When Angry Animation Students Attack When Angry Animation Students Attack

When Angry Animation Students Attack

Colin Sanders, a game development student at UOIT, was frustrated by the quality of instruction in his animation class. Below is the animated piece he created for his final using all of the techniques that were taught by his professor. He concludes the piece with a “Thanks for nothing” note in the credits.

(Thanks, Dai Kun)

  • Pedro Nakama

    Am I the only one who feels that a LOT of the newly popping up animation classes and schools are just scams to get money from people who maybe like animation but have no real desire to animate?

  • Gilly

    Funny enough, this is fairly close to the quality of demo reels I’ve been reviewing for the last few years. It’s sad how Animation Schools are pretty much a business, rather than a epicenter of learning our age-old craft.

  • John A

    I can sympathize with the guy’s frustration. I think we’ve all had instructors that had nothing to teach.

  • That’s nothing! At SVA my friend designed and built a very ornate box and then took a dump in it for a final. That piece was supposed to summarize all that he learned in the class for the semester.

  • tom

    I’ve had that on my blog for a few days and everyone I know who has seen it watches it over and over again. It’s hilarious, and the story behind it is both poignant and timely.

  • Tory

    What is the grade?

  • Tom Pope

    I have to admit, I like it. THIS guy will make a teacher one of these days. Plus, I like the statement he makes.

  • I’m definitely putting that on my blog, as I am currently attending one of these streamlined ‘animation’ schools.

  • The problem with animation education today is that many of the schools are taking a trade school approach- instruction in maya and flash, when they should be teaching a classical art foundation- drawing, painting, sculpture. The golden age animators didn’t study at trade schools, and they didn’t learn animation in school at all. They learned to be Artists (with a capital A). Once they accomplished that, learning to animate was easy and natural.

    The Training of a Golden Age Animator

    I have a booklet that belonged to Carlo Vinci that outlines the studies at the National Academy of Design around 1930. I’ll scan and post that to the ASIFA-Hollywood Animation Archive this afternoon. It’s a real eye-opener. If students what this sort of education, they’re going to have to take the initiative to get it through self-study before, during and after their regular studies for a degree.

  • Bob

    Hahahahaha (can’t stop crying). whew… wow… I knew many 3D animation students who did demos like this. I should know: I’m one of ’em.

  • Tilden

    That box of crap rates an MBA at Pepperdine.

  • If this student is like many that have come through my program, they are fans and not actually artists. When they realize that animation is hard work and that they will have to apply themselves to succeed, they want to blame someone else for their short comings.

    I would recommend checking out the following youtube video for an example of a student who loves what he does and wants to share it with everyone…

  • Zapnut

    We spent three years telling our course leader that we should be learning about animation, she finally decided we were right at the end of those three years.

  • Matt Sullivan

    Well this is the kind of thing you see now that almost every school has ( or is trying to start ) an animation “program” They have tools and technology, but no veteran animators willing to teach outside of a well known animation school like calarts.

    I was offered a teaching job at a technical university, which I took,, but when i tried to teach my students the fundamentals like acting, squash and stretch, timing, and design, the school administration stepped in and told me “That stuff isn’t necessary. These students aren’t here to learn skills. they’re here to learn how to learn skills AFTER they graduate.”


    So i quit. :D

  • Baron Lego

    That was friggin’ awesome.

  • dan

    Rather than blame the school or the instructor lets look at the artist. Do you really believe you get all of your education from School? School will show you how to use the tools to a certain level and teach theory. It’s up to the student to absorb, interpret and build on the the lessons. Also you have to supplement your education with your own research.

    Why not show another example from another student from the same college? The reality is the guy sucks ass and should never have been admitted into the program.

    One huge issue the the puppy mills of arts schools popping up and taking anyone. I imagine the acceptance test :
    Student has money = admit into program
    Student is a dead corpse but has money = admit into program
    Student has not artistic merit but has money = admit into program

  • I predict that the flurry of attention this video gets will encourage the artist to turn it into a regular series, thereby influencing a generation of young animators to develop a whole new style! Brace yourselves…

  • I don’t mean to soapbox, but I’m just finishing up college and this post seemed poignant. It’s the easy move to blame animation schools. I’d flip it and blame the students tho, for not researching the school they go to and making sure that it meets their needs.

    When I was gonna go to college, I did two years of research, visitting schools and talking to professors. Of course, I went to Cal Arts, talked to teachers there, sat in on a class, went to the portfolio review. I checked out tons of private schools as well as State schools, because a campus can have a reputation based upon faculty that aren’t really there anymore, and haven’t been for decades (as for specifics, I’ll let you speculate).

    In the end, I picked Cal State Fullerton (not for financial reasons, but that sure didn’t hurt). We learn classical drawing principles from great teachers like Marshall Vandruff (http://www.marshallart.com/) who taught greats like Drew Struzan and Justin Sweet, Brian Kennon who worked at Disney and studied personally with Glenn Vilpuu, and Don Lagerberg, a successful portrait painter and truly old school artist (Bridgman, Hogarth, Buscema, etc. principles). Steve Worth mentioned becoming an artist with a capital A, and if you go to the ASIFA Archive you can see Grim Natwick’s Bridgman studies. Well, I knew that material right away and I’ve been exposed to all the right stuff. That’s really the most you can hope for teachers: that they expose you to the right things and then it’s up to you to run with it.

    We have people that actually worked in the field teaching animation. We have people that have been published cartoonists teaching cartooning. We have awesome classical painting classes, as well as digital ones. We have a business for artists class, because how many times have you gotten f#$ on freelancing? I could go on and on.

    I dunno, I see a lot of school bashing so I just wanted to show potential college students that might be reading the Brew (comments) the opposite side of the coin. I feel good about what I got from my school cuz I researched it and weighed out the cons (general education classes, etc.). However, there are people making this quality work coming out of my school as well, so I don’t think it’s necessarily fair to judge teachers by the output. If you’re looking at colleges right now, do some real research. Going to the website isn’t enough. Go to the school, talk to the students and teachers, look at the stuff on the walls. I don’t care how much tuition is, if the walls are lined with shitty drawings that’s probably what you’re gonna get.

    All that aside, this reel was pretty funny.

  • Goob

    I think there are alot of things at work here, and this video is more a comment on the state of the education, rather than this students serious attempt at making a good animation in spite of shoddy instruction.

  • dogma_addict

    While I’m sure it’s true that his teacher was terrible, I don’t think the student himself should be left off of the hook. I met plenty of kids in school who expected to be spoonfed skills and were frustrated when they found out it took actual work. Maybe if the guy actually spent TIME on his reel, he could have worked out the kinks and figured some stuff out on his own!

    This demo reel is hilarious, but I also think it’s safe to say the animator is a dumbass.

  • Paul N

    I started teaching animation at a local community college last spring. My first question during the interview was “do you want me to teach animation, or the animation tools?” Thankfully, they answered “animation”, and I’ve been enjoying the job since.

    I let my students know up-front that knowing the tool will NOT get them a job – it’s what they can do with it that matters. And yes, it also matters how much effort they put into the work – you can convey all the theory and technique in the world, but if the student doesn’t put in the effort, it shows.

    That’s why I don’t have a huge problem with open admission programs – If a student is truly enthusiastic and willing to work, they’ll improve. It’s not as important how good an artist a student is going into the program as it is how good they are coming out. After all, school is for learning, right? Having said that, it is the school’s responsibility to provide appropriate instruction and information in order to enable the student to succeed.

  • red pill junkie

    Did they flunk him?

    I remember one of my college teachers saying once to my class that designing was like swimming, and at school they DID NOT teach you how to swim, they did gave you enough credentials so you could get admittance at the best swimming pools so you could learn on your own, or so he said.

    Well, for all that money they took from my parents (plus a 50% scholarship), the very least they could have done was also to give me a decent swimming suit, instead of sending me off to show my bare balls in all those nasty job interviews!!! :-)

    I did manage to stay afloat though, but it took a while, and it was rather painful.

  • Cry baby. He could have stayed home, saved his money, and taught himself.

    Oh well, yuh’ pays yer’ money and yuh’ takes yer’ chances. There’s one born every minute.

  • Shoulda gone to Animationmentor…

  • RR

    Yeah, this is a bit silly. No school on earth can teach you to be creative, it can only offer you the tools to facilitate it. The most talented artists are born, not instructed. This guy would probably have been just as hopeless had he been given proper schooling.

  • Soos

    I’d sympathize more if he actually put some work into this. There’s about 10 seconds of animation – and this is his *final*.

  • Alx Meza

    Any education should be supplemented by the students’ own research and practical application of theories he/she is exposed too. To rely solely on the school for career training is futile. Yes, there are many educators out there that have no idea of the animation principles that usually get carved into the creative psyque of an Artist, but it also takes tenacity on the part of the student to do some research on the success rate of a particular school’s alumni as well as their reputation within the industry. The higher education system is to weed out those that do not have the skills/drive/talent to complete the course within one year. If the school is making it too easy for you to pass from freshman to sophmore most likely you are being cheated of a solid education and should ask for your money back.

  • I have my own gripes about college, but its not like I let it get to me and gave up what I wanted to do. I wanna know what the other students in his class did?…

  • Paul N

    This class undoubtedly used the Maya Press book “Learning Maya 8: Foundation”, as his character’s a bear that looks suspiciously like Boog from “Open Season”, who is featured in the volume. While the book has definite shortcomings, and even if his instructor taught him NOTHING, working from that book would have produced a more polished end result than what’s on display here.

  • Steve Stanchfield

    I agree with Steve Worth, and so many other comments as well. A traditional training in art, with foundations in many areas and the ability to explore your own ideas, take risks and make mistakes will help you on your way more than a trade school approach. You can actually tell the school by many student’s demo reels- the assignments , ideas and approach are so similar they often may as well be the same person’s work (and at some schools is sort of is, with the instructor really providing a lot of the creative problem solving). Schools are a business, and the easy way to get similar results from lots of students is to limit the types of things they can do. It works well in a way for people interested in getting an entry level position in a 3D studio (and there was a time where that was the basic approach of many of the schools- there is still one that prides itself with producing a certain type of film; and those films look quite nice, until you’ve watched 10 of them from different years and realize they are basically the same film, made with a very strict set of limitations). The really bad ones rarely, if ever, are seen.

    Animation is half a technical skill and half creative. Learning to draw is very much a technical skill, what you do with it is creative. Anyone can learn the drawing part, but creativity comes from your ability to explore, view, think, feel, etc. You can tell a school’s approach often by the class descriptions. Although there are technical aspects to Maya that need to be understood, they are similar to learning ‘how to see’ for drawing; anyone can really learn it if they have an interest, but what you do with it needs a creative approach. You don’t take a class on how to hold and pound and hammer; rather, take a class on how to build a house, and you’ll learn how to use the hammer while you are building. I’m lucky enough to teach at a school that thinks about animation and technique as building pieces of a project; everything is story based/ context based. If you don’t have a REASON for what is happening, how can it possibly be engaging or interesting? It doesn’t matter how well you draw or animate if the work has nothing to say, or copies all of it’s ideas from other animated films, styles or stories.

  • A2ndYear

    Imagination and creative skill aren’t intertwined. I think the problem w/trade schools is the lack of time they allow their students to produce even 5 seconds of animation. All the research, and retakes that goes into making it look good is hardly accounted for. Most student’s better work is done outside of classes and that is what usually goes into their portfolios anyway.

  • That’s a disappointing outcome. It looks like too much was covered in too little depth for one semester.

  • slowtiger

    I think he’s got a point there. Last week I saw the diploma film of two students from a private “film school” which claims to train people in 3D animation. It was all glossy and shiny and swirling cameras – but it lacked a story, interesting motions, design, dynamics – nearly everything I find important. It looked like a software demo from 1993.

  • Steven Finch, Attorney At Law

    Must you all take everything so seriously? If anybody took even five seconds to read the description of the video they’d see that he’s not even an animation student, but a student who took ONE animation class and apparently wasn’t thrilled with his professor.

    It’s just a funny story about a bad video–lighten up!

  • Thanks for nothing? Do you think his school even cares if the check has already cleared?

  • e2x

    Yes, it’s entirely the schools fault. Students are NEVER to blame for
    lousy work…

  • ugh, looks like a kid’s animation software.

    nevermind, I’ve “cheated” in animation quite long enough with that type of software.

    but yeah, this world is ending.

  • Phil

    omg! Thanks for posting Amid. I couldn’t give a crap if it’s ‘bad’ animation or whatever, that is the funniest thing I’ve seen in a long time. Nearly did myself an injury i was laughing so hard.

  • Onoda Nena

    Emm… to be honest I don’t know how to take this vid. I mean I suppose I COULD gripe about it but… if its really supposed to be jokey…there’s gotta be a “wink wink” sort of thing in the vid.

    All I feel is poor sod, he’ll need to improve on his stuff heavily.

  • John Tebbel

    If I had to choose a school (at 57, I now know everything, so I’m not in the market personally) I’d take a greyhound to an animation festival, crash in some nearby dorm and apply to the one or two schools that turned out the best student/faculty films. Of course those filmmakers could still be self-taught, but at least you’ll be where some action is. Rah!

  • Keith Bryant

    Wait a minute! Wasn’t this guy in the credits for the “new” CGI version of “The Ten Commandments”?

  • Brilliant editing! I’ve seen this for a week now and I still laugh. You know, sometimes less is more.

  • Animation Pimp

    that was fun.

  • Graham Ross

    That animation changed my life….

  • hahaha sadly awesome

  • Graham

    “That’s a disappointing outcome. It looks like too much was covered in too little depth for one semester.”

    He was studying there for three years, not just “one semester.”

  • MJ


    thats hilarious.

  • Dan

    Here is the deal… Art schools are accepting too many people these days that have no business being there. Schools want the money and don’t really care about the majority of their graduates that suck. They are going to sell the school to future students with the very successful artists that come out of it. I attended the Academy of Art University in San Francisco. It is, hands down, the best Animation and Visual Effects school in the country. BUT… it is also the largest private art school in the country. They accept too many people. They accept people with little artistic or technical ability…. BUT…. they also have amazing artists graduate. I am a Lighting Lead TD at Weta Digital now. I am good at what I do…. BUT I sat beside people in class that had no idea what they were doing and had no artistic eye. Why did I end up where I am at and they have no job. Simple…. I worked my ass off for it by tapping every resource and learning out of class to develop my skill sets. This kid who made this video simply didn’t do his homework. He didn’t check out the school…. and more importantly relied on the school too much. If you want to be a great visual effects artist… 90% of what you learn is on your own. NOT from a professor or instructor. Do research… and if you aren’t a very good artist… it is up to people around you to tell you. Not everyone is cut out for this business. This kid needs to become a grocery store manager or something.

  • Your friendly neighborhood Lurker

    This here is one of the primary reasons I had’nt pursued an art or animation education. I’ve heard so many horror stories of bumbleing teachers, and apathetic proffesors. Bleh. Are they’re any good animation schools out there?

  • Jon Hanson

    If the school was that bad, from the looks of his work it was a perfect match:


  • This is only a little worse than what actual video game animation looks like.
    After reading what Stephen Worth had to say, I wondered if teaching design and color theory and drawing to video game development students would make video games look better.

  • Well, Carlo Vinci did spend plenty of time teaching himself as well, Steve.

    Yeah, their curriculum was better back then, but students still get out of it what they put into it. Most students WANT the trade school approach. They don’t see how classical art training will help, and they suffer for their ignorance. Yeah, a good teacher can point out why it’s necessary, but the student has to be willing to open their eyes first.

  • Chris Sobieniak

    > Matt Sullivan says:
    > Well this is the kind of thing you see now that almost every school has ( or is trying to start ) an animation “program� They have tools and technology, but no veteran animators willing to teach outside of a well known animation school like calarts.
    > I was offered a teaching job at a technical university, which I took,, but when i tried to teach my students the fundamentals like acting, squash and stretch, timing, and design, the school administration stepped in and told me “That stuff isn’t necessary. These students aren’t here to learn skills. they’re here to learn how to learn skills AFTER they graduate.�
    > So i quit. :D

    I know how you feel. It sorta reminded me of having noticed the college I went to up here in Toledo actually having a semester course on animation in their film department that was only taught once every two years. Somehow I wanted to be in that class, but it made me felt a little put off that the course could only be taken by those that were in the film/video department or majoring in it somewhat, and the best use they got out of their Oxberry 16mm animation stand was shooting titles or magazine clipping montages that the students bother to do given their limited talents (wonder if they still have that equipment or have either threw it out or sold it someplace). I’m not sure if any school in the area happens to be teaching a class similar to this, but I only hope it’s not as bad as the vid posted here!

    > Mike says:
    > I predict that the flurry of attention this video gets will encourage the artist to turn it into a regular series, thereby influencing a generation of young animators to develop a whole new style! Brace yourselves…

    You’re not talking about another Internet Meme are you? Don’t remind me!

  • purin

    XD This is pretty hilarious. I’ve had the urge to tell some teachers thanks for nothing. I’m no animation student, but I’ve been years and years at school and I really feel like I’ve barely learned anything. It’s so… cursory, you know. I’ve learned some, but the really important stuff is deemed as unimportant and the responsibility is passed on to teachers who may or may not teach it, it feels like.
    Wow, lots of people blame the student. You know, I’m actually really sick of teachers who feel all high and mighty because they’re not really teaching because it’s the student’s responsibility, etc. I’m not paying teachers to just sort of wave in general directions. I’m paying them to teach. Some of us suck at self-teaching and need lots of guidance and coaching. Also, I’m sick of teachers who teach just for the one or two dedicated students in their flock who “get it” and deserve the education, which flies over the heads of most of the class. It’s a high and mighty excuse for bad teaching, that’s what it is. And then, this one I’m reading, that they’re teaching you so you can be taught by better people. WTF? Why not just create a maya seminar or something instead of disguising it as something else? Why not teach something of worth instead of saying “I’m going to teach you to go to the expensive school?”

    Erm, anyway. I don’t know what the finals are supposed to look like, but this does remind me of a friend’s animation final somewhat. The one I’m thinking of is a lot more involved and cuter, but, well… Yeah, like a demo from ’93.

  • Ha ha. Recalls to mind the blind dizzying rage that saw me through my own college days. Oh to be young again. Keep spreadin’ the hate dude.

  • I love how there is already at least 5 video responses of people doing that dance. Good old Internet.

  • Right on. I graduated with a BFA in Animation 10 years ago and to this day I am still incredibly frustrated with the lack of education I received. It went beyond bad teaching. The head of the department made it her mission to make her students life miserable. She stripped away all my motivation and desire to do my work. I’m still feeling the effects of that experience. It’s amazing how much someone in that position can effect another’s life. And I must tip my cap to those in my life that have inspired and motivated me along the way as well.

  • Gobo

    Those of you calling the kid names and bitching about his lack of motivation are honestly a really sad lot. You’re posting a knee-jerk reaction to an intentionally terrible piece of animation and dismissing the kid’s story, even though you don’t know a thing about it.

    Yeah, the piece is awful. It’s also cleverly edited and a laugh riot. Take it in that spirit and trust that the kid had reasons to do this the way he did.

  • Well, Carlo Vinci did spend plenty of time teaching himself as well, Steve.

    After he left the National Academy, he continued self study, but he attributed all of his abilities to the quality of his schooling. When his grandson expressed interest in pursuing a career in animation, he recommended a classical art training to him over a degree in animation. Vinci didn’t have a bad word to say about his education.

    Here is the course syllabus to Vinci’s studies.

    Studio courses were offered in drawing from sculpture, drawing from life, painting still life, portrait painting, composition and sculpture from 9 in the morning to 4 in the afternoon. A couple of hours of lecture at 4pm. And three hours of studio time from 7 to 10. Six days a week. Vinci worked until he dropped for two solid years to acquire the skills he used for the rest of his life.

  • Wow, and I was thinking MY education needed improvement :D

  • red pill junkie

    Maybe this is a terrible idea, but what if Jerry and Amid would come up with a list of schools that, in their opinion, are the best candidates to go and receive a propper instruction in Art/Animation?

    That could be a good help for the young folks that check out this blog and are real interested in making a career in Animation, but feel confused about how to choose a school, don’t you think?

    Maybe we could make this an on-line poll. The brewmasters make a list of shools and everybody casts a vote!

  • Graham, when you read the info on the Youtube clip you’ll see he took just this one animation class:

    “This was not for an Animation program. It was one class, for one semester.”

    A game development porgram will spend lots of time on things that have nothing to do with animation.

  • Like those Youtube commenters (gee, I hate putting myself in THAT category!), I found this very funny. Hard to stop playing it.

  • What I notice in the recent animation classes I’ve been taking, the students are taught how to use the programs, where to find all the controls and how to make things move, but there is no actual lessons on traditional animation techniques.
    I applaude the teacher for directing us to Preston Blair’s Animation teachings on the web, but the students are not “forced” to learn the techniques, so many ignore the fact.
    There is really no time left in the class to teach the traditional ways when there is so much to learn about the programs themselves. It’s sad that as a student, they are suppose to learn on their own time about the most important thing that makes animation alive.
    There was once a time when students were being taught traditional methods using pencil & paper, but since many going into the ‘computer animation field’ do not know how to draw, the class was taken off the class list. I still drool when I see those animation discs sitting there collecting dust.
    I don’t really blame the teachers, in the the time allowed by class shedules, there is only enough time to show students how to use programs, not to teach animation methods. What a shame.

  • I’ll tell you the story of my education. It’s not too dissimilar from this poor guy’s experience in this one class, which happened in many of my classes. But the main point I want to make is, when I first decided to go to art school, let’s face it, I was 16 years old, didn’t really know the way of the world, and since this was before the internet, didn’t know how to go about researching what school to go to and etc. I was also unsure of what I wanted to do. Animation? Illustration? Comics? Games? My art school education was to answer that as well as hopefully either teach me or at least point me in the right direction. Well, as it turned out the latter was more the case than the former.

    So I went to the closest school which also happened to have an exceptional art school. Also I could not afford anything else, so definitely financial reasons factored into the decision. Unfortunately it was not by any means an animation school. When I finally decided that I would like to get into animation, I was already 3rd year.

    The moral is researching what school you want to go to isn’t enough. You need to have made your decision and have a passion for whatever your career before choosing a school. And kids who have done that by 16/17 are really rare. Also, some of us made our choices by many other factors (distance, tuition). We can all chide this guy as experienced adults that he should have chosen a better school, but come on. We were all kids once and also we don’t know his whole situation.

    I feel his pain and can only look back in regret. Now, I loved my art school, but I have to empathize in that we did not get the education I wanted. But really, I didn’t even realize I was in that situation until it was too late. So when I did realize, I figured I should continue my education elsewhere. Except for the fact that I got a job doing something else I love so I just went with that instead.

  • Lee

    This guy deliberately does shoddy animation just to show up his instructor. He must be really impressed with himself.

  • Jpox, when I went to UCLA to study design, in graphics class they taught me to do pasteup and spec type. I learned to calculate reductions on a lucigraph and use a rapidograph pen. A few years later, the Macintosh came out and all of that was totally obsolete. It’s going to be the same with computer programs like Maya and Flash.

    Your education should focus on the broad strokes of drawing and composition, not how to use a computer program. You should be teaching yourself Maya and Flash on the side while you study the basics in school. The classes you are taking are totally backwards. Your money and energy would be better spent somewhere else.

  • Haha that’s amazing. :)

    We had to credit our college in our final project; I was tempted to put “produced despite UWNC” on my film but opted for a more subtle “A UWCN error has occurred.” dialog box popping up at the end.

  • rd

    from the link posted by Jon Hanson:

    “I think that becoming a game director would be my ideal career. You know, the guy who helps decide things like, “this is how the game should play, look, sound,â€? and so on. I’m not very capable with a pencil, I hate programming, I don’t have the drive to practice 3D or animation, I’m not a fan of math, business bores me to death, and I think that video games are generally very poor, but yet I will maintain that I’m in the right place. Music is definitely my biggest passion and what I spend the most time on. I’m always looking for opportunities to contribute to in this respect.”

    No matter how good or bad the school is, it’s quite clear that he’s wasting his (parents’, probably) money. A teacher can’t do much for a student who has no intention of doing what it takes to get into the video game industry.

  • The fact that the dude created this and everyone’s talking about it on CartoonBrew and elsewhere, contextually mutates this into a distinctive work that touches on others lives much more than your average demo reel/ office doorstop. That’s ART, baby!

  • I’m the only one here that’s going to say this…


    (The sprite background in some of the skit is from that game. Woo!)

  • Chris Sobieniak

    > Stephen Worth says:
    > Jpox, when I went to UCLA to study design, in graphics class they taught me to do pasteup and spec type. I learned to calculate reductions on a lucigraph and use a rapidograph pen. A few years later, the Macintosh came out and all of that was totally obsolete. It’s going to be the same with computer programs like Maya and Flash.

    I envy you however for still having learned all that! I still wish I could master the dip pen myself, having to figure it out on my own as no one bothered to show me anyway!

    > Your education should focus on the broad strokes of drawing and composition, not how to use a computer program. You should be teaching yourself Maya and Flash on the side while you study the basics in school. The classes you are taking are totally backwards. Your money and energy would be better spent somewhere else.

    True, very true. A good deal of drawing and composition is important.

    > rd says:
    > from the link posted by Jon Hanson:


    > No matter how good or bad the school is, it’s quite clear that he’s wasting his (parents’, probably) money. A teacher can’t do much for a student who has no intention of doing what it takes to get into the video game industry.

    I think he’d be better off being a musician or a sound engineer with his interest (what seems to mount to nothing)!

  • Here’s what’s really scary:

    I’m currently a student at a technical school (ITT Technical Institute, Multimedia department), and the teachers are VERY impressed at my skills. I’m one of their favorite students! Mainly because I have *real* aspirations (to be a cartoonist/animator/filmmaker), whereas most other students . . . well . . . what do they want to do? “Oh, I want to make video games.” Yeah, they’re better off PLAYING video games! They don’t show enough interest in actually MAKING video games. (Even if they were shown a really nice DVD about UbiSoft, and its many talented designers & animators working in Canada, France and England! They were ARTISTS, they knew how to DRAW, before putting their stuff into 3D! It ain’t easy, but they love what they do.) During my time at the school, I like to show off my work to other students, who are very impressed! Some of them, though, say, “I can’t even draw a stick figure.” (Isn’t that what Rapid Visualization is for!?) I’ve seen other students who draw very well (usually the manga/anime stuff). And one of my friends (who started out the same way) has become interested in drawing and animation, probably because of me! I showed him Richard Williams’ THE THIEF AND THE COBBLER, and he showed total interest in Williams’ works, impressed especially with the opening animation from THE RETURN OF THE PINK PANTHER! I’m a mentor as well as a student!

    It has been 11 years before I could go to college. I spent my time in semi-reclusion building up my craft, copying my favorite artists and studying their styles, how they did this, how they did that, etc. To top it all off, I have a personal project in the works (I’ve been working on it for 17 years now), and have been struggling to make it even better, or at least satisfying. This is why Cartoon Brew and Drawn! (both back when they were brand new!) have become among my favorite sites to check out ON A DAILY BASIS!

    That said, as an artist who really loves 3D as a wonderful animation medium (although I spent a lot more time drawing with pencil!), I know first hand that 3D animation is NOT easy. But it’s fun to work on anyway. I admit that my work is not great (that’s where I’m learning, and I spend long hours there after class before getting my ride home), but I’m desperately learning. I even had teachers who I hung out with during those times to learn from! They even taught me how to use 3DSMax, ZBrush and all that! It’s painstaking (even one of my teachers says, humorously, “You’re working WAY too hard!”), but I’m having the time of my life!

    And trust me, Cartoon Brew has sometimes related to us some true abominations that abuse the craft. Even I can tell this, as a struggling young artist (I’m 32, by the way). And this “dancing bear” animation is no exception. Even some students at UOIT in the same class as Colin Sanders had no trouble at that school (asking, “What was up with him, anyway?”)! One of the video responses has this! (The one with the yellow sports car.)

    Based on his personal bio, me thinks that Colin Sanders was one of those “Oh, I just want to make video games” kind of people. Yeah, yeah, everyone does.

    I posted three of my own college projects a month ago. I don’t pretend they’re great, but I’m proud of them anyway. (They don’t call them “student films” for nothing.) You gotta’ start somewhere . . .


  • miz twiz whiz

    some students want spoon feeding – others grab what the prof has to offer and run with it and past it! too bad room wasted on Jerry’s usually cool site for this immature slacker…

  • OM

    …One additional suggestion when researching collleges: see if they allow post-semester student reviews. If the college is worth a shit, then all professors are rated and reviewed by students post-semester to help expose profs – and especially TAs who can’t speak English enough to do their jobs – who are just sitting on their tenure and don’t teach what they’re assigned.

  • MadRat

    This video is becoming an internet meme. Already there are hundreds of thousands of views of it and several tribute/imitator videos.

  • John Paul Cassidy, I agree with you. I am also a completely wonderful person and everybody tells me as well, and I am a mentor to thousands through my blog and like my professors always humourously tell me, the world would be a better place if more people were like me.

  • Are you sure this wasn’t an AIW student? All of our teachers were walking talking books. They “know the programs” inside and out but dont know animation worth a damn.

    Worst 60 grand anyone can ever spend is at AIW.

    thank god for the descent illustration/storyboarding teachers or i wouldve felt completely scammed versus just half and half.

  • I’m currently Deployed in Iraq, and as depressed and downtrodden as I feel right now, that video just made my friggin month. Seriously. It was unreal. I have a reason to get up tomorrow.

    This video also demonstrates why I’ve never taken any serious art classes (though my artwork is rather mediocre), I’m a firm beliver in the fact that art (or animation) classes just demolish what interest or love you may have had for it before you took the class.

    Thank you Colin (Whoever and where-ever you are) for that amazing, life-changing video. I’ll never forget it.

  • holy smokes….i thought only WHITE bears had no rhythm….
    At least you know you screwed up (that is the first step to getting better)…do you know how many so called animators are out there making a living turning out garbage and they don’t know they’re crap ?

  • Ridgecity

    I studied 3d here in Mexico and while the teacher seem to understand the software, used a very methodical way of teaching “there are various ways of doing it, but this is how I do it and it works.” Too bad I wasn’t trying to get his low polygon models… As the course when on (8 month course $1500 US) he was going to help us make an animation, but with his method of teaching (1 subject per 2-hour class Tuesdays and Thursdays) we ended up empty handed with an individual animation to do over 3 months. I remember when I did my first walk cycle and it looked like Lindsey Lohan walking out of her birthday party, yet he say “you got it! keep it up!” That’s when I realized that either this guy was a joke or didn’t wanted us to learn. I used to refence movies and looney toons cartoons and he felt I was trying to make the class laugh (as sad as it sounds, they did as they said cartoons are for kids, animators don’t watch cartoons =S)… I could not finish the animation due to the poor instruction he gave me, so at least I was the only one with a very nice model with hair modeled (using software renderers as he never explained there was a lot more stuff and there was only one class dedicated to lighting). And there was this girl he used to help a lot, she had almost finished modeling when they noticed something had gone wrong in the beginning and the model had messed reality bad when boning, so she left, I guess he never got to boning with her, lol…

    I’m doing my first project for a film festival, with the stuff I’ve learned with books and tutorials I’ve found so I think we can do a lot better learning stuff by ourselves, than a class that is trying to get money for their own projects…

  • T M

    What the Hell?

    I enjoy the Earthbound background, being the nerd that I am.