Nest is a short and sweet piece of character animation by NYC-area animator Michael Ruocco. The animation displays unusually sharp timing, which might be expected of someone who curates the blog Smears, Multiples and Other Animation Gimmicks. Michael also deserves credit as the co-curator of my new blog 365 Days of Ward Kimball. A fount of animation knowledge and an animator of great promise–Ruocco is the real deal.
A newer trailer with footage we haven’t seen before for Tim Burton’s Frankenweenie. Between ParaNorman, Hotel Transylvania and this, it’s monsters, monsters, monsters… (and I mean that in a good way):
24-Hour Anime Channel Launches On Game Consoles This Fall
San Francisco, CA, June 27, 2012 — VIZ Media, the largest publisher, distributor and licensor of manga, graphic novels and anime in North America, unveiled plans for Neon Alley, a 24-hour anime channel featuring the world’s best titles set to debut on game consoles this fall. The service will be available in the United States and Canada.
Neon Alley’s schedule will include a mix of action, adventure, science fiction, supernatural, fantasy, and horror anime, all uncut and dubbed in English, and presented in HD (when available). Programming will include blockbuster anime titles like Naruto Shippuden, Inuyasha: The Final Act, and Death Note, and will allow fans to discover new titles such as Tiger & Bunny, Berserk: The Golden Age Arc, Zetman and Nura: Rise Of The Yokai Clan, along with original content that provides news and behind-the-scenes access for fans of anime and manga.
“We created Neon Alley for fans to watch the best anime titles in the world right on their TV,” said Ken Sasaki, President and Chief Executive Officer for VIZ Media. “Neon Alley will have weekly exclusive premieres of the hit titles they love, along with a mix of new, cutting-edge titles they didn’t know they were missing.”
Neon Alley will be a subscription-based service, subsidized with limited commercial advertising, to keep the launch price to consumers at a low $6.99 per month. Anime fans can register online at NeonAlley.com for news, updates on the service’s launch, and to find out how to get a sneak preview of the series debuting during the first season. Neon Alley is the first platform designed to be studio agnostic, featuring titles from other anime producers and distributors, and will unveil its programming lineup, special introductory offers, new acquisitions and other partnerships throughout the next several months.
I never imagined we’d be posting a parody of Belle’s song from Beauty and the Beast, but Beauty and the BEAT is ambitious as far as cartoon spoofs are concerned. In this version, ‘hood rat’ Belle visits the ghetto and even manages to adopt a baby. It was created by former American Idol contestant and Broadway performer Todrick Hall with the help of Katie Stevens as Belle and YouTube celebs DeStorm, GloZell, AlphaCat, Miles Jai, Antoine Dawson, Vonzell Solomon, Katie Stevens and Tre Melvin.
Had to post this photo with June Foray and her well-deserved Emmy Award, taken a few minutes ago at the broadcast of Stu’s Show. Again, Congratulations June!
Live FREE internet broadcast with Jerry Beck, discussing the history of Terrytoons, right NOW, right HERE.
Chicago, IL — SIGGRAPH 2012, August 5-9 at the Los Angeles Convention Center, just released an all-star line-up of production sessions that will be featured as part of its annual Computer Animation Festival, which is open to the public.
“Nowhere else in the world can you get this level of access to elite and talented Hollywood computer graphic experts and creative talent,” said Jerome Solomon, SIGGRAPH 2012 Production Sessions Chair from The Art Institute of California – Sunnyvale. “Having such cooperation from so many major studios could only happen at SIGGRAPH and we are ecstatic to be able to bring our community such incredible content.”
The Computer Animation Festival, chaired this year by Joshua Grow from the Creative-Cartel, is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a “Best Animated Short” Academy Award. This year’s selections will be featured during the Computer Animation Festival through a series of daily Festival Screenings and the iconic Electronic Theater, allowing attendees to get a glimpse behind the making of computer generated effects, visualizations, and animations
Following are the details of the 2012 Production Sessions:
Pixomondo Presents Hugo: A Cinematic Convergence of 3D and Visual Effects
Panelists: Ben Grossman, Visual Effects Supervisor, Alex Henning, Digital Effects Supervisor, Adam Watkins, CG Supervisor from Pixomondo, and Matthew Gratzner, Visual Effects Supervisor from New Deal Studios
In Hugo, Martin Scorsese’s love letter to classic cinema and cinema history, the director was passionate about pushing the capabilities of stereoscopic filmmaking to new heights. Pixomondo developed custom workflows to handle complex challenges in VFX and capture all of the live-action production data required to accommodate the rigorous effects and post-production demands of the project. This Pixomondo panel discusses the creative and technical challenges they overcame to achieve Scorsese’s vision for early filmmaking in stereo 3D. Also joining them will be New Deal Studios visual effects supervisor, Matthew Gratzner, who was responsible for creating the train crash sequence in the film.
Building Disney/Pixar’s Brave: Pencils to Pixels
Panelists: Colin Thompson, Character Shading Supervisor, Tia Kratter, Shading Art Director
Claudia Chung, Simulation Supervisor, and Danielle Feinberg, Director of Photography, Lighting
From bouncing red curls to gusty dark forests, this panel summarizes how Disneyâ€¢Pixar created their summer 2012 film: Brave. The artists lead a guided tour through Brave‘s production pipeline, illustrating the kind of exploration and problem-solving required to move an asset from initial design through characters and sets, animation, and lighting, and into a final rendered frame.
Sony Pictures Animation: Checking in at Hotel Transylvania
Welcome to Hotel Transylvania, Dracula’s lavish five-stake resort, where monsters and their families can live it up, free to be the monsters they are without human interference. For one special weekend, Dracula invites some of his best friends — Frankenstein and his bride, the Mummy, the Invisible Man, the Werewolf family, and more — to celebrate his beloved daughter Mavis’s 118th birthday. In this session, first-time feature director Genndy Tartakovsky (Dexter’s Laboratory, Samurai Jack, Clone Wars) and the creative team behind Hotel Transylvania explore the art, unique animation style, and technical achievements of Sony Pictures Animation’s new animated feature.
Digital Domain Presents Making the Steel Real: Moving VFX Into Production
Moderator: Michael Fink, Academy-Award-Winning Visual Effects Supervisor
Panelists: Ron Ames, Associate Producer, Erik Nash, Digital Domain, John Rosengrant, Legacy Effects, Swen Gillberg, Digital Domain and Dan Taylor, Animation Supervisor
Nominated for a visual effects Academy Award, DreamWorks’ Real Steel was recognized not only for its rollicking boxing matches between CG robots, but also for the seamless way the film moves between practical robots and their CG counterparts. In this panel, some of the Real Steel filmmakers walk through robot design, explain key techniques and shots, and share the groundbreaking virtual-production process that they packed up and moved to Detroit, which compressed the shooting schedule to 71 days with no second unit.
Sony Pictures Imageworks: Travel Behind the Scenes of Men in Black 3
Sony Pictures Imageworks’ visual effects for Men in Black 3 included diverse and richly detailed characters and environments, all created with a heightened sense of realism. With a mix of humor and style, the Men in Black return to 1969 with a digital re-creation of New York’s Shea Stadium and the Apollo 11 rocket launch, and an action-packed monocycle chase through the streets of Brooklyn. This panel explores the challenges and achievements of producing the visual effects for Men in Black 3.
Sony Pictures Imageworks: The Untold Story of The Amazing Spider-Man
Sony Pictures Imageworks oversaw the visual effects for the untold story of Spider-Man, set in a gritty, edgy urban world. The VFX team established a visual style that naturally blends cutting-edge live-action stunt work, extensive digital environments, and CG character animation. This panel provides a revealing inside look at VFX production for an “amazing” film.
Rhythm & Hues Studios: 25 Years of Art, Technology and People
In this panel and presentation, an array of artists and executives associated with the past and present of Rhythm & Hues Studios explore the many factors that have led to the studio’s longevity and success. Highlights include a retrospective of the company’s early days, from its origins at the pioneering CGI company Robert Abel and Associates in the 1970s and 80s and the founding of Rhythm & Hues in 1987, to its groundbreaking animation work in the ‘90s and its recent work The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, VFX Oscar winner The Golden Compass, The Incredible Hulk, the Alvin and The Chipmunks franchise, and more.
Industrial Light & Magic Presents: The Visual Effects of Battleship
Panelists: Grady Cofer Visual Effects Supervisor, Doug Smythe, Digital Production Supervisor, Glen McIntosh, Animation Supervisor, Willi Geiger, CG Supervisor from Industrial Light & Magic
A behind-the-scenes look at Peter Berg’s blockbuster sci-fi epic Battleship. The ILM production team reviews the film’s various challenges and describes why it was necessary to revamp the studio’s award-winning fluid-simulation system. Also, advances in CG destruction and simulation technology required to accurately depict everything from a resurrected World War II battleship to a fleet of modern-day naval ships, not to mention aliens and their formidable fleet of spacecraft.
Balancing Act: Life as a Visual Effects Supervisor at DreamWorks Animation
Panelists: Ken Bielenberg, Puss in Boots, Mahesh Ramasubramanian, Madagascar 3: Europe’s Most Wanted, David Prescott, Rise of the Guardians (November 2012) and Markus Manninen The Croods (March 2013) from DreamWorks Animation
In this panel, the Visual Effects Supervisors for the last two and next two DreamWorks Animation films discuss how they approached each production. In the studio environment, there are opportunities to share development with other shows, but differing visual requirements also mean each show has unique needs. How do the visual-effects teams balance the safety of using tried-and true-techniques with the requirements to create ever more visually sophisticated and complex work? How do they manage the benefits of sharing across shows with the specific needs of their show? Each panelist shares some successes (and failures!) from their most recent projects.
Weta Digital Presents Virtual Production: Combining Animation, Visual Effects, and Live-Action Filmmaking
Four-time Oscar-winning Senior Visual Effects Supervisor, Joe Letteri, presents Weta Digital’s pioneering virtual-production work on The Adventures of Tintin and “Avatar”. His talk also addresses workflow development at Weta going all the way back to The Lord of the Rings and suggests some areas of future development. Weta sees virtual production as a connected, holistic approach to filmmaking that melds the best of animation and live-action techniques in pre-production, onset, and post. This presentation demonstrates how virtual production brings all of the components of filmmaking together to provide a way of working that has attracted directors like Peter Jackson, James Cameron, and Steven Spielberg.
The Art and Science Behind Walt Disney Animation Studios’ Paperman
Moderator: Darrin Butters, Animator
Panelists: John Kahrs, Director, Patrick Osborne, Animation Supervisor, Amol Sathe, Lighting and Compositing Supervisor, Jeff Turley, Art Director, and Brian Whited, Final Line Software
Applying a technique that seamlessly merges computer-generated and hand-drawn animation techniques, first-time director, John Kahrs takes the art of animation in a bold new direction with Paperman. Using a minimalist black-and-white style, the short film follows the story of a lonely young man in mid-century New York City, whose destiny takes an unexpected turn after a chance meeting with a beautiful woman on his morning commute. In this panel, members of the small, innovative group at Walt Disney Animation Studios that created Paperman share their insights about the art, design, and technology of this innovative project.
High Frame Rate Cinema, Impacts on Art and Technology With Douglas Trumbull and Dennis Muren
Panelists: Paul Salvini, Christie Digital Systems USA, Inc.; Douglas Trumbull, Filmmaker; Dennis Muren Industrial Light & Magic; Phil Oatley, Park Road Post Production; Lincoln Wallen, DreamWorks Animation; Jim Beshears, DreamWorks Animation SKG; Darin Grant, Digital Domain; Matthew Cowan, RealD Inc.; Luke Moore Side Effects Software Inc.; John Helliker, Screen Industries Research and Training Centre
Some of the biggest movies on the horizon — Avatar’s sequels and Lord of the Rings prequels — will be presented in stereoscopic 3D high-frame-rate cinema. Peter Jackson and James Cameron are betting on their expectation that audiences will love the more immersive and detailed worlds that these 3D productions can offer. But what IS high-frame-rate cinema, and what will it mean to producers of content and to the audience experience? This panel of experts explains high-frame-rate cinema and discusses the implications of producing and experiencing cinematic content in the new medium.
LAIKA’s ParaNorman: The Fusion of Stop Motion and CGÂ in a Zombie-Ridden World
Panelists: Brian Van’t Hul, VFX Supervisor, Steve Emerson, Compositing Supervisor, and Andrew Nawrot, CG and Look Development Supervisor
Get a first-hand, 3D look at LAIKA’s interdependent combination of stop-motion and CG in an environment where hand-crafted movement is seamlessly integrated with computer technology, from initial concept to final frame. Academy Award-winner Brian Van’t Hul is joined by Steve Emerson and Andrew Nawrot to discuss the collaborative relationship of the technologies in the upcoming feature ParaNorman (in theaters August 17).
Assembling the VFX for Marvel’s The Avengers
Panelists: Victoria Alonso, Executive Producer and Executive Vice President of Visual Effects & Post Production; Jeff White, Visual Effects Supervisor, ILM; Guy Williams, Visual Effects Supervisor, Weta Digital; Marc Chu, Animation Supervisor, ILM; Aaron Gilman Animation Supervisor, Weta Digital
Leaders of the visual effects teams from Industrial Light & Magic and Weta Digital will discuss the unique effects challenges that this blockbuster film presented and how the studios broke new ground with their respective approaches to creating the seamless effects work. From the epic Mountain Battle between Iron Man and Thor and the climatic alien invasion of Manhattan to bringing the Hulk to life, the supervisors will detail what worked, what didn’t and the complexities involved in bringing The Avengers to the big screen.
HOUSTON, June 26th, 2012 — Section23 Films is pleased to announce the spectacular new series of animated features from anime powerhouse BONES. Towanoquon Complete Collection is out today both on DVD & Blu-Ray by Section23 client, Sentai Filmworks.
Title: Towanoquon Complete Collection
Running Time: 300 min.
Age Rating: TV 14 (V)
Language: English & Japanese with English Subtitles
Published by: Sentai Filmworks
Distributed by: Section23 Films
Street Date: 6/26/2012
Title: Towanoquon Complete Collection Blu-Ray Edition
SYNOPSIS: In the not-too-distant future, children are being born with special powers, marvelous and remarkable abilities. But what would seem like a wondrous gift turns out to be a dangerous curse. For the world is now run by The Order, and these miraculous “deviants” are hunted down-and killed. But Quon and his group of Attractors are out to rescue these children before The Order’s elite squad of ruthless cyborgs detect them. From their hideout beneath a popular amusement park, the Attractors use high tech gadgetry and their own remarkable abilities to save these children, and teach them to harness and control their powers to overthrow the very powers that seek to destroy them. With spectacular animation, stunning fight sequences, and richly detailed characters, Towanoquon is destined to be an anime classic and must-have for any animation fan’s library.
The board of directors of Rainmaker Entertainment Inc. announced today that its President and Executive Producer, Catherine Winder will leave the company effective June 30, 2012 in order to pursue other business opportunities.
Tim McElvaine, chairman of the board, Rainmaker Entertainment said, “Catherine has brought a creative infusion and direction to Rainmaker and we appreciate her efforts in keeping Rainmaker at the forefront in a very competitive industry. She has built a team of dedicated professionals, and they’ve worked hard together to produce an impressive body of work, including our first feature film, Escape From Planet Earth and the award-winning short Luna. We thank Catherine for all of her hard work and we wish her well as she looks at future endeavors.”
Winder said: “I’ve enjoyed my time at Rainmaker. The company has a great team, and I remain highly supportive of Rainmaker and its opportunities ahead. I wish the team continued success.”
DUCK Studios announced the addition of animator/director Ned Wenlock to its roster. Best known for a distinct, inventive and vibrant 2D animation style, Wenlock has worked across the advertising and music video worlds. His ad work, which has been featured at onedotzero, Annecy, Supertoon, and PromaxBDA, includes engaging spots for Honda and UBank. His music portfolio includes videos for CasioNova, MGMT, and Danger Beach’s Apache, which was selected by IdN magazine for its best of 2011 roundup.
“I love Ned’s work,” gushed DUCK EP Mark Medernach. “He is super talented and imaginative in his simplicity, always delivering highly original work that sucks the viewers in.”
“DUCK has an incredibly versatile and talented roster, and I’m proud to join them,” noted Wenlock. “It’s exciting to be part of a studio with top-notch facilities, an enormous web of connections, and the ambition to constantly take on new challenges.”
And those new challenges are surely on the way. With 2012 less than halfway over, DUCK has already fired off a barrage of visionary original work this year, including projects for Pop Tarts, The Shins, and a massive 12-spot campaign for the US Olympic Committee. Coming hot on the heels of DUCK’s acquisition of the award-winning director, Knife Party, Wenlock’s addition to the DUCK team marks yet another coup for the ever-expanding creative studio.
London, UK – Transmedia animation and design studio Factory TM has appointed media entrepreneur Neil Court as its new non-executive Chairman. The appointment will see Court joining the company’s board along with former Cosgrove Hall executives Managing Director Phil Chalk and Director Vince James who are based at the company’s headquarters in Altrincham, near Manchester.
Court will be taking a strategic role with Factory TM, using his track record in the international kids’ business and extensive contacts list to help build the company’s IP ownership as well as advising on international co-production deals across TV and digital media.
Phil Chalk, Factory TM’s Managing Director says: “We have long respected what Neil has achieved in the international kids’ business and he adds great kudos to our offering and our board as well as strategic thinking as we shape the next stage of the company’s growth into further IP ownership and productions with international potential.”
Neil Court says: “I’ve been looking to get involved with a company that has the best potential in the rapidly evolving children’s media sector. I think Factory TM is that business. Factory has great creative talent, strong leadership, a solid client base, and an ambition that can take us to great heights. I am bringing my experience and international network to Factory to help it become a really significant player.”
Launched in 2010, after taking over the former home of Hot Animation Studios, the award-winning Factory TM has already built an enviable client base and list of projects. Specialising in animation and design for TV and advertising, as well as visual effects and post production, the company’s current and recent credits include: Strange Hill High, a production for Fremantle Media and CBBC; Tumble Travels for CBeebies; Chapman Entertainment’s Raa Raa The Noisy Lion, Roary the Racing Car and Fifi and The Flowertots; Muddle Earth for CBBC and Peter Kay’s Animated All Star Band.
Factory TM offers an end-to-end animation service, With over 20,000 square feet, the company produces 2D, stop-frame and 3D CGI animation and well as producing content for radio and IPTV and offering a full post-production facility.
The principals have impressive animation credentials. Phil Chalk was former Head of Studio and Producer for Chapman Entertainment and has held producer roles at Image Metrics, Tell Tale Productions and Cosgrove Hall, and Vince James is a prolific creator and director who has worked on classics including Dangermouse, Pingu and Dennis the Menace.
This is the latest chairmanship for UK-based Court, who also recently announced his role in the new factual specialist venture, Peacock Alley Entertainment. Court was co-founder of Decode Entertainment and then a principal of DHX Media, which he left in 2009.
Animation historians can sleep a little easier tonight. We now know that the rotoscope model for Superman in the classic Fleischer Studios shorts was a gentleman by the name of Karol Krauser. According to the Superman Homepage, Krauser was “best known as one of the Kalmikoff Brothers, Mad Russians, in the wrestling world of the 1950s and 1960s.” More info and photos of Krauser can be found on the Superman Homepage.
Here’s an example of the Krauser-inspired Superman:
(Thanks, Brian McKernan)
London, UK — Game developer Activision and Disney Interactive announced a collaboration to produce and distribute a Wreck-It Ralph video game. As a story extension to the highly anticipated upcoming blockbuster film of the same name from Walt Disney Animation Studios, the Wreck-It Ralph video game is set to inspire a whole new generation of young gamers as a classic, arcade-style side scroller featuring Ralph — the misunderstood villain of his own arcade game who sets out to prove he can be a hero too. Debuting this autumn to tie into the film release, Wreck-It Ralph will bring all the fun from the big screen right into the living room for the Nintendo Wii system and the Nintendo 3DS and DS hand-held systems.
“Wreck-It Ralph, as a brand, is perfectly suited for video game stardom,” said David Oxford, Executive Vice President, Activision Publishing.Â “With the fantastic characters and creative atmosphere envisioned by Walt Disney Animation Studios, we know fans are going to love seeing their newfound favorite characters embark on an all-new side scrolling adventure.”
From the mind of Director Rich Moore (The Simpsons, Futurama), the film chronicles the journey of Ralph, the bad guy in an arcade game who sets out to prove he can be the hero after all. However Ralph mistakenly reverts to his clumsy nature and “wrecks” everything once again, unleashing a deadly enemy threat onto his video game neighbors. The film hits cinemas on November 2, 2012 and features an all-star voice cast, including John C. Reilly, Sarah Silverman, Jack McBrayer and Jane Lynch.
The game picks up where the movie leaves off as Ralph partners with Fix-It Felix and sets out to save their friends and home from a huge Cy-Bug invasion. Pounding through all-new levels in the Wreck-It Ralph universe, like Sugar Rush, Hero’s Duty, and Fix-It Felix, Jr., players will have to use Ralph’s destructive strength to beat by the Cy-Bugs, while switching back to Felix to repair the damage. With story campaign and two-player co-op on the Wii platform, players can switch between Ralph and Felix to solve action-packed puzzles and collect “Hero Medals.”
This game is not yet rated.
TORONTO, ONTARIO — Crash Canyon, the original prime time animated series produced by Breakthrough Entertainment in association with Shaw Rocket Fund and TELETOON Canada and developed by The Simpson’s co-executive producer Joel Cohen, has been licensed in the US to MAV TV, a national cable broadcaster reaching 45 million homes through affiliate deals with Comcast, Time Warner Cable, Dish Network, Cablevision, Charter, Verizon FiOS, GCI, the NCTC and NRTC.
MAV TV will debut Crash Canyon in August as part of the network’s prime time comedy line-up.
In addition to Joel Cohen and Producer-Executive Story Editor Greg Lawrence (Kevin Spencer), other contributing Crash Canyon writers include Tim Long (The Simpsons) and Chuck Tatham (How I Met Your Mother, Arrested Development).
“MAV TV has successfully created impressive brand recognition for its unique mix of cutting-edge programming.Â We are delighted to introduce American audiences to Crash Canyon as part of the network’s prime time line-up,” said Nat Abraham, President of Distribution for Breakthrough Entertainment.
Crash Canyon focuses on the Wendell family whose family vacation turns out to be a disaster — in fact, an actual disaster! After accidentally driving off a cliff, the Wendells plummet two miles straight down into a canyon.Â When they stumble out of their van, they are alive and, as they also realize, not alone.
The exact same fate has befallen several others before them and the Wendells are now just the newest residents of a community of everyone that has driven, cycled, sky-dived or even crashed their NASA landing capsule into. Their new neighbors include an astronaut and his chimp companion, an old lady who has domesticated a bear, a has-been British punk rocker, a man in a perpetual coma, a ventriloquist and his dummy, and many more.Â The Wendells and all these characters hope to escape, but until they do, these are the citizens of the impromptu, gravity-cursed community of Crash Canyon.
At this year’s San Diego Comic-Con, Cartoon Network’s amplified Convention Center presence will include a fan-centric booth, buzzing with activity showcasing a life-sized, interactive re-creation of the living room from their hit series Regular Show, where lead characters Mordecai and Rigby spend a majority of their time.
As the network prepares for its 20th Birthday celebration later this year, fans will have an opportunity to be filmed by Cartoon Network cameras in the Regular Show living room or in the Network’s 20th Birthday “confessional room” sharing some of their favorite Cartoon Network memories. Some lucky fans may even be featured on the Network during three upcoming marathon weekends!Â For fans and collectors alike, this year’s Comic-Con exclusive giveaways will include five different Regular Show buttons and a sure-to-please Cartoon Network 20th Birthday mini-poster.
With hit animated comedy series Regular Show and Adventure Time taking center stage at this year’s San Diego Comic-Con, events will include star-studded panels and signings along with other featured Cartoon Network series Ben 10:Omniverse, Annoying Orange, Dreamworks Dragons: Riders of Berk, Level Up, Star Wars: The Clone Wars, MAD and many more.
Can’t make it the Con? No problem! “Cartoon Network’s Big Fan Weekend” will invite viewers from across the country to tune-in Saturday, July 14 and Sunday, July 15 for a first look at new series, sneak peeks of returning series and on-the-scene Comic-Con exclusives.
Below is a schedule of Cartoon Network series panels, fan events and signings at 2012 Comic-Con International in San Diego, CA, Thursday, July 12 — Sunday, July 15, 2012.Â All times, dates and locations subject to change.
Thursday, July 12
CARTOON NETWORK:Â Dreamworks Dragons: Riders of Berk
Picking up where the critically-acclaimed feature film, How to Train Your Dragon, left off, this weekly animated series follows the continuing adventures of master dragon trainer Hiccup, his faithful dragon Toothless and his friends on the island of Berk. Dragon training reaches new heights as our heroes unlock secrets about their dragons, explore wild frontiers and discover new dragon species, all while battling against fierce enemies they never dreamed existed. Come get a first look at the series, which premieres this fall on Cartoon Network, and hear from some of the talented dragon trainers who helped bring it to life. Room 6A
WB: MAD Screening and Q&A
It’s a MAD world, we just laugh in it. The magazine you tried to hide from your parents is now an animated series on Cartoon Network! Currently in its third season, this Warner Bros. Animation series is inspired by the country’s best-selling humor magazine, MAD, and features animated parodies, crazy commercials, pretend promos and classic gags. Take a peek behind the MAD curtain and learn what goes in to bringing the funny to your television every week. Back to bring more laughs this year will be series producers Kevin Shinick (Crank Yankers) and Mark Marek (Robot Chicken) along with Peter Girardi, Senior Vice President of Series and Alternative Animation at Warner Bros. Animation. Room 6DE
Friday, July 13
CARTOON NETWORK:Â Annoying Orange
Boasting more than 1 billion YouTube views to date, Annoying Orange is the Web sensation transformed into a new Cartoon Network television series that follows Orange and his buddies as they go on a wide range of adventures taking them from the fruit stand to parts unknown and everything in between. Join series creator Dane Boedigheimer (Orange), Toby Turner (Nerville) and others for a delightfully annoying time. Room 6A
CARTOON NETWORK:Â Regular Show
Yeaaauuhhh! It’s Regular Show at Comic-Con 2012! Join series creator JG Quintel (Mordecai, High Five Ghost), Bill Salyers (Rigby), Sam Marin (Benson, Pops, Muscle Man) and others for an exclusive behind-the-scenes look at the comedy, drama and tomfoolery that make this Regular Show so jolly good. Come for the merrymaking, stay for songs, sneaks and surprises!Â Room 6A
Saturday, July 14
CARTOON NETWORK: Adventure Time
Not just any ol’ panel, this is Adventure Time! Join series creator Pendleton Ward (Lumpy Space Princess), Jeremy Shada (Finn), Tom Kenny (Ice King) and others as you experience the all out good time that is Cartoon Network’s Adventure Time! There will be singing, live readings, lots of exclusive clips and other mathematical surprises! Room 6A
LUCAS PANEL: Star Wars: The Clone Wars: Onto Season Five
The aftermath of Season Four has left the Star Wars galaxy a very dangerous place: Darth Maul is alive, Asajj Ventress is a bounty hunter, and the Mandalorian Death Watch is deadlier than ever. How will these threads continue in Season Five of Star Wars: The Clone Wars? Find out in this behind-the-scenes panel, which will feature new clips, new insights and more. Join the discussion with Supervising Director Dave Filoni and head writer Matt Michnovetz (who wrote Season Four’s powerful Umbara arc). Moderated by Star Wars author Pablo Hidalgo. Room 6DE
Sunday, July 15
CARTOON NETWORK: Level Up
Huzzah! The Level Up gang is leaving Daventry Hills and heading to San Diego! Fans of Cartoon Network’s hit series about high school friends who battle their online foes IRL won’t want to miss this action packed panel! Peter Murrieta (executive producer) leads the stars of Level Up, Gaelan Connell (Wyatt), Connor del Rio (Dante), Jessie T. Usher (Lyle), Aimee Carrero (Angie) and Lonny Ross (Max Ross) along with executive producers David Schneiderman and Derek Guiley in a lively discussion on the upcoming adventures awaiting the Neverfail clan. The panel will answer fan questions and offer a sneak peak from a never-before-seen episode of Level Up! Room 6A
WB PANEL: DC Nation Screening and Q&A
The Nation is coming to San Diego! DC Nation – Cartoon Network’s one-hour action and comedy programming block starring some of the most beloved and legendary heroes of the DC Universe – will make its first-ever Comic-Con appearance. In addition to exclusive video content for fan-favorite series Green Lantern: The Animated Series and Young Justice, the panel will also present sneak peeks at two highly anticipated upcoming DC Nation series: Beware The Batman and Teen Titans Go! The panel of super hero goodness will feature top animation producers Glen Murakami (Teen Titans), Mitch Watson (Scooby-Doo! Mystery Incorporated), Michael Jelenic (ThunderCats), Aaron Horvath (MAD) and Jeff Prezenkowski, director of series and shorts at Warner Bros. Animation. Room 6BCF
CARTOON NETWORK: Ben 10: Omniverse
It’s hero time in San Diego! You don’t want to miss this chance to see the world premiere exclusive sneak peek of Ben 10: Omniverse. In the brand-new animated series premiering this fall, Ben has a new look, new aliens, a new sidekick and, of course, new bad guys to battle. Yuri Lowenthal (Ben) hosts a panel featuring stars and producers who will give an inside-look at the creation and direction of Ben 10: Omniverse, and you’ll be the first to see animation from this exciting new series! Room 6DE
CARTOON NETWORK BIRTHDAY BOOTH
Friday, July 13 — Sunday, July 15 at 2 p.m.
If you are a big fan, Cartoon Network wants to meet you. Come tell us all those Cartoon Network memories in our 20th Birthday Booth (#3735). You may even be featured on TV during our BIG FAN WEEKEND. All ages welcome.
REGULAR SHOW EXPERIENCE
Friday, July 13 — Sunday, July 15 at 4 p.m.
Do you look like a Racoon? A Blue Jay? No? Come to Cartoon Network’s Regular Show experience anyway, located at the Cartoon Network Booth (#3735) dressed as your favorite Regular Show character. Or just bring your Muscle Man Physique. Either way, we’ll possibly put you on TV. All ages welcome.