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TAG FOR “Internet/Blogs”Cartoon Brew's home for up-to-the-minute, unedited announcements and press releases direct from industry sources.
April 20, 2009 10:16 am
Fans, Friends and Followers: Building an Audience and a Creative Career in the Digital Age may be this year’s must-read book for anybody who makes creative content on the Internet. Everybody, including the Brewmasters, constantly preaches that the future for artists is on the Internet, but how exactly can an artist establish a fan base, generate revenue, and create a reputation on the Internet? Scott Kirsner, Variety writer and editor of the invaluable CinemaTech blog, breaks it down in his new book by offering case studies of thirty visual artists, comedians, animators, documentary filmmakers, musicians and writers. I haven’t seen the book yet, but I’m sure that it’s not going to offer many easy-to-follow formulas. Even the traditional media gatekeepers, with their hundreds of millions of dollars, have yet to figure out a formula for taming the Internet. What the book will likely show though is that there are countless different models that indie media makers, including animators, can use to connect with an audience online. Unlimited opportunities await artists on the Internet, and this book should serve as an invaluable handbook for any creative soul who is brave enough to venture into this uncharted frontier. The website for Fans, Friends and Followers offers the book for purchase in multiple formats including Kindle and PDF, and a paperback version is available on Amazon. The author, Scott Kirsner, has kindly provided Cartoon Brew an exclusive excerpt from an interview in the book with JibJab founders Evan and Gregg Spiridellis, and how they’ve found unconventional ways of generating revenue from their animation work: 3 Comments » posted in Books, Internet/Blogs April 16, 2009 11:00 am
Director Michel Gondry, who occasionally employs animation in his music videos, has launched a new website at MichelGondry.com. The most interesting feature on the site is that he’s offering to draw a portrait of anybody for $19.95. The samples on the site are pretty crude, but that’s besides the point. I’m impressed by the savviness of Gondry in choosing to interact with his fans in this manner, and considering his popularity, it’ll probably bring in a nice chunk of change too. The idea seems like such a no-brainer that I’m surprised well-known animation artists (people who actually draw for a living) haven’t tried doing this before. The Internet has broken down the barriers between creators and their fans, and the most successful artists in this day and age will ultimately be those who understand how to build an audience and connect with them in a meaningful way. 11 Comments » posted in Internet/Blogs April 15, 2009 12:25 pm
Alan Coats, the son of legendary Disney background painter Claude Coats, has started a website about his father’s work at ClaudeCoats.com Right now, the site is mainly a storefront that sells giclée prints of Coats’ personal paintings, some of which are quite attractive. I hope Alan eventually fleshes it out with more family photos, personal ephemera, and career details as well. One of the unexpected delights of the Internet age has been seeing the children of Golden Age animators launch websites devoted to their parents. After toiling in anonymity for their entire careers, it’s fitting that these artists would finally receive marquee recognition with entire destinations devoted to their individual accomplishments. The gold standards for family-operated artist sites are AbeLevitow.com, BillPeet.net and this incredible blog by Irv Spector’s son. (link via Disney History) 5 Comments » posted in Animators, Disney, Internet/Blogs April 14, 2009 10:15 am
We heard last week that the MyToons site had shut down for good. MyToons, for those who don’t know, was a “social networking” site for animators. A quick search reveals that the company had already laid off most of its staff last January and was floundering. The TechCrunch article linked above includes some damning allegations against the company’s founders—Dan Kraus, Paul Ford, and Stacey Ford—and alleges that they blew over $6 million of venture capital in just a couple years without ever coming up with anything that remotely resembled a business plan. Citing anonymous staffers, TechCrunch claimed:
29 Comments » posted in Business, Internet/Blogs April 13, 2009 12:05 pm
Over the past year, I’ve been sent links to a number of online start-ups that allow consumers to create their own animated films using free web software. Every one of them has left me unimpressed. Every one of them, that is, until Xtranormal.com. Xtranormal advertises that “If you can type, you can make movies.” It’s not just the ease of creating cartoons that makes Xtranormal so appealing, it’s also that the final results don’t look half-bad, and at least as professional as many “Adult Swim” series. Xtranormal’s software has a robust (as far as these type of things go) selection of built-in camera angles, expressions and animated movements, and the end result is a film like this: The cartoon above was made by Fran Krause, who we interviewed on Cartoon Brew last week. There’s probably a good post here about the democratization of content creation, but I’m going to follow another idea that occurred to me while watching various Xtranormal shorts, and that is the ramifications this has for professional animation production, particularly as it relates to the TV industry. Fran Krause titled his first blog post about Xtranormal “New Website Makes Animators Obsolete.” In my opinion, that’s not necessarily a bad thing. I’ve long felt that the amount of effort invested into TV animation is disproportionate to the quality of work that appears on the finished screen. Too many production dollars are wasted on menial artistic tasks that could more efficiently be handled by a computer. The only reason that studios continue to employ so many artists is that they’re too shortsighted and cheap to invest in R&D and devise new automated production systems that are appropriate to the dialogue-driven nature of contemporary animated shows. Too much manpower and production money is wasted on redoing tasks that don’t need to be redone. Take this recent interview with Fairly Oddparents background designer Jim Worthy in which he discusses how much wasted effort goes into the production of the show he works on: “After 7 seasons, I’m amazed how many times I still need to design Timmy’s bedroom. Thanks to all the board artists for keeping me employed.” In other words, he doesn’t need to be redoing Timmy’s bedroom every episode; he only does it because an intelligent production system is not in place that could call up a template of the bedroom. Dialogue-driven shows that are visually formulaic (i.e. Fairly Oddparents, The Simpsons, Family Guy, most pre-school and “Adult Swim” series) could easily be replaced with automated production systems. Crazy talk? Consider South Park, a half-hour show that uses automated systems to deliver finished episodes in as little as two weeks and doesn’t suffer with audiences one bit. The New York animation industry, in particular, is a hotbed for this type of automated animation production, especially with preschool-oriented shows like Little Einsteins and Wonder Pets. These shows rely on stock libraries of movements, expressions and takes, and entire episodes are animated in a month or less. The digital animators (a more accurate term would be “digital technicians”) set up the scenes and determine the sequence of these actions, but they don’t create original actions; there are also a couple traditional animators on board who create the original movements needed for each episode. The only manual part of the process is adding lip sync to the characters. In other words, Xtranormal is not leading the revolution; they’re only offering a consumer version of production systems that are already becoming dominant in animation. (Xtranormal, for its part, is currently working on creating a desktop version of its software that includes voice-capture and character customization.) I don’t begrudge anybody putting together these copy-and-paste animated productions. While it’s certainly not my cup of tea, there is a legitimate need for this type of material as the number of channels proliferate in this new era of digital cable. My only question is why aren’t more shows throughout the industry saving money by switching to automated production systems? Many traditional artists are beginning to see the future, even those who have worked in TV animation. For example, former TV series director Pat Smith (Daria, MTV Downtown wrote about Xtranormal on his blog recently: “If you’re wondering where the future is…pre-programmed actions using text. all this needs is professional voice acting, custom character design option, then tweeking by director, and you have a dialogue driven script and one hell of an entertaining film!!!” There could not be a bigger supporter of artists than myself, but common sense tells me that the majority TV shows could cut their crews and budgets in half or more with minimal consequences on the visual creativity of the production. There are only a handful of shows that truly depend on their artists for the final results (Spongebob Squarepants and Superjail among them). So let’s get the technicians to create the rote and run-of-the-mill, and let’s let animators rededicate themselves to creating unique imagery that could only come out of the hands and minds of artists. With companies like Xtranormal, anybody can create South Park- and Family Guy-quality animation from their home now. Now is the time for animators to step up to the plate and create the kinds of inspiring artwork again that can’t be emulated by a ten-year-old sitting in his bedroom. 97 Comments » posted in Ideas/Commentary, Internet/Blogs, Tech April 6, 2009 5:00 am
The boys at Spline Doctors, a loose teaching collective comprised of Pixar animators, hosted an animation contest on their site that asked readers to animate a certain infamous piece of dialogue by Christian Bale. Their call for entries generated over twenty-five entries. Go here to see the winners along with all of the other contest entries. On a sidenote, the antics of Christian Bale are proving to be rich fodder for animation artists around the world. French illustrator Laurent Blachier and BusterDesign.tv also created this Christian Bale piece. 9 Comments » posted in Internet/Blogs, Student April 1, 2009 12:05 am
No, this isn’t an April Fool’s joke. Since November, blogger Dave Stratton has been posting in the form of “daily dialog-driven animation.” Stratton prefers to create these pieces instead of writing. Oh, have I mentioned Stratton is a professional copy writer? He certainly isn’t a professional animator. Check out all his posts at Dead Pan Inc. – if you dare. (Thanks, Alex Rannie) 35 Comments » posted in Internet/Blogs March 31, 2009 10:25 am
Did you know that Adventure Time creator Pen Ward drinks Shasta Cola in the bathtub? How about that Sony animator Kim Hazel wants a remote control airplane? Or that even Family Guy creator Seth MacFarlane can’t get decent customer service from AT&T? If you love useless minutiae about the lives of other people, Twitter can fulfill those needs. Animation artists are beginning to join the site in significant numbers, though at the moment the number of graphic designers and illustrators using the service seems to outweigh the number of animators. If you’re just getting started with Twitter, here’s our list of twenty-two animation Twitterers who are worth following, as well as three feeds that are related to Cartoon Brew and the Brewmasters. Feel free to share your suggestions for twittering animators in the comments. |
EVENTS
RECENT BREW TV EPISODESBy Sitji Chou. A man tries to understand the futility of creating human connections when they’ve been impeded by the microcosmic void between material particles. By Nikolas Ilic. A story of a Scottish sheep farmer who shears his sheep and tosses them cliff side… By Dylan Hayes. Lesson 1: Everyone gambles, not everyone loses. Lesson 2: The world is full of traps. Lesson 3: You cannot win if you don’t take risks. By Jean Yi. A personal and humorous exploration of being the ‘Nice Girl’ and coming to terms with the label and all its different meanings. ANIMATION TWEETS
What animation creators are saying on Twitter.
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