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TAG FOR “Ideas/Commentary”December 28, 2009 1:20 pm
A checklist of happenings in the New York animation scene during the 2000s, courtesy of ASIFA-East prez David Levy. It’s a commendable idea and would be fun to see it grow with additional contributions from NYers. December 18, 2009 12:57 pm
Nate Berg writes in The Architect’s Newspaper about the expanding use of animation in architectural practice, both in presentations for proposed projects and for marketing completed buildings. Whereas in the past, architectural animation consisted of literal “flythroughs,” architects are increasingly taking a more cinematic and impressionistic approach to illustrate ideas. For example:
(Disclosure: Nate interviewed me for the piece.) December 18, 2009 11:54 am
While killing time at the airport magazine stand, I found this oblivious error in an article about The Simpsons vs. Disney:
Cluelessness courtesy of the (ironically titled) British magazine Intelligent Life and writer Bee Wilson. November 25, 2009 2:19 pm
This business case study of Ferran Adrià’s restaurant elBulli restaurant has nothing to do on the surface with cartoons, yet the conclusions of the study can be applied equally well to the animation industry. In particular, this comment by Michael Norton of the Harvard Business School stands out:
One of the key points in Norton’s study is making a distinction between understanding and listening to customers; the former is what Adrià does. Apply this to the idea of focus grouping in animation, and you might see where I’m headed. Norton is saying that if Adrià focus-grouped his food to satisfy the preconceived notions of his customers, his restaurant would be no different from all the others. The reason his restaurant is sold out year-round is because he surprises the tastes and sensibilities of his customers with an unpredictable personal vision. In an increasingly homogenized culture, audiences (whether in a restaurant or in front of TV) crave experiences that are different and new. The entire purpose of focus groups in animation, however, is to ensure that audiences are given more of the same previously-successful ideas. But, look at many of the most successful animated series of recent years—The Simpsons, Ren and Stimpy, Beavis & Butt-head, South Park, Family Guy—and what they have in common is that they broke the mold of everything that preceded them. Focus groups (which I should point out are different from test screenings that can actually aid filmmakers) are a hindrance to the development of successful animation; an unspoken reason for their existence is largely to relieve execs of accountability for their decisions: “Well, I don’t know why the show failed,” they can say. “The focus groups loved it.” November 24, 2009 2:56 pm
From the November 2 issue of The New Yorker:
Rothman’s comment couldn’t be more common sense, yet I’ve never heard an exec say this about an animated feature. The mega-budget Pixar/DreamWorks features are not a sustainable business model for other studios. When smaller studios without an established creative infrastructure attempt to emulate the model, like Planet 51 ($60 million budget) and Astro Boy ($65 million), they typically end up with a half-assed product that falls flat on its face at the box office. Audiences are increasingly demanding variety in their animated features, and the studios that figure out how to offer original and unconventional animated films that are modestly budgeted will find themselves amply rewarded. One of the major keys to keeping costs down and maintaining originality will be to implement a top-down creative strategy by hiring directors with a strong personal vision, like Anderson, instead of the usual approach that consists of building bloated creative teams. Mark my words, the $15-40 million animated feature will be the big thing of the next decade. November 18, 2009 1:26 pm
We’ve already linked to this, but this interview with Ralph Bakshi has some really shrewd insights peppered throughout. One of his comments that stood out most is his opinion of Pixar:
Bakshi has a point. Has all that money really made animation any better? How much better would CG animated features be if budgets were voluntarily cut by the studios and directors were forced again to make creative decisions instead of spending all their time gilding lilies. Too many computer animated films today have the gaudy feel of things created by dictators who spend tons and tons of money and still end up with aesthetic and conceptual eyesores. Hollywood is never going to return to Bakshi’s days of shoestring animated features made quickly and with passion, but reining in the ever-ballooning budgets of computer animation might result in less inflated, self-important films that actually leave a lasting impact. November 10, 2009 3:00 am
Veteran animation director Gene Deitch and his wife Zdenka were invited to the Xiamen International Animation Festival (Oct. 30th-Nov. 3rd) in China — Gene as the main foreign guest and keynote speaker, and Zdenka as a jury member. However, Communist government authorities took one look at their passports, and made the irrational assumption that because they were both in their eighties, they were unfit to travel, and decided not to issue them visas. The festival organizers wrote that they were bereft and begged Gene to at least film his keynote speech for projection at the opening ceremonies. So a crew came to Deitch’s private studio, and he “performed” a five-minute version of his talk. And Gene has graciously allowed Cartoon Brew to share it with the world. Says Deitch: “The core of my speech is a pitch for the survival and eventual return to primary favor of “drawn animation.” (Don’t provoke me by mentioning the term “2D” in my presence!) Below is the 7-minute video Gene prepared for the festival, AND below that is the full text of the actual speech he would have given. Gene Deitch: Quo Vadis Animation? Animation has come a long way since I was a boy. I was raised in Hollywood and fell in love with movie cartoons at a very early age. In those days - the early 1930s - going to the movies was a giant experience. For one admission ticket -25 to 35 cents for an adult - just ten cents for me - we could see two complete feature films, which in those days were not more than an hour-and-a-half long, a newsreel, a travelogue, an adventure serial, perhaps a comedy “Short Subject,” and a cartoon - sometimes two cartoons. For me, the cartoon was the best part, but for the movie theater owners it was just another time filler that limited the number of shows he could schedule per day. To earn their place on the program the cartoons had to be wildly funny, and they quickly became formula productions. In Europe they were called “grotesques,” and there was no attempt to imitate reality. The arrival of television changed all that. With nightly news for the growing mass TV audience, there was no further need for newsreels. Then came all sorts of soap operas, dramas, documentaries, comedy shows, travel features, sports, and of course cartoons galore. Why go to the movies when you had all that at home? And why should theater owners pay for short subjects when all the people wanted to see was the feature? So soon enough, all we got for the higher price we paid for a movie ticket was one feature film, some advertising and lots of previews of more movies. It was the visionary Walt Disney, who all the way back to the 1930s saw that cartoon shorts were doomed. He had the impossible dream of making the cartoon become the main feature attraction. To do that he believed that he had to somehow make drawn animation look more realistic. As a 13-year-old kid, I attended the premiere run of Snow White & The Seven Dwarfs at the Hollywood Pantages Theater, I witnessed the first example of a historic change-of-course for film animation. Disney felt that cartoon simplicity could not sustain a feature-length movie. So Snow White contained the dramatic lighting effects, the shadowing, the rounded shading of characters, and the amazing MultiPlane camera depth effects - the first steps toward making animated movies become more and more realistic. Once began, this became the dominating goal of animation: to become as close to a live action movie as possible. By today, with the development of computers and amazing digital procedures, computer generated animation, motion capture, and stereoscopic 3D. We’re almost there; the perfect imitation of reality with animation. Is this a success? Or is it the end of a blind alley? What next? As it happened, I began my career in animation at a studio that pioneered the opposite course. “Why should animation, potentially the greatest of all existing art forms, incorporating and blending all of them, limit itself by trying to imitate what a camera does? It was UPA, United Productions of America. A glorious name for a tiny studio founded on a simple but revolutionary idea: that the whole world of graphic art was open to animation - animation bringing magic and storytelling in every visual style, with no attempt to imitate what the camera will always do better. I am here to raise a cheer for what I prefer to call Drawn Animation. We who have been raised on the tradition of animated drawings, attempting create what Frank Thomas and Ollie Johnston called, “The Illusion of Life,” have been more and more pushed aside and given the demeaning title of “2D” animators. I am quick to remind you that anything projected onto a flat movie screen is essentially 2D. It’s a meaningless term. I repeat that the entire world of graphic art, every drawn or painted style can be animated in any fanciful way, which in turn would lead to the widest range of storytelling and endless visual variety. Whereas so-called 3D animation, with its amazing refinement, technical dazzle, and natural-looking realism, is becoming more and more alike. Drawing and painting goes back to the beginnings of humanity, and is still a limitless means of expression. It certainly should not be pushed aside in the world of cinema animation! Of course, I know that there is another branch of animation; Special Effects for essentially live-action movies. That kind of animation - recreation of dinosaurs or entire cities being blown up, and stunt performers saved from injury with the substitution of animated dummies….is hyper reality that I greatly admire and respect. It MUST be extremely realistic and visually convincing! Amazing special effects animation is now so seamlessly blended into live action movies, that we accept it as real. Such movies do not claim or pretend to be animation features. As a 48 year member of the Hollywood Academy of Motion Picture Arts & Sciences, I am one of the people who vote each year for the awards known as Oscars. In my own category of Animation, it becomes harder and harder to distinguish whether a film is in fact basically an animation or live-action movie. Today, every film contains at least some elements of both. Historically and technically, cinema animation involves the creating and manipulating still images that when projected onto the screen in very rapid sequence - faster than the human retention of vision - gives the illusion of motion. So human acting in front of a camera is by that definition not animation. Yet the technology of digital motion capture can be used to convert human acting - pantomime - into designed creatures, which does look very much like animation. So to many people - most people in a cinema audience, if it looks like animation it must be animation! I’ve given up trying to argue the point, but still have difficulty in voting for a movie in the Animation category which I know to be actually a digitalized manipulation of human acting. and not the illusion of motion created in series of still images. So what? It must soon come down to eliminating a separate Animation category, and allow us to vote for any movie on the basis of the story it tells and how skillfully and artfully it tells it, regardless of the mix of technologies used in its production. It is in fact getting harder and harder to find a clear definition of what is an animated film, and what is a live action. film! What was The Lord of The Rings, which so deftly combined animation into an essentially live action film? What are the Harry Potter films, including so many animation effects? And now we have the technology called “Motion Capture.” Which does claim to be form of animation. How do we classify Motion Capture -”Mo-Cap?” Many movies today combine all of these elements. How do we classify them? Today, nearly every film is a combination of live-action, special effects and some form of animation. When we see drawings, we’re pretty sure we are seeing animation! There must be room for the art of drawing and painting to hold onto it’s role in storytelling and the stimulation of imagination. Graphic art and design has a great influence on all of our lives, and we really cannot live a full life without it! In my on-line book, How To Succeed in Animation I make the claim that animation is potentially the greatest of all art forms, as it combines nearly all of the others. Drawing, painting, music, story telling, literature, acting, theater, singing, dancing.. you name it; all can be incorporated into this miraculous art form do cinema animation! The word animation itself means, “The breath of life.” Why should this potentially powerful medium be limited to literal realism, when the endless possibilities of magic realism are open to it? I feel this is an important topic for discussion, and I would like to hear your thoughts about it. I welcome your questions and ideas. November 5, 2009 4:17 pm
An article in National Geographic discusses the results of an “uncanny valley” test on monkeys. Researchers showed monkeys three versions of a monkey on a monitor—one video of a real monkey; one stylized CG model; and one realistic “uncanny valley” animated face. Guess what happened? The research suggests that “given the choice, monkeys prefer to look anywhere other than at a realistic fake monkey.”
The article goes on to say:
(Thanks, Arthur Metcalf)
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