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TAG FOR “Disney”Cartoon Brew's home for up-to-the-minute, unedited announcements and press releases direct from industry sources.
February 8, 2012 7:51 am
“I don’t know and I would like to correct that,” was John Lasseter’s response when asked by the Wall Street Journal why Studio Ghibli films don’t perform well in the United States. “I ask that same question all the time…They’re beautiful on the big screen.” Next week, Lasseter and Disney will make their most ambitious attempt to popularize Ghibli’s films stateside when they open the English-language version of The Secret World of Arrietty on 1,200 screens. The WSJ Journal article about the film, which can be read here (but might be behind a paywall), describes Disney’s challenge of building buzz for the film without any merchandising rights. They are hoping that Arrietty finds a broader audience than the typical Ghibli film since it’s based on Mary Norton’s children’s classic The Borrowers. It’ll be interesting to watch how the film performs in the US. This is a relatively wide release for an indie/foreign animated film, and when Disney feels that they can make money from a more diverse palate of animated films, other film distributors will likely follow suit. 53 Comments » posted in *Top Posts, Disney, John Lasseter, Secret World of Arriety February 3, 2012 6:45 pm
Sorry to report that Patty Disney (Roy Disney’s Ex) died today of Alzheimer’s at her home in Toluca Lake. Also sorry I don’t have a photo of her, but instead a picture (above) of the cancer hospital building, across the street from the Disney Studio lot in Burbank, which she and Roy E. helped create. She was 77. Before her marriage to Roy Disney in 1955, she lived in New York and worked in advertising. Patty was a great friend to animation and animators, and was an ambassador for the Studio for many years. She and Roy were married for 52 years (before the divorce). A memorial website has been established. In her honor, gifts may be made to: The Alzheimer’s Association, Southern California Chapter, attention John Seiber, or the Roy and Patricia Disney Family Cancer Center, Providence Saint Joseph Foundation, attention Theresa Meyers. 6 Comments » posted in Disney, Patricia Disney, Roy E. Disney February 3, 2012 10:55 am
Though they share the same name and the same owners, there is a wide starting salary gap between the two Titmouse animation studios that operate in Los Angeles and New York City. While wages for artists in the New York TV animation industry have historically been lower than their Los Angeles counterparts, the gap appears to be widening. Cartoon Brew decided to investigate after learning that some New York Titmouse animation artists who are working on Disney’s upcoming TV series Motorcity are earning as little as $400 per week. If not the all-time lowest, it ranks as among the lowest wages ever earned by an American artist working on a Disney animation production. By contrast, an artist doing the exact same job working on the same show at Titmouse in Los Angeles would earn no less than $1,055 per week under the studio’s union agreement. Titmouse Inc., founded in 2000 by the husband-and-wife team of Chris and Shannon Prynoski, opened a Manhattan studio in the summer of 2010 to support its growing West Coast operation. Prior to launching the studio, Mr. Prynoski, a veteran of MTV Animation in New York, created the TV series MTV Downtown. The company’s emphasis on quality has helped them to expand from a mom-and-pop operation into a major producer of animated programming, including shows like Metalocalypse, Superjail! and The Venture Brothers. In an interview published this week on Cold Hard Flash, Prynoski said that his company now employs over 250 people. The company has recently been producing two shows for Disney’s action oriented XD channel: Motorcity and Randy Cunningham: 9th Grade Ninja. In order to receive its sub-contract deal from Disney, Titmouse signed a union contract to satisfy Disney’s requirements in the IATSE Basic Agreement. Titmouse didn’t want to convert its entire Los Angeles studio into a union shop, and thus created a wholly-owned subsidiary called Robin Redbreast. The new company is the signator with the Animation Guild, IATSE Local 839, though it shares the same ownership and managements of its parent company, Titmouse. The decision to split Titmouse into two separate companies was not an uncommon tactic for a company in its situation, Cartoon Brew was told by union officials in Los Angeles. Under the contract, Titmouse must pay union scale wages to artists in Los Angeles who work on Motorcity, but has the option of subcontracting work to non-union companies where it can pay lower salaries. While the studio sends work on the show to multiple places, including Canada, it chose to subcontract the Motorcity cleanup to its New York studio, along with some of the show’s animation. A staff of nearly twenty clean-up artists works in New York, where they are responsible for cleaning up the drawings of the animators in Flash and coloring scenes as well as doing occasional animation edits. Cartoon Brew has learned that some of the animation was being cleaned up in the Los Angeles studio as recently as last October, when Titmouse decided to shift the entire clean-up operation to New York. An artist in the New York studio was told by his supervisors that the reason for the shift was because the quality of work by the Los Angeles artists was considered sub-par. Chris Prynoski declined to comment on the reasons for why the clean-up work was transferred to the New York studio. Cartoon Brew interviewed four New York artists working on the series. Though Titmouse offers group health insurance, none of the artists interviewed in the clean-up department could afford the option with their current salaries. Many of the hirees are recent graduates from animation schools and could barely manage living expenses, much less begin to pay off student loans with their $400 per week salaries. The artists’ feelings about their salaries ranged from satisfaction to complacency to frustration. One artist, a recent graduate of a four-year animation program, was pleased and said that he “never felt overworked or taken advantage of.” When questioned if the wages were unfair, he responded that he didn’t mind working for these wages because it kept the work in the United States. He said he’d rather work here than at Foxconn, referring to the Taiwanese manufacturer of iPhones that installed suicide-prevention netting at its factories after a spate of employee suicides. Titmouse, in large part, has thrived on both coasts for creating a laidback artist-driven studio run by people who are passionate about animation. The studio offers unique perks to artists, like after-hours availability of Cintiqs for personal projects and independent freelance projects. The studio has made some positive impacts on the New York animation scene, particularly in the way that it deals with interns. The New York animation community is rife with stories of illegal internships at other TV studios like Augenblick Studios and World Leaders. Titmouse has committed to employing interns for no longer than one school semester, and by all accounts, makes a sincere effort to hire those who exhibit competence. Titmouse’s operations in New York are expanding. The studio recently completed a move from its lower Manhattan office space to the Chelsea neighborhood, where they occupy two entire floors of a building. One artist told Cartoon Brew that the new offices were much much larger and fancier. “The last place was a dump compared to this place,” the artist said. New Cintiq workstations are continually being added, indicating that the studio plans to ramp up further. Prynowski declined to answer any specific questions about the wages that he pays employees at his studio, but provided a written statement to Cartoon Brew in which he said that, “The rates we pay span a wide range – all based on merit and experience. Many of the experienced artists earn above the going rates. Everyone has an opportunity to advance if they have the drive and desire.” He defended his company’s approach, telling Cartoon Brew that:
The question remains, however, about why there is a nearly $700 weekly gap between starting wages for Los Angeles and New York artists working on the same show. New York has the highest cost of living in the United States (Los Angeles, by comparison, is ranked ninth), yet the studio’s starting salary for workers in New York is only $20,800. That figure ranks below New York’s average starting wages for unskilled laborers like doormen ($25,680) and sanitation workers ($27,842). It is a fact of life that New York animation artists will make less than unionized workers in Los Angeles. However, wages haven’t always been this low. Speaking with New York animation veterans, Cartoon Brew learned that a fresh out-of-school starting salary for an animation artist in 2001 at Nickelodeon was $900 and included health insurance and 401k. In 2006, a starting salary out-of-school on a cable TV series at an independent production company was $800. As the famous jazz pianist Hampton Hawes once wrote, “I’ve tried not to low-rate my market price because once your meat is down, they’ll always try to buy it cheaper. I said, I know what I’m worth, but I don’t know how much I can get. Just don’t embarrass me.” But it’s easy to be embarrassed if you’re an animator starting your career in New York City. 347 Comments » posted in Disney, Chris Prynoski, Motorcity, Titmouse January 26, 2012 12:55 am
Over the last seven years, with quiet persistence and unwavering dedication, French animation historian Didier Ghez has been publishing one of the most important animation history documents of our time. His book series, Walt’s People: Talking Disney With The Artists Who Knew Him, is an incredible accomplishment that casts new light onto the operation of the Walt-era Disney Studios. Each edition of this ever-growing interview anthology series reprints rarely seen and unpublished interviews with Disney artists, both famous and unknown. Didier’s newest volume, the eleventh in the series, is also the largest to date, weighing in at over 600 pages. The historians who have contributed interviews are a who’s who of Disney research royalty. The volume is expansive and extends to a handful of contemporary figures who didn’t personally know Walt (Ed Catmull, Brad Bird, Glen Keane), but who have absorbed the Disney tradition into their work. In fact, the sheer scale and scope of this volume guarantees something for everybody. The interview subjects are Ray Aragon, Frank Armitage, Brad Bird, Carl Bongirno, Roger Broggie, George Bruns, Ed Catmull, Don R. Christensen, Andreas Deja, Jules Engel, Joe Hale, John Hench, Mark Henn, John Hubley, Glen Keane, Ted Kierscey, Ward Kimball, I. Klein, Mike Lah, Eric Larson, Ed Love, Daniel MacManus, Tom Nabbe, Carl Nater, Dale Oliver, Walt Pfeiffer, Jacques Rupp, David Snyder, Iwao Takamoto, Shirley Temple, Frank Thomas, Ruthie Tompson, and Richard Williams. Walt’s People #11 is available for $25 on Amazon 5 Comments » posted in Books, Disney, Didier Ghez, Walt's People January 22, 2012 1:36 am
Charles Kenny at the Animation Anomaly spotted these Mickey and Minnie Mouse plates at his local Target. They appear cool in that, “Look, Disney is celebrating its heritage” kind of way, but a closer look reveals a clumsily conceived idea. The most glaring defect is that the construction lines are drawn OVER the final artwork. In actuality, the artist draws the construction lines first, a rough version to work out the pose and scale of a character. Not only are the construction lines here printed on top of the finished drawing, but the lines appear to have been inserted haphazardly after the fact and bear no connection to the drawing of Mickey. The construction circle over Mickey’s head doesn’t even follow the tilt of his head in the finished drawing. Construction lines are fascinating because they reveal an artist’s thought process and how he or she arrived at a finished drawing; these lines look like the random scribbles of a toddler struggling to copy a drawing. There’s no reason to insert these construction lines into a piece of merchandise unless the purpose is to draw attention to the heritage of drawing at the Disney company. So why not get it right? As it stands, it looks like a cynical attempt by the Disney company to exploit the fondness that people have for classic animation. Will the general public who buys these plates notice anything amiss? Probably not. But when a company cares, it sweats every detail, even the ones that aren’t always noticed. That’s what Pixar does, that’s what Apple does, and it’s what Walt used to do. 43 Comments » posted in Cartoon Culture, Disney, Ideas/Commentary, Merchandising, Mickey Mouse January 19, 2012 7:00 pm
Stop-mo animator Joel Fletcher just posted the behind the scenes tale of a long forgotten Mickey’s Parade frozen treats commercial from 1991. The advertisement was one of the most complex stop-motion spots of the era, due to the sheer number of animated puppets and props. It is also a nostalgic flashback to a Disney licensed food product that is no more. Read all about it and see the commercial on Joel Fletcher’s blog. 4 Comments » posted in Advertising, Disney, Joel Fletcher January 18, 2012 1:00 am
Threadless has teamed with Disney to create a contest to design a Donald Duck T-shirt. Normally I wouldn’t plug such a commercial venture, but I have to admit some of the entries are incredibly cool. One day left to score the designs – the winner will have his design printed on a limited edition shirt. A few of my favorites are posted above (Top: Zinkete; Center: TVSKyle; Botton: Rodgepodge). Check out the complete list of design submissions here. (Thanks, Trevour Meyer) 9 Comments » posted in Disney, Threadless January 12, 2012 9:48 am
I can think of a few places I’d rather vacation before going to Disney World’s Art of Animation resort, like Mogadishu, Kabul and those drug cartel-operated areas of Mexico where they sew the faces of murder victims onto soccer balls. |
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