Every time you want to stop writing about “Frozen,” it breaks another record. This weekend, the Disney smash hit remained in first place at the Japanese box office for an incomprehensible eleventh weekend in a row.
Month: May 2014
Using a unique animation technique involving traditonal animation cels and his iPhone 5s, Hombre_mcsteez turns everyday life into an odd creature infested cartoon universe.
A lighthearted essay on contextualized characters. Reconstruction follows deconstruction.
A look at animation history via Cartoon Brew’s archives.
Kaio finally tries to poach Smile, Peco gets into the National Training Center with a little help from the old lady, and we learn about coach Koizumi’s storied past. This episode was largely devoted to character development, and finally brought into focus just what a complicated web of character interrelations Yuasa has woven out of the original source material, much as he did in Mind Game. There was no single major driving plot element, but rather various themes and plotlines gradually converging. By this point it feels like what we are seeing is more Yuasa than Matsumoto.
A look at the work of INSA, Cartoon Brew’s Artist of the Day.
It was bound to happen: Chronicle Books appears to have reached ‘peak art-of book’ with the upcoming publication of “The Art of Planes.” It’s no longer possible for anyone to collect every ‘art of’ book published, and frankly, with titles like this, why would any discerning artist want to?
Joanna Davidovich is a freelance animator based in Atlanta, Georgia. A graduate of the Savannah College of Art and Design, she has been working as an animator, designer, and storyboard artist on commercials, on-air content, and TV shows since 2005. Her animated short film “Monkey Rag”, which debuts online this afternoon, has been making the festival rounds since it was completed last July.
The producer of this year’s most intriguing and visually eclectic animated feature may well end up being the Mexican/Arabic actress Salma Hayek, who screened a work-in-progress version of her pet project, “The Prophet,” last week in Cannes.
As long as I’ve loved animation, I’ve been fascinated with the personal stories of people who work in the animation business. Not simply, “What character did you make?,” but WHY and HOW did you make it? I became actively involved in documenting those stories when I published the print ‘zine “Animation Blast,” and it’s something I’ve never stopped doing. For me, it wasn’t just about talking to a handful of familiar directors and animators, but to talk with everyone, especially those who had worked quietly in the trenches and whose stories hadn’t yet been told.