<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Indie Game Do&#8217;s and Don&#8217;ts</title>
	<atom:link href="http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html</link>
	<description></description>
	<lastBuildDate>Tue, 14 Feb 2012 21:56:27 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ethan</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-426586</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Thu, 07 Jan 2010 22:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-426586</guid>
		<description>There was a great talk lately at the Montreal International Game Summit about the return of 2D in indie games productions. It makes a lot of sense about the importance of style when on an indie budget. ArsTechnica has a nice article about it:

http://arstechnica.com/gaming/news/2009/12/the-art-of-2d-a-look-at-the-art-of-indie-hit-critter-crunch.ars</description>
		<content:encoded><![CDATA[<p>There was a great talk lately at the Montreal International Game Summit about the return of 2D in indie games productions. It makes a lot of sense about the importance of style when on an indie budget. ArsTechnica has a nice article about it:</p>
<p><a href="http://arstechnica.com/gaming/news/2009/12/the-art-of-2d-a-look-at-the-art-of-indie-hit-critter-crunch.ars" rel="nofollow">http://arstechnica.com/gaming/news/2009/12/the-art-of-2d-a-look-at-the-art-of-indie-hit-critter-crunch.ars</a>
<div id="rateboxComment_426586" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '426586');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Kohr</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-426007</link>
		<dc:creator>Robert Kohr</dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-426007</guid>
		<description>Really great post, I feel sad that I hadn&#039;t seen it before.  Even though these are guidelines for indy games, it should also apply to your usual art ethic.  Working on an indy short and indy game right now this is totally relevant in both.</description>
		<content:encoded><![CDATA[<p>Really great post, I feel sad that I hadn&#8217;t seen it before.  Even though these are guidelines for indy games, it should also apply to your usual art ethic.  Working on an indy short and indy game right now this is totally relevant in both.
<div id="rateboxComment_426007" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '426007');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Donald C.</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-425554</link>
		<dc:creator>Donald C.</dc:creator>
		<pubDate>Tue, 05 Jan 2010 18:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-425554</guid>
		<description>Didn&#039;t expect to see this here.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t expect to see this here.
<div id="rateboxComment_425554" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '425554');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zachary Knoles</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-425474</link>
		<dc:creator>Zachary Knoles</dc:creator>
		<pubDate>Tue, 05 Jan 2010 16:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-425474</guid>
		<description>I think both of these are spot-on.  They&#039;re both essentially saying that because you have a lower budget, you can afford to take more risks because there isn&#039;t $150 million on the line if YOU fail (unlike if you were doing a big budget film at a studio).  They aren&#039;t saying &quot;do this or you&#039;ll fail, forever,&quot; in fact, they&#039;re saying that the ability to fail without huge consequences means you have the freedom to do what big studios can&#039;t, and so you should take advantage of that.

Along those same lines, I&#039;ve always believed that indies shouldn&#039;t try to do the same thing as big studios, either, because (for better or worse) they do tend to actually use their expensive production values.  Not always for better, but if you&#039;re an indie and you try to do Shrek on a budget, all you&#039;ll end up with is a low-rent version of Shrek, and which one do you think the target audience of Shrek is going to go for?

Also, what Christina said.  The rest of the list is pretty great too.</description>
		<content:encoded><![CDATA[<p>I think both of these are spot-on.  They&#8217;re both essentially saying that because you have a lower budget, you can afford to take more risks because there isn&#8217;t $150 million on the line if YOU fail (unlike if you were doing a big budget film at a studio).  They aren&#8217;t saying &#8220;do this or you&#8217;ll fail, forever,&#8221; in fact, they&#8217;re saying that the ability to fail without huge consequences means you have the freedom to do what big studios can&#8217;t, and so you should take advantage of that.</p>
<p>Along those same lines, I&#8217;ve always believed that indies shouldn&#8217;t try to do the same thing as big studios, either, because (for better or worse) they do tend to actually use their expensive production values.  Not always for better, but if you&#8217;re an indie and you try to do Shrek on a budget, all you&#8217;ll end up with is a low-rent version of Shrek, and which one do you think the target audience of Shrek is going to go for?</p>
<p>Also, what Christina said.  The rest of the list is pretty great too.
<div id="rateboxComment_425474" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '425474');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: P Alvarado</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-425470</link>
		<dc:creator>P Alvarado</dc:creator>
		<pubDate>Tue, 05 Jan 2010 16:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-425470</guid>
		<description>Fantastic!! Thanks for posting.</description>
		<content:encoded><![CDATA[<p>Fantastic!! Thanks for posting.
<div id="rateboxComment_425470" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '425470');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-425460</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 05 Jan 2010 16:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-425460</guid>
		<description>Wow, Peter, that was one hyperbolic buzzkill. Thank you for that...

And thanks for posting such inspiring words, Amid.</description>
		<content:encoded><![CDATA[<p>Wow, Peter, that was one hyperbolic buzzkill. Thank you for that&#8230;</p>
<p>And thanks for posting such inspiring words, Amid.
<div id="rateboxComment_425460" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '425460');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: somcol</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-425450</link>
		<dc:creator>somcol</dc:creator>
		<pubDate>Tue, 05 Jan 2010 15:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-425450</guid>
		<description>Hey you, yea you peter. Stop being such a negative peter. PETER?
  Great advice AMID.</description>
		<content:encoded><![CDATA[<p>Hey you, yea you peter. Stop being such a negative peter. PETER?<br />
  Great advice AMID.
<div id="rateboxComment_425450" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '425450');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christina S.</title>
		<link>http://www.cartoonbrew.com/ideas-commentary/indie-game-dos-and-donts.html/comment-page-1#comment-425417</link>
		<dc:creator>Christina S.</dc:creator>
		<pubDate>Tue, 05 Jan 2010 15:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cartoonbrew.com/?p=19502#comment-425417</guid>
		<description>@Peter: Not really... I mean, here&#039;s one of the rules: 

&quot;&lt;b&gt;5. Don’t bite off more then you can chew.&lt;/b&gt;
If you&#039;re just starting out, think small, then think smaller. If you start on something big you won&#039;t finish it and if you do you&#039;ll be burnt out and probably won&#039;t make another. A filmmaker never starts his career with a blockbuster movie. One of the easiest mistakes to make starting out is letting ambition drive you down a path you&#039;re not ready to travel. Slow down, take your time and start simple. Prototyping is crucial for all designers.&quot;

That doesn&#039;t sound like &quot;Be awesome!!!1&quot;-type advice to me. That sounds practical.</description>
		<content:encoded><![CDATA[<p>@Peter: Not really&#8230; I mean, here&#8217;s one of the rules: </p>
<p>&#8220;<b>5. Don’t bite off more then you can chew.</b><br />
If you&#8217;re just starting out, think small, then think smaller. If you start on something big you won&#8217;t finish it and if you do you&#8217;ll be burnt out and probably won&#8217;t make another. A filmmaker never starts his career with a blockbuster movie. One of the easiest mistakes to make starting out is letting ambition drive you down a path you&#8217;re not ready to travel. Slow down, take your time and start simple. Prototyping is crucial for all designers.&#8221;</p>
<p>That doesn&#8217;t sound like &#8220;Be awesome!!!1&#8243;-type advice to me. That sounds practical.
<div id="rateboxComment_425417" class="rateBox"><a style="cursor: pointer;" onclick="loadContent(this, 'like', '425417');"><img src="http://www.cartoonbrew.com/images/thumbs.png" border="0" style="float:left;display:inline;margin:3px 5px 0px 0px;" /></a>
<div class="likeLink">Like </div>
</div>
]]></content:encoded>
	</item>
</channel>
</rss>

