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JERRY BECK
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AMID AMIDI
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by amid
November 18, 2009 1:26 pm


We’ve already linked to this, but this interview with Ralph Bakshi has some really shrewd insights peppered throughout. One of his comments that stood out most is his opinion of Pixar:

I don’t see too many new films today as it is - just sitting in the theater and watching all of that money on the screen, wishing that I had even a tenth of it to do some of the things that I wanted. It’s just a hard pill for me to swallow. On the other hand, thinking about a place like Pixar having to spend $150 million on a film is another hard pill for me to swallow. I don’t think animation is worth that kind of money. I think it’s part of the problem. With everything that’s happened to this country, where do we come off spending that kind of money?…The kind of money they spend, the expertise, and the various departments they have is startling. Those films better be good, because basically the guys have no choice. It better be good, or they’re wasting a lot of money.

Bakshi has a point. Has all that money really made animation any better? How much better would CG animated features be if budgets were voluntarily cut by the studios and directors were forced again to make creative decisions instead of spending all their time gilding lilies. Too many computer animated films today have the gaudy feel of things created by dictators who spend tons and tons of money and still end up with aesthetic and conceptual eyesores. Hollywood is never going to return to Bakshi’s days of shoestring animated features made quickly and with passion, but reining in the ever-ballooning budgets of computer animation might result in less inflated, self-important films that actually leave a lasting impact.

by jerry
November 10, 2009 3:00 am


Veteran animation director Gene Deitch and his wife Zdenka were invited to the Xiamen International Animation Festival (Oct. 30th-Nov. 3rd) in China — Gene as the main foreign guest and keynote speaker, and Zdenka as a jury member. However, Communist government authorities took one look at their passports, and made the irrational assumption that because they were both in their eighties, they were unfit to travel, and decided not to issue them visas.

The festival organizers wrote that they were bereft and begged Gene to at least film his keynote speech for projection at the opening ceremonies. So a crew came to Deitch’s private studio, and he “performed” a five-minute version of his talk. And Gene has graciously allowed Cartoon Brew to share it with the world. Says Deitch:

“The core of my speech is a pitch for the survival and eventual return to primary favor of “drawn animation.” (Don’t provoke me by mentioning the term “2D” in my presence!)

Below is the 7-minute video Gene prepared for the festival, AND below that is the full text of the actual speech he would have given.


Gene Deitch: Quo Vadis Animation? Animation has come a long way since I was a boy. I was raised in Hollywood and fell in love with movie cartoons at a very early age. In those days - the early 1930s - going to the movies was a giant experience. For one admission ticket -25 to 35 cents for an adult - just ten cents for me - we could see two complete feature films, which in those days were not more than an hour-and-a-half long, a newsreel, a travelogue, an adventure serial, perhaps a comedy “Short Subject,” and a cartoon - sometimes two cartoons.

For me, the cartoon was the best part, but for the movie theater owners it was just another time filler that limited the number of shows he could schedule per day. To earn their place on the program the cartoons had to be wildly funny, and they quickly became formula productions. In Europe they were called “grotesques,” and there was no attempt to imitate reality.

The arrival of television changed all that. With nightly news for the growing mass TV audience, there was no further need for newsreels. Then came all sorts of soap operas, dramas, documentaries, comedy shows, travel features, sports, and of course cartoons galore. Why go to the movies when you had all that at home?

And why should theater owners pay for short subjects when all the people wanted to see was the feature? So soon enough, all we got for the higher price we paid for a movie ticket was one feature film, some advertising and lots of previews of more movies.

It was the visionary Walt Disney, who all the way back to the 1930s saw that cartoon shorts were doomed. He had the impossible dream of making the cartoon become the main feature attraction. To do that he believed that he had to somehow make drawn animation look more realistic. As a 13-year-old kid, I attended the premiere run of Snow White & The Seven Dwarfs at the Hollywood Pantages Theater, I witnessed the first example of a historic change-of-course for film animation. Disney felt that cartoon simplicity could not sustain a feature-length movie. So Snow White contained the dramatic lighting effects, the shadowing, the rounded shading of characters, and the amazing MultiPlane camera depth effects - the first steps toward making animated movies become more and more realistic.

Once began, this became the dominating goal of animation: to become as close to a live action movie as possible. By today, with the development of computers and amazing digital procedures, computer generated animation, motion capture, and stereoscopic 3D. We’re almost there; the perfect imitation of reality with animation. Is this a success? Or is it the end of a blind alley? What next?

As it happened, I began my career in animation at a studio that pioneered the opposite course. “Why should animation, potentially the greatest of all existing art forms, incorporating and blending all of them, limit itself by trying to imitate what a camera does? It was UPA, United Productions of America.

A glorious name for a tiny studio founded on a simple but revolutionary idea: that the whole world of graphic art was open to animation - animation bringing magic and storytelling in every visual style, with no attempt to imitate what the camera will always do better.

I am here to raise a cheer for what I prefer to call Drawn Animation. We who have been raised on the tradition of animated drawings, attempting create what Frank Thomas and Ollie Johnston called, “The Illusion of Life,” have been more and more pushed aside and given the demeaning title of “2D” animators. I am quick to remind you that anything projected onto a flat movie screen is essentially 2D. It’s a meaningless term. I repeat that the entire world of graphic art, every drawn or painted style can be animated in any fanciful way, which in turn would lead to the widest range of storytelling and endless visual variety.

Whereas so-called 3D animation, with its amazing refinement, technical dazzle, and natural-looking realism, is becoming more and more alike. Drawing and painting goes back to the beginnings of humanity, and is still a limitless means of expression. It certainly should not be pushed aside in the world of cinema animation!

Of course, I know that there is another branch of animation; Special Effects for essentially live-action movies. That kind of animation - recreation of dinosaurs or entire cities being blown up, and stunt performers saved from injury with the substitution of animated dummies….is hyper reality that I greatly admire and respect. It MUST be extremely realistic and visually convincing! Amazing special effects animation is now so seamlessly blended into live action movies, that we accept it as real. Such movies do not claim or pretend to be animation features.

As a 48 year member of the Hollywood Academy of Motion Picture Arts & Sciences, I am one of the people who vote each year for the awards known as Oscars. In my own category of Animation, it becomes harder and harder to distinguish whether a film is in fact basically an animation or live-action movie. Today, every film contains at least some elements of both. Historically and technically, cinema animation involves the creating and manipulating still images that when projected onto the screen in very rapid sequence - faster than the human retention of vision - gives the illusion of motion. So human acting in front of a camera is by that definition not animation. Yet the technology of digital motion capture can be used to convert human acting - pantomime - into designed creatures, which does look very much like animation. So to many people - most people in a cinema audience, if it looks like animation it must be animation!

I’ve given up trying to argue the point, but still have difficulty in voting for a movie in the Animation category which I know to be actually a digitalized manipulation of human acting. and not the illusion of motion created in series of still images. So what? It must soon come down to eliminating a separate Animation category, and allow us to vote for any movie on the basis of the story it tells and how skillfully and artfully it tells it, regardless of the mix of technologies used in its production.

It is in fact getting harder and harder to find a clear definition of what is an animated film, and what is a live action. film! What was The Lord of The Rings, which so deftly combined animation into an essentially live action film? What are the Harry Potter films, including so many animation effects? And now we have the technology called “Motion Capture.” Which does claim to be form of animation. How do we classify Motion Capture -”Mo-Cap?” Many movies today combine all of these elements. How do we classify them? Today, nearly every film is a combination of live-action, special effects and some form of animation. When we see drawings, we’re pretty sure we are seeing animation!

There must be room for the art of drawing and painting to hold onto it’s role in storytelling and the stimulation of imagination. Graphic art and design has a great influence on all of our lives, and we really cannot live a full life without it!

In my on-line book, How To Succeed in Animation I make the claim that animation is potentially the greatest of all art forms, as it combines nearly all of the others. Drawing, painting, music, story telling, literature, acting, theater, singing, dancing.. you name it; all can be incorporated into this miraculous art form do cinema animation! The word animation itself means, “The breath of life.” Why should this potentially powerful medium be limited to literal realism, when the endless possibilities of magic realism are open to it?

I feel this is an important topic for discussion, and I would like to hear your thoughts about it. I welcome your questions and ideas.

by amid
November 5, 2009 4:17 pm


Christmas Carol

An article in National Geographic discusses the results of an “uncanny valley” test on monkeys. Researchers showed monkeys three versions of a monkey on a monitor—one video of a real monkey; one stylized CG model; and one realistic “uncanny valley” animated face. Guess what happened? The research suggests that “given the choice, monkeys prefer to look anywhere other than at a realistic fake monkey.”

The monkeys looked more often, and longer, at the real deal and the unrealistic fake, study co-author Asif Ghazanfar said. “This is anecdotal, but they seemed to even avert their gaze from the realistic fake face, like they didn’t want to look at it,” said Ghazanfar, a Princeton psychology professor.

The article goes on to say:

The discovery may be important, for a couple of reasons. First, Ghazanfar said, it provides evidence supporting the theory that the uncanny valley is not a result of cultural preferences—it’s hardwired into our heads.

(Thanks, Arthur Metcalf)

by amid
November 5, 2009 2:22 am


Here’s something the great Art Babbitt uttered in 1941.

“I look forward to the day when real artists who are more than craftsmen, who have developed their art, will come into this business, will pay it the attention it deserves as a potentially serious art medium…Disney and other studio heads have actually held the industry back by years by their ‘out-of-the-world’ fantasies, by their refusal to deal with real life and by their enchantment with ‘calendar art.’ I want to see those days go by the board. I want to see real artists assume leadership in this game.”

One could say the exact same thing about today’s mainstream animation, and sadly, it would all still apply.

(quote from Michael Barrier’s website)

by amid
October 9, 2009 2:09 am


William Golden

Recently I revisited The Visual Craft of William Golden, a book published in the early-Sixties about the legendary CBS creative director. There is an essay in the book by CBS exec John Cowden that sheds light on Golden’s artistic integrity, and helps to explain why the advertising work created under his guidance remains to this day the strongest body of advertising ever created for a TV network.

Golden’s world revolved around graphic design, illustration and advertising, but I find his experiences to be relevant to creative people working in any commercial field, and especially animation. For example, Cowden recounted how Golden was offered a promotion from creative director to an upper management position. Golden flatly turned down the offer, Cowden wrote:

Many years ago, when he was offered the title of Vice President in charge of Advertising and Sales Promotion, he said no thanks. His reasons were significant—and characteristic. He said the stripes would be bars…that they would force him to become a “company man”…to take the so-called “broad view” at the expense of principle.

Bill preferred to keep his independence and to preserve his inalienable right to shout—when the occasion demanded—that the emperor wasn’t wearing any clothes. In any case, he said he didn’t want to go to meetings, or be snowed under by administrative duties. I mention this because it reveals how Bill was willing to sacrifice anything—including his own advancement—if he felt it stood in the way of better design and advertising.

The story, incidentally, has an ironic but delightful ending. In scorning the conventional status symbols, Bill won far more. By turning down a vice presidency, he eventually gained a respect and status that outranked any vice president in the company.

Contrast Golden’s unwavering integrity to all of the animation artists in recent years who have moved into high-profile executive and management positions. In every case—with the notable exception of John Lasseter—these artists have unwittingly weakened their creative influence and become part of the problem by entrenching themselves within broken production systems.

Golden, who refused to become a part of upper management, also had his own ways of dealing with clueless business people. Again, from Cowden’s essay:

This integrity and pride in craft were also apparent in his willingness to lay his job on the line if anyone tried to invade his special area of responsibility. I remember a layout for a rate card he once submitted to his superior—the President of the Division. It came back by messenger with a note saying “I don’t like it very much. Let’s discuss.” Bill’s answer was simply to scotchtape a drawing pencil to the corner of a large layout pad and send it back with this message scribbled across the top sheet: “Let’s not. Why don’t you make a better one.” There was no reply. The rate card was produced as originally designed.

Here’s another example of how he dealt with the endless stream of unqualified individuals who tried to encroach on his domain:

Bill flatly refused to submit art for approval to anyone. On another occasion, he commissioned the artist Rene Bouché to do a drawing of a certain television star for a newspaper ad. When the star saw the sketch in the paper he exploded. He demanded that only authorized photographs be used in all future ads. I was one of many who urged Bill not to make an issue of the matter but to go along with the request. Instead, Bill immediately commissioned Bouché to do another drawing of the same performer and again refused to show it to the star. Eventually the new sketch appeared in another ad and became the famous trademark—on the air and off—of America’s all-time favorite comedian: Jack Benny.

Bill Golden demanded the best, and didn’t accept excuses from artists:

Nothing upset [Golden] more than someone who alibied his samples on the ground that his particular client would not let him do good work. Bill maintained—and proved it at CBS—that there are no good or bad clients, there are only good or bad advertising men.

Unlike so many blockheads in positions of power within the contemporary animation industry, Golden could identify skill and talent with his trained eye. This is evidenced by the group of people who worked for him, which is a who’s who of mid-century illustration and design giants: David Stone Martin, Feliks Topolski, Leo Lionni, Joe Kaufman, George Lois, Ludwig Bemelmans, Ben Shahn, Miguel Covarrubias, and Jan Balet, to name but a few. Cowden’s memories of Golden are a reminder that great commercial work, whether it’s a piece of print design or an animated film, doesn’t happen by accident. It happens because of this:

[Golden] accepted the fact that part of the responsibility of being an advertising man and a designer was to have the courage of one’s convictions…a bulldog tenacity…a willingness to do daily battle for the things one believed in…and the recognition that constant vigilance is the price of freedom.

by jerry
October 8, 2009 1:15 am


I was going to write a post about this, but my friend Pete Hammond at the L.A. Times beat me to it.

This has been a pretty good year for animated features and by my count we have fifteen films that are technically qualified for an Academy Award nomination. In order to qualify for five nominees (as opposed the usual 3) the producers of all fifteen of these films must enter their features for nomination. Then a 16th (or better yet, a 17th and 18th) film must qualify - the rules state that five animated features can be nominated if 16 films qualify.

Here are the fifteen that already played (or will play) theatrically this year for at least one week in Los Angeles, in order of release:

1. CORALINE - Focus Features.
2. MONSTERS VS. ALIENS - Dreamworks
3. BATTLE FOR TERRA - Lionsgate.
4. UP - Pixar.
5. ICE AGE: DAWN OF THE DINOSAURS - 20th Century Fox.
6. PONYO - Walt Disney Pictures.
7. 9 - Focus Features.
8. CLOUDY WITH A CHANCE OF MEATBALLS - Columbia.
9. EVANGELION: 1.0 - YOU ARE (NOT) ALONE - Funimation.
10. MARY AND MAX - Sundance Selects/IFC.
11. ASTRO BOY - Summit Entertainment.
12. A CHRISTMAS CAROL - Disney.
13. THE FANTASTIC MR. FOX - 20th Century Fox.
14. PLANET 51 - Tri-Star.
15. THE PRINCESS AND THE FROG - Disney.

What, if any, other features are likely to open before now and the end of December? Perhaps The Secret of Kells, which had only one festival showing in LA. but no U.S. distributor that I know of. Perhaps the stop-mo A Town Called Panic, which recently played in NYC, will be given a run in LA? Maybe Disney, who are playing the direct-to-video feature Tinker Bell and the Lost Treasure for one week at El Capitan in Hollywood, CA, next week, will submit it for Academy consideration?

With ten (most likely all live action) films being nominated in the Best Feature category, it only seems fair that the animated feature race is upped to five contenders. Personally, I think there are more than enough good films this year worthy of a shot at the prize.

by amid
October 6, 2009 12:45 pm


Beatles Rock Band

Carlos Ramos, the creator of Nickelodeon’s The X’s, ponders on his blog, Why can’t we have more hand-drawn animated features like Pete Candeland’s trailer for the videogame The Beatles Rock Band:

It’s such simple animation but with so many great tricks your eye can’t see the strings. Things like blurred focus, CG instruments and props, fast camera moves, quick cutting and gorgeous held drawings make this some of the best animation I’ve ever seen. The shame is that there isn’t a feature in our near future in this style. I swear it could save 2D but I’m sure that money is currently being spent on the next CG feature based on a children’s book with shrill celebrity voices.

I’m in complete agreement with Carlos. The trailer, which we wrote up earlier, is one of the most daring and dynamic pieces of commercial animation I’ve seen all year long. What prevents Hollywood from producing modestly budgeted animated features that have a clear directorial vision like this piece?

by amid
October 6, 2009 9:51 am


Kurt Vonnegut’s eight rules for writing short stories. With a few modifications, they also serve as a nice set of rules for makers of animated shorts. In particular, a lot of people would benefit from following his first one:

1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

(via Kottke)