new animated series including Strawberry Shortcake’s Berry Bitty Adventures, G.I. Joe: Renegades, and My Little Pony Friendship is Magic. The network’s debut closes the curtain on what has commonly been referred to as the creator-driven era of TV animation, which lasted from approximately the early-1990s through the late-2000s. During this two-decade span, the balance of creative control in TV animation favored artists for the first time since the early-1960s, and artists exercised vast influence over the visual style, writing, and overall direction of TV shows. It was a fertile period that spawned dozens of lasting cartoon stars and series, many of which are still as popular today as when they first debuted ten or twenty years ago. What clearer death knell for creator-driven animation than the reemergence of Margaret Loesch. After running Hanna-Barbera and Marvel Productions in the 1980s, and Fox Kids through the mid-1990s, her influenced waned in animation during the height of the creator-driven movement, but now she is back in the driver’s seat as president and CEO of the Hub. Watching names like Rob Renzetti and Lauren Faust pop up in the credits of a toy-based animated series like My Little Pony is an admission of defeat for the entire movement, a white flag-waving moment for the TV animation industry. The signs have been there for a long time, however, and the Hub is but one indicator in the precipitous decline of creator-driven content, whose demise was hurried along by Cartoon Network and its decision to relaunch with large amounts of live-action programming. The erosion of support for creator-driven animation happened gradually but surely, and today networks clearly prefer established properties over original ideas, and dislike dealing with individual artists who have a clear creative vision. Nobody denies that the Hub’s shows will perform well and fulfill the programming needs of the network. But then again, nobody suggested that Smurfs, Snorks and Pound Puppies wouldn’t do well in the 1980s either. The reason that creators like John Kricfalusi, Matt Groening, Mike Judge, John Dilworth, Craig McCracken, Genndy Tartakovsky, Danny Antonucci, Bruce Timm, Trey Parker, and Matt Stone stepped up to the plate originally wasn’t because animation was performing poorly. It was because these artists had a vision for the art form that was more inspired, more vital and more consistently creative than those of executives like Loesch; they aspired to create BETTER cartoons instead of simply acquiescing to committee-driven mandates that underutilized their skill and talent. The creator-driven mentality stubbornly exists among a group of hold-outs and idealists (Pen Ward’s Adventure Time, Devin Clark’s Ugly Americans, Christy Karacas’ Superjail! to name a few), but their numbers will continue to shrink in the coming years. As TV audiences become more fragmented, and advertisers shift ad dollars away from TV, networks will increasingly rely on worn but reliable formulas. They will demand only the surest bets—Looney Tunes revivals, TV series based on feature film characters (The Penguins of Madagascar is already on Nick and Kung Fu Panda: Legends of Awesomeness is coming soon), shows based on live-action films (Napoleon Dynamite is headed to Fox), and the toy-based ideas that comprise the largest portion of the Hub’s animation programming. This paint-by-numbers approach to executive management guarantees consistency, but eliminates the rich rewards stemming from the breakout animation hits that defined the creator-driven era. It also explains why so many networks are still coasting on the fumes of their earlier creator-driven successes: this month, the eleven-year-old show SpongeBob Squarepants ranked as Nickelodeon’s top-rated program, thirteen-year-old South Park is still Comedy Central’s best known animation product, MTV is reviving its 1992 creation Beavis and Butt-head, and Fox would not have a Sunday evening if not for its two vintage juggernauts, The Simpsons and Family Guy, which have existed for a combined thirty years. To be totally clear too, these are not retro-fads—these shows have been successful since they first debuted, just as theatrical cartoon stars during animation’s Golden Age often enjoyed popularity over multiple generations. Do networks and producers deserve to shoulder the blame entirely? That thought was on my mind as I read this quote recently by Trent Reznor of Nine Inch Nails describing his approach to creativity: “I really try to put myself in uncomfortable situations. Complacency is my enemy.” From my perspective, complacency and creative stagnation amongst creators of TV animation has been at the root of the problem. During the past decade, too many creators compromised their vision to get shows onto air, and too many creators didn’t take advantage of the opportunity once they had shows. In the early-’90s, creators held the attitude that they had been given a once-in-a-lifetime chance to write their own ticket, and they were going to use the moment to make the most amazing cartoon series possible. That vision turned blurrier in recent years. Selling a show became in and of itself a symbol of accomplishment among a subsequent generation of self-satisfied artists whose shows consistently failed to entertain audiences. There’s an upside to all of this. As one era wraps up, I believe we are entering a new (and even more exciting) period—that of the independent, multi-platform artist. The entire concept of creator-driven is redundant at a time when digital technology has made animation production accessible to all. Everybody creates equally today; for something to not be creator-driven is the anomaly. People make entire Web animated series from the comfort of their bedroom and become famous for it. As more artists choose animation as a career, they will find themselves unattached to specific distribution formats as in the past. Fewer artists in the future will say, “I want to work in TV animation,” or “My goal is features.” These mindsets belong to a bygone time when television and theaters held a disproportionate sway over other modes of content distribution. Today’s artist has become as fluid and fragmented as the art form itself. An artist might work on a commercial one month, a TV show another, a Web cartoon series the next. And then comes an animated series for cell phones, a music video, a theatrical short, background visuals for a live performance, and an insert for a live-action documentary. The scene I’m describing is one that is undoubtedly familiar to East Coast animators and many artists working in Europe, and it is spreading. This new breed of animation artist will pounce at an invitation to work on a TV series should it present itself, but they will not commit themself to a specific format at the expense of their artistic integrity. While everybody loves a steady paycheck, today’s artist can afford to be adventurous because there is more animation being produced than ever before and opportunities lie around every corner. At the end of the day, TV animation isn’t going anywhere, and future Margaret Loesches will still find plenty of willing peons to fulfill their orders for extended toy commercials. But the overall trends are becoming more clear every day. Current market conditions and general conservatism in TV animation continue to erode the quality of series animation, especially content-wise. The creator-driven movement has all but flamed out, and few hit shows or perennial cartoon stars have emerged in the last five years. Most importantly, talented young artists are deserting TV as a full-time career option, not only because there are fewer promising opportunities for creators, but because the animation ecosystem beyond television is healthier and more diverse than ever before. 268 Comments » posted in Ideas/Commentary, TV, Creator Driven, Margaret Loesch, The Hub October 8, 2010 11:42 am
High-profile children’s entertainment licensor Kenn Viselman (Teletubbies, Thomas the Tank Engine), who refers to himself as the Madonna of the toy business, is launching a new preschool program called Millipede and he’s looking for content from children’s producers. The submission form contract has raised some eyebrows from people who have emailed us about it, and I’m curious whether others out there would feel comfortable submitting to Viselman’s show. There’s a lot of legalese in there, so I attempted to translate it into human-readable language. Here’s what I came up with: Before you submit anything to Kenn, you have to acknowledge that your property is not unique and that Kenn may have already had the same idea. You also have to acknowledge that you won’t file a lawsuit if he ends up producing something that looks exactly like your own work. If he likes your idea, and hasn’t already thought of it himself, he’ll offer you a deal within his “standard parameters.” If you end up having any dispute with Kenn, you can’t take him to court. Instead, you have to agree that a random dude named Skip will resolve your problems (seriously, I’m not making this up folks). I’m sure some of the terms are industry-standard for submission releases, but even if that’s the case, I find the entire process off-putting and one-sided, especially considering that Kenn’s the one looking for material. Here’s a longish article about the guy from a 2003 issue of Inc. magazine. 36 Comments » posted in Business, Ideas/Commentary, Kenn Viselman September 29, 2010 7:05 am
Mark Simon, an animation artist with 2,700 productions to his credit, frequently hosts Hit Makers Summits where he charges thousands of dollars to teach participants how to sell their TV concepts. In this clip from his “Thriving Artist” lecture, he shares his inspiring story of beating the odds and getting past the “gatekeepers” at DreamWorks. And even though the gatekeepers he’s talking about are the secretaries who answer the phone at the studio, you’ll find yourself cheering for Mark by the end when he triumphs over those evil phone overlords. The Dreamworks bit begins at 2:45 in the clip. Now you might be wondering, How could somebody with over twenty years of industry experience not have fostered any professional relationships so that he could simply ask a friend who he should speak with at DreamWorks? You might also be wondering why someone who labels himself a pitch expert and charges thousands of dollars teaching people how to sell their TV concepts not only doesn’t have his own shows on the air but apparently has trouble getting past secretaries at major studios? Personally, I’d be content just knowing where he got his awe-inspiring collared Superman shirt. 53 Comments » posted in Ideas/Commentary, Mark Simon September 28, 2010 2:20 am
When I posted Kirsten Lepore’s Bottle last week, I neglected to mention that the film is one of five animation finalists in the first-ever Vimeo Awards which take place on October 9 in New York City. The other nominees are Pixels by Patrick Jean, Something Left, Something Taken by Max Porter and Ru Kuwahata, Coalition of the Willing by Knife Party, and Between Bears by Eran Hilleli. There are also some animated films in the Experimental and Motion Graphics categories. The eclectic group of nominees in the animation category is impressive, and made more notable by the fact that the nominees were chosen from the pool of films posted to the video hosting site. They strike me as being far more representative of the current state of short-form animation than this year’s Oscar nominees. I won’t go so far as to say that the Academy chose poor films, but nominating four (for the most part) generic CG films and yet another Wallace & Gromit short hardly represents the breadth and diversity of today’s animation scene. It also does little to boost the public’s perception of what animation is capable of as a medium. Awards can’t be expected to always honor the best, simply because “best” is such a subjective concept, but they should at the very least make an effort to accurately represent the field they’re celebrating. The Vimeo Awards have done a good job of that in their inaugural edition. 1 Comment » posted in Events, Ideas/Commentary, Vimeo September 27, 2010 3:45 am
Do you want to attend this exhibit of Warner Bros. animation artwork?
Me too! Too bad none of us can see it though because it doesn’t actually exist. These enticing gallery concepts were created for fun by David de Rooij who co-directed the short Slim Pickings Fat Chances. He was inspired to make these images after seeing this post on the Animation Backgrounds blog.
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