SIGGRAPH 2011 Technical Papers Overview SIGGRAPH 2011 Technical Papers Overview

SIGGRAPH 2011 Technical Papers Overview

This video offers a fun, easy-to-digest recap of the technical papers that were presented at the SIGGRAPH conference in Vancouver last week.

  • Automatic animation. Where’s the fun?

  • John L.

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  • I’ve attended some of those technical presentations. Trust me, this is much better.

  • Jay Sabicer

    Always some improvements with each passing SIGGRAPH, wish I could’ve made it to Vancouver. Are we out of the Uncanny Valley yet? Not quite. I believe it will take computing power far more powerful than what we currently possess to capture the subtle intricacies that a human face holds.

    • And once we do come out of the Uncanny Valley, future humans will discover a retro technique to create compelling, realistic human animation: video.

  • She could be Tintin’s concierge in the upcoming mo-cap epic.

  • I love watching these things move! Especially when they do liquid, so crazy.

  • JG

    Well, the deformer for rigging (if it’s fast enought), garment modeling, database tools and a brush-based renderer do sound useful.

    Wish there was more emphasis on tools, rather than simulation.

  • hannah

    I went! Saw this vid during the animation fest. Gotta admit, it still gives me the heebie jeebies for some reason.

  • Professor Widebottom

    Good news for the quick-and-dirty galley slaves and for pro-sumer. Yeah!