Grim Natwick’s Scrapbook

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No one animator’s career covered the history of animation, with so many important cultural touchstones, as Grim Natwick. His work spanned the entire 20th Century, influencing and contributing to all the important studios, characters and films. When he died at age 100 (in 1990), Steve Worth was given the task of organizing the hundreds of pieces of animation artwork he had personally saved from his career. Worth is currently in charge of ASIFA-Hollywood’s Animation Archive and has now curated an amazing exhibit culled from this material. He has also created an on-line exhibit catalog, with much of the art and commentary outlining Natwick’s life story.

But nothing compares to seeing this artwork in person. It will be on display at the ASIFA-Hollywood space on Burbank Blvd. for the rest of the year. I highly recommend you check this out if you are in the area.

GRIM NATWICK’S SCRAPBOOK
An Exhibit Presented By The ASIFA-Hollywood Animation Archive
2114 W Burbank Blvd.
Burbank, CA 91506
Now Showing, Tuesday through Friday 1pm to 9pm

One (CG) Froggy Evening

Graphic design students from Brazil attempt to recreate Chuck Jones’ One Froggy Evening in CG as their finals project. Here is the two-minutes they created:

And for comparison, this is the Jones original:

UPDATE: Virgilio Vasconcelos, one of the students who made the film, offers some background about the reason for the project. He wrote in the comments below:

“As a regular Brew reader, I never thought our project would be shown here.

Before anyone yells that we had killed the masterpiece, I would say that everything was done only for learning purposes. We never wanted to say that CG is better or even that we could make something comparable to the original.

We never had formal education in animation (neither do we have where to study animation where we live), so our goal was to study a classic from a great master frame by frame to see if we could learn something. I believe it was quite successful on its goal: we have learned a lot.

The original, 2D one, is an all-time classic. Just incomparable. Chuck Jones is my hero, and I thank him and all fellas at Golden Age who motivated us to learn about animation.”

Worst Cartoons in Columbus

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I’m en route to Columbus Ohio today to screen The Worst Cartoons Ever at the Wexner Center tomorrow night (11/8). The actual screening starts at 7pm.

But join me first at 6:00pm for a book signing – I’ll have free Hornswiggle buttons and postcards to give away, and I’ll be bringing an advance copy of my new book The Hanna Barbera Treasury to show off.

This will also be the launch party for my new DVD with Rembrandt Films, The Worst Cartoons Ever Made!. We shot video of me introducing these awful animated shorts in a big empty field during the picnic at the Platform Animation Festival in Portland. The video came out great – if you can’t get out to Columbus or the San Diego Comic Con, this is the next best thing. Order your copy today from Rembrandt.

The District! Arrives in North America

Distict

FPS magazine reports that film distributor Atopia has acquired the North American rights to The District! (Nyocker!). The 2005 Hungarian feature, directed by Aron Gauder, did quite well on the festival circuit, but has otherwise been difficult to see. Atopia’s limited rollout includes engagements at the Alamo Drafthouse Cinema in Austin beginning November 16, the Cinematheque in Winnipeg in late November, and Cleveland’s CIA Cinematheque in late January. Additional cities and dates will be listed on the film’s MySpace page.

Having seen the film at the Ottawa International Animation Festival a couple years ago, I’d say that it’s commendable more for what it attempts than what it accomplishes. It’s definitely worth a look though, and in fact, I’m curious to see it again myself as a standalone film instead of in the overwhelming and hectic film festival setting. The trailer is below, but first, the film synopsis:

A group of teens from the wrong side of Budapest’s tracks band together to make themselves rich by traveling back in time, burying a horde of wooly mammoths under the city’s streets, then returning to the present and drilling for oil. As creators of a new oil-producing nation, their scheme draws the attention of Putin (who uses the district’s Russian hookers as spies), Blair and George W. Bush. In the midst of it all, star-crossed teen love is in bloom.

Get Well, Alex Anderson

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ASIFA-San Francisco president Karl Cohen recently checked up on the whereabouts and condition of Alex Anderson (nephew of Paul Terry, Jay Ward’s original partner, creator of Crusader Rabbit, Dudley Do-Right, and Bullwinkle). According to his wife, Pat:

“He had a little setback 3 weeks ago. He fell and severely bruised his hip. He is now using a walker and slowly progressing. He was very agile before that.”

Get Well cards are greatly appreciated. His address is:

Alex Anderson
c/o Flanders Court
25661 Morse Drive
Carmel, CA 93923

“How A Sausage Dog Works” (1971) by Julian Antonisz

How a Sausage Dog Works

I recently stumbled upon the work of Polish director Julian Antonisz (1941-1987), a previously unknown (to me) master of the camera-less animation technique. Like most people, when I think of camera-less animation, the type of films that immediately pop to mind are by filmmakers like Len Lye and Norman McLaren. It’s a revelation to discover Antonisz who has such a refreshingly unique take on the technique. A well known figure of the Polish animation scene, Antonisz made dozens of films between 1967 and 1986, including the anarchic Dada-infused How a Sausage Dog Works which can be viewed below. YouTube also offers us his first film, Phobia (1967).

Antonisz is a largely unknown figure in the West, but if the nearly 100,000 views on YouTube and dozens of comments in Polish are any indication, his work seems to be better recognized in his native Poland. I discovered a rough English translation of the film courtesy of YouTube user Wodzu and have posted it below the film, though chances are it’ll simply add to your confusion.

Translation
[min:sec]
[00:04] this is how a simple electrical mechanical “hitter-knocker” works
[00:18] this is how a cherry-”kapacitron”(???) works
[00:23] this is how a dyfusional pimbdziaula works
[00:30] this is how a electro-”cabbager” works
[00:38] this is how a steel-koziówka(???) works
[00:45] this is how a safety pin works
[00:49] and other very very-complex inventions
[00:59] and how does a dachshund work?
[01:06] this is how a dachshund works
[02:26] dachshunds have a head
[02:34] a middle
[02:39] and rear part of body
[02:44] inside he have intestine
[02:47] eventually, everything that lives, have some intestines inside
[02:57] dachshund have 3 emotional states
[03:05] he can be angry
[03:11] furious
[03:20] and he can be sad, sorrowful
[03:27] he can be joyful, happy
[03:32] he can be happy
[03:41] [song] …because i’m afraid of emotions, here and there
[03:45] he can be cheerful
[04:00] EWARYST (it’s very strange and funny first name)
[05:02] don’t destroy a dachshund! because it is very complicated mechanism. even a computer is a piece of cake, compared to dachshund
[05:29] don’t destroy the kitty!
[05:38] don’t destroy the pike!
[05:50] don’t destroy the “zurawka”!
[06:12] because these are animals which we need to live
[06:21] rather try to model ourselfs on a nature
[06:30] let’s build quiet muscle-power engine!
[06:41] small estimate
[06:53] one butterfly’ eye is built from thousands of biological photo-diodes
[07:05] the cost of one german photo-diode type FG-70 is 75zl
[07:15] times 20.000 = 1.500.000
[07:28] times 2 eyes…
[07:33] 3.000.000
[07:34] when we destroy one butterfly, we destroy very high class device with biological value
[07:45] 30 million zlotych! (yes, she should have said 3 milion zl, but director of this film asked caretaker of block of flats where he lived for giving her voice to film, that’s why announcer sometimes has problems with the reading ;) )
[07:54] don’t destroy the dachshund!!!

Unfiltered: The Complete Ralph Bakshi

Unfiltered: The Complete Ralph Bakshi

Here’s the cover to one of next year’s must-have animation books: Unfiltered: The Complete Ralph Bakshi by Jon M. Gibson and Chris McDonnell.

I’ve peeped the interior and can report that it’s a 264-page visual feast packed with page after page of amazing artwork. Any book that can make Bakshi’s Lord of the Rings look like a competent piece of filmmaking has done its job well. Plus, a foreword by Bakshi aficionado Quentin Tarantino and interviews/anecdotes with John K, Albert Ruddy, Bruce Timm, Peter Chung, John Sparey, Tom Minton, and Frank Frazetta among others. Book launch is slated for Comic-Con International: San Diego in July 2008. Pre-order for $26.40 on Amazon.

Animated Painting at San Diego Museum of Art

Animated Painting

The LA Times has an in-depth profile about the new “Animated Painting” exhibit at the San Diego Museum of Art. The show, which runs through January 13, 2008, features “25 cinematic works by 14 international contemporary artists who adapt traditional painting and drawing methods to the concepts and technologies of animation.” Participating artists are the Barnstormers, Sadie Benning, Jeremy Blake, Sebastián Díaz Morales, Kota Ezawa, Ruth Gómez, William Kentridge, Ann Lislegaard, Takeshi Murata, Serge Onnen, Julian Opie, Wit Pimkanchanapong, Qiu Anxiong, and Robin Rhode.

Animated Painting

Janet Waldo on Stu’s Show

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This week’s special guest on Stu Shostack’s internet radio broadcast is actress/cartoon voiceover leading lady, Janet Waldo (Judy Jetson, Penelope Pitstop, etc.). She’ll join Hanna Barbera cartoon expert Earl Kress and Stu to discuss her experiences as a Hanna Barbera super star. She and Earl will also take questions from callers. Here’s your chance to talk to a living legend. Tune into Stu’s Show starting at 4pm, Wednesday (11/7).

The Simpsons Movie Screening and Q&A

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Tomorrow night (11/6), at the Directors Guild (7920 Sunset Blvd.), Asifa-Hollywood is screening The Simpsons Movie – preceeded by a reception (at 6:30pm) and succeeded (at 9pm) by a question and answer session with the filmmakers. There are still a few seats available – RSVP to (310) 369-8033

I’ll have the honor of moderating a Q&A with creator Matt Groening, director David Silverman, writer-producers Al Jean, Mike Scully and executive producer James L. Brooks. I’ve never met Brooks before and that will be quite a thrill. He’s one of Hollywood’s greats (Broadcast News, Terms of Endearment, Mary Tyler Moore, Taxi and on and on… not to mention Carleton Your Doorman and The Critic).

If you can’t make it tomorrow night – and keeping the questions strictly related to The Simpsons – what do you think I should ask Brooks, Groening, Silverman, Scully and Jean?

Book Review: To Infinity and Beyond

To Infinity and Beyond

To Infinity and Beyond!: The Story of Pixar Animation Studios (Chronicle Books, 2007) by Karen Paik is exactly the type of book you’d expect it to be, nothing more and nothing less, and so cautious as to be boring. Such might also serve as an adequate assessment of the studio’s last couple of films.

The first three chapters of the book are dedicated to Pixar’s big three—Ed Catmull (the tech guy), John Lasseter (the art guy) and Steve Jobs (the business guy)—and the story of their individual paths that led them to Pixar. It is followed by a look at Pixar’s early day as a hardware and software manufacturer, TV commercial producer and maker of short films. The bulk of the book is devoted to the studio’s features, with one chapter offered to each film from Toy Story through Cars. The book concludes with a chapter titled “Pixar Joins with Disney” which is a frank account (as far as corporate vanity books go) of the drama of the past few years which led to Disney’s eventual acquisition of the studio. Throughout, there are also spotlights on Sound, Voices, Music and RenderMan.

As a coffeetable book, it is handsome though hardly spectacular. The front and back cover, with their Buzz Lightyear stickers pasted onto cloth, strike me as not only a surprisingly thrifty approach for such an expensive book ($75 cover price), but also something that doesn’t evoke the proper image for a studio that has pioneered computer graphics. Interior layout is clean but bland; the artwork printed here is largely redundant if you have the earlier ‘art of’ volumes devoted to individual Pixar films. Among the types of visuals that can’t be found in those other book are some photographs and caricatures of the artists. Another type of art unique to this book is the inclusion of final rendered stills from the films, which is good or bad depending on your perspective.

Personally, I had a surprising reaction to the film stills. Looking at them on the printed page, without the benefit of movement or story, I was struck by how overwhelmingly primitive the finished artwork is in Pixar’s films. No doubt the graphics in their films have evolved in terms of complexity, lighting and rendering over the past decade, but the final imagery has not become any more aesthetically appealing from the days of Toy Story. The graphics in Pixar films remain literal and sterile with little sense of humanity or warmth in the finished characters or backgrounds.

While it would be easy to blame such graphic shortcomings on the nature of digital art, the lack of appeal is not so much a technological issue as it is about Pixar’s unwillingness to use the computer as an artistic tool. To date, the aesthetic development of CG has largely been left to smaller commercial studios and independent animators. A studio like Pixar excels in characterization (and occasionally story), but when it comes to graphics, they are more similar than most like to admit to other deep-pocketed and overly cautious CG studios like DreamWorks, Sony and Blue Sky.

There is, however, little reason that Pixar should be incapable of incorporating the type of visual imagination that is evident in their pre-production art into the finished movies. Certainly both the technical and artistic know-how exists at the studio; only the will to combine the two is lacking. While their film credit sequences often make a half-hearted nod to graphic respectability (ex. Monsters Inc., Ratatouille), it would be something else entirely to see such artistry integrated into the CG body of their films.

Pixar completists, and those who want a better sense of some of the production challenges that artists faced on each feature, will want to consider adding this book to their bookshelf, though if you’re an owner of the studio’s earlier ‘art of’ books, it’s doubtful you’ll find much in the way of visual inspiration. What you’ll find is a lot of the same pre-production pieces (or similar enough that they may as well be the same) and a fairy tale account of the studio’s rise to prominence with lots (and lots) of obligatory back-patting amongst crew members. Personally, I’m looking more forward to another book on the horizon: David Price’s The Pixar Touch: The Making of a Company, which will hopefully offer the in-depth history of the studio that many of us want. That book will be released next May.

Sony PS3 Spot by Superfad

Superfad spot

Superfad has delivered an impressive 3D spot for the Sony PS3, directed by Kevin Lau and Frank Pichel. Superfad’s animation of the ‘exploding’ PS3 are tightly integrated with the videogame footage but also make a unique impression of their own because of the stylized b&w art direction. The use of a simple grey background also heightens the impact of the piece. It’s refreshing to see such restraint on the part of directors working with CG.

(via Motionographer)

The Question of Beowulf

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What to make of Robert Zemeckis’ Beowulf.

Is it to be considered a pure animated film or a digitally enhanced live action feature? Is it of a piece with Final Fantasy: The Spirits Within and Polar Express? Or does it end up in the company of 300, Sin City or Sky Captain and The World Of Tomorrow?

I haven’t seen the film; I’ve only seen the trailers and clips. So far, I’m not impressed. And so far I’m having a hard time accepting this as an animated feature. Should this film compete for an Annie or an Oscar against Persepolis, Ratatouille and The Simpsons Movie?

Buzz from the first public screenings this weekend is overwhelmingly positive (these screenings were in 3-D Imax). This film is shaping up to be huge at the box office. Early reviewers are blown away by both the filmmaking and the technical razzle dazzle. Even sourpuss film critic Jeffery Wells at Hollywood Elsewhere (no fan of animation nor sword & sorcery pics himself) has posted an ecstatic rave:

“Robert Zemeckis’s Beowulf is an exceptional film on its own terms, but the 3-D version I saw last night is, no exaggeration, something close to stupendous… This film is obviously animated through and through. It deserves the Best Feature Animation Oscar, bar none. I don’t care what anyone says — this is not live-action except in the most rudimentary sense of the physical acting aspects, which represent, in my view, a relatively small portion of the whole.”

I’ll decide for myself what camp this picture falls into after I actually see it. In the meantime, I’d be interested in hearing what our readers have to say.