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TAG FOR “Ideas/Commentary”April 26, 2009 12:05 am
It’s been acknowledged by the creators of The Simpsons that the blood-thirsty antics of Itchy and Scratchy were inspired less by Tom & Jerry and more by the violent situations of Herman and Katnip. By the 1950s, the writers at Paramount’s Famous Studios were suffering from cartoon fatigue — endlessly rewriting and redrawing the same tired stories for Popeye, Casper, Baby Huey et al. for years on end. The Herman and Katnip pictures were pure cat-chasing-mice opuses, which were by now running on auto-pilot, and got progressively more and more violent as the years went by. The cartoons have what I call “Shemp syndrome” - it’s the same problem the Three Stooges shorts of the 50s had - they forgot what was funny about slapstick in the first place. The filmmakers just knew that “hurt gags” worked, so they upped the “hurt”, figuring it’ll be funnier. The results were less funny and more painful, and often in horrible taste. Embedded below is the last 90 seconds from Mouseum (1956) which features my all-time favorite bad-taste ending. I love it. It makes me laugh because of how wrong it is. By this time, the animators had really lost all perspective. Here’s the set-up: Katnip is chasing Herman and his cousins through a natural history museum. What follows next is pure genius: The cat chases the mouse into a stuffed elephant’s head. Katnip sticks a rifle into the elephant’s trunk and Herman, using super-human strength, bends the rifle to aim it back towards Katnip. His gunshot blast blows the elephant’s glass eyes into Katnip’s head! The eyes fall from his head and the cat thinks the eyeballs are his! He shoves them into his eye sockets making himself blind… he goes running into the street blindly, as Herman and the mice laugh at his handicap. Iris out. Quentin Tarantino would be proud. April 13, 2009 12:05 pm
Over the past year, I’ve been sent links to a number of online start-ups that allow consumers to create their own animated films using free web software. Every one of them has left me unimpressed. Every one of them, that is, until Xtranormal.com. Xtranormal advertises that “If you can type, you can make movies.” It’s not just the ease of creating cartoons that makes Xtranormal so appealing, it’s also that the final results don’t look half-bad, and at least as professional as many “Adult Swim” series. Xtranormal’s software has a robust (as far as these type of things go) selection of built-in camera angles, expressions and animated movements, and the end result is a film like this: The cartoon above was made by Fran Krause, who we interviewed on Cartoon Brew last week. There’s probably a good post here about the democratization of content creation, but I’m going to follow another idea that occurred to me while watching various Xtranormal shorts, and that is the ramifications this has for professional animation production, particularly as it relates to the TV industry. Fran Krause titled his first blog post about Xtranormal “New Website Makes Animators Obsolete.” In my opinion, that’s not necessarily a bad thing. I’ve long felt that the amount of effort invested into TV animation is disproportionate to the quality of work that appears on the finished screen. Too many production dollars are wasted on menial artistic tasks that could more efficiently be handled by a computer. The only reason that studios continue to employ so many artists is that they’re too shortsighted and cheap to invest in R&D and devise new automated production systems that are appropriate to the dialogue-driven nature of contemporary animated shows. Too much manpower and production money is wasted on redoing tasks that don’t need to be redone. Take this recent interview with Fairly Oddparents background designer Jim Worthy in which he discusses how much wasted effort goes into the production of the show he works on: “After 7 seasons, I’m amazed how many times I still need to design Timmy’s bedroom. Thanks to all the board artists for keeping me employed.” In other words, he doesn’t need to be redoing Timmy’s bedroom every episode; he only does it because an intelligent production system is not in place that could call up a template of the bedroom. Dialogue-driven shows that are visually formulaic (i.e. Fairly Oddparents, The Simpsons, Family Guy, most pre-school and “Adult Swim” series) could easily be replaced with automated production systems. Crazy talk? Consider South Park, a half-hour show that uses automated systems to deliver finished episodes in as little as two weeks and doesn’t suffer with audiences one bit. The New York animation industry, in particular, is a hotbed for this type of automated animation production, especially with preschool-oriented shows like Little Einsteins and Wonder Pets. These shows rely on stock libraries of movements, expressions and takes, and entire episodes are animated in a month or less. The digital animators (a more accurate term would be “digital technicians”) set up the scenes and determine the sequence of these actions, but they don’t create original actions; there are also a couple traditional animators on board who create the original movements needed for each episode. The only manual part of the process is adding lip sync to the characters. In other words, Xtranormal is not leading the revolution; they’re only offering a consumer version of production systems that are already becoming dominant in animation. (Xtranormal, for its part, is currently working on creating a desktop version of its software that includes voice-capture and character customization.) I don’t begrudge anybody putting together these copy-and-paste animated productions. While it’s certainly not my cup of tea, there is a legitimate need for this type of material as the number of channels proliferate in this new era of digital cable. My only question is why aren’t more shows throughout the industry saving money by switching to automated production systems? Many traditional artists are beginning to see the future, even those who have worked in TV animation. For example, former TV series director Pat Smith (Daria, MTV Downtown wrote about Xtranormal on his blog recently: “If you’re wondering where the future is…pre-programmed actions using text. all this needs is professional voice acting, custom character design option, then tweeking by director, and you have a dialogue driven script and one hell of an entertaining film!!!” There could not be a bigger supporter of artists than myself, but common sense tells me that the majority TV shows could cut their crews and budgets in half or more with minimal consequences on the visual creativity of the production. There are only a handful of shows that truly depend on their artists for the final results (Spongebob Squarepants and Superjail among them). So let’s get the technicians to create the rote and run-of-the-mill, and let’s let animators rededicate themselves to creating unique imagery that could only come out of the hands and minds of artists. With companies like Xtranormal, anybody can create South Park- and Family Guy-quality animation from their home now. Now is the time for animators to step up to the plate and create the kinds of inspiring artwork again that can’t be emulated by a ten-year-old sitting in his bedroom. April 8, 2009 12:00 pm
I love 3D movies. Thanks to a pair of 3-D film festivals held in L.A. several years ago, I’ve been lucky enough to see perhaps 95% of all 3-D films ever made. On top of that, I think the use of 3-D in recent motion pictures (Coraline for example) is perhaps the best application of the format in film history. Digital technology has -at last- perfected the technique. I’m not crazy about having to wear the extra set of glasses… nevertheless, it’s a wonderful way to experience a movie. But it ain’t gonna last. The current preponderance of 3-D films that Hollywood is perpetuating is simply a business trend. The medium is not being revolutionized. It is not the second coming of The Jazz Singer. A front page article in Monday’s L.A. Times (“Taking Filmmaking To Another Dimension” 04/06/09) repeated all the hype, reported all the grosses and played up all the coming attractions that have been reported everywhere - from Variety to The Wall Street Journal - in recent weeks. It’s almost overkill. Yeah, yeah, we know… Katzenberg, Lasseter, Cameron, Zemeckis, everyone in Hollywood is on board. And they’ve declared Monsters Vs. Aliens as the watershed picture. Its opening grosses, in 3D venues, justify a sea change in production, distribution and exhibition. But it’s all B.S. First off, all this nonsense about how all the “old” 3D movies used red/blue anaglyph is a lie. Yes, prior to 1952 there were a few releases (like Pete Smith’s MGM “Metroscopiks” shorts) that used the technique (and don’t miss Albert Brooks’ hilarious faux anaglyph trailer for Real Life (1979) which perpetuates the myth), but all features made since the 50s use essentially the same polaroid system used today. The big difference, thanks to digital projection, is today’s 3D movies are easier to show and have perfect registration between the two images projected. Next, the current hype about the studios’ expectations of 3-D is a 55-year old rerun. As Leonard Maltin said in this Wall Street Journal article, it’s “an absolute replica of the pronouncements and interviews that came out in 1953.” This time, however, the pronouncements are bigger and louder. Director Patrick Lussier (of the recent 3-D slasher flick, My Bloody Valentine) is quoted in the L.A. Times piece saying, “You could do My Dinner With Andre in 3-D and it would be incredibly compelling.” Maybe so, but it would be because of the script and acting, not the “immersive 3D experience”. Lussier also claims that the 3-D format is “more than a fad.” Sorry… it’s a fad. A fad concocted and controlled by the major studios. The question is “why”? Here’s the answer: the studios are promoting 3-D films right now in an effort to convince the theaters to convert to digital projection. Once all theatres go digital, there will be no need for the studios to create expensive 35mm prints, they’ll be no more costs for reels and cans; the cost of transporting 100 pound film canisters coast to coast, the cost of storing prints in film depots and later, the cost of destroying worn prints will be eliminated. The savings to the studios will be enormous. The theaters have resisted the move to digital because it costs tens of thousands of dollars to replace the 35mm projectors and install the new equipment. Theaters contend there’s nothing wrong with 35mm film; that audiences can’t tell the difference, so why bother to convert. Thus the studios are gung-ho for 3-D in an effort to provide something that digital can do more effectively than traditional film equipment. There are other reasons as well: Digital distribution will cut down (or hopefully eliminate) film piracy; and 3-D films can attract people to theatres to experience a visual show they cannot (as of yet) get on cable TV, blu-ray discs or over the internet. BUT as soon as all theaters (or a majority of them) eliminate film and go completely digital, I predict the current 3-D fad will end. The recent 3-D propaganda, aimed at the general public and national movie chains, is really a push for digital conversion sooner rather than later. This is all well and good, but it has nothing to do with storytelling or good filmmaking. The 3-D gimmick didn’t last in the 1950s, nor the 80s. It wasn’t because the process was more primitive - it wasn’t. Animated films (or any films) today are going to be successful in 2D or 3D, hand drawn or CGI, due to one thing: story - not special effects or 3-D. Cinemas will all go digital eventually. 3-D itself is pretty cool. It just bothers me how it’s being sold to public. Wearing glasses to the movies is not the future. March 18, 2009 12:50 pm
The official selections have been announced for the 2009 Annecy International Animated Film Festival. Of particular interest is to see how many films in the shorts category have already been hits on-line. There’s Muto’s wall-painted animation Blu, PES’s Western Spaghetti, David O’Reilly’s Please Say Something, and Takena Nagao’s Chainsaw Maid, which is probably not even eligible since it’s from 2007. The music video category also includes the Rex the Dog music video “Bubblicious.” Can anybody point to a short film from, let’s say Annecy in 1985, that was seen by millions of people at the time of its release. This year’s competition program offers numerous shorts that fall into that category and it’s exciting as hell. Even a decade ago, animated shorts remained a fringe-culture oddity seen by a relative handful in festivals and touring-compilations. Thanks to the Internet though, independent animation has been lifted out of the cultural ghetto and is quick becoming as visible and mainstream as it was during the Golden Age of theatrical animation when shorts preceded feature films. What we are seeing are the beginnings of a new age of animated shorts, an age where short-form animation is an integral part of the cultural mainstream. As shorts increase their visibility, more and more people will see them and be inspired to create their own, which is great news for everybody, except for animation festivals like Annecy which must begin to rethink their roles or face the risk of irrelevancy. Festivals are no longer in a position to introduce these films to the audience because there’s a good chance the audience has already seen them. Therefore, festivals must find new ways to add value to their programming, whether through creating connections between the rich history of the art form and the contemporary shorts movement, or looking to the future and bringing understanding to where all of this is headed. Most importantly, they could begin to serve as a focal gathering point for artists and businesspeople who want to help one another make money from the animation that is being produced. March 17, 2009 10:30 am
Toronto live-action screenwriter Denis McGrath imagines what kind of notes today’s industry executives might give to Chuck Jones’ classic Warner Bros. cartoon One Froggy Evening. They are all too real. Samples from his blog: re: the frog. Have you done research on Frog’s lifespans? Does it track that this frog could survive from 1892 to 2056? Is his long lifespan tied into his ability to sing? Read the whole piece on McGrath’s Dead Things On Sticks blog. (Thanks, Warren Leonhardt) March 6, 2009 9:13 am
Earlier this decade, when the Academy of Motion Picture Arts and Sciences began handing out Oscars for best animated feature, I viewed it as a misguided decision. Increasingly, over the past eight years, I’ve come to see it not only as misguided, but as downright awful, an idea that is at best backwards and out of touch with contemporary times, and at worst, a reactionary measure designed to protect their live-action base of filmmakers from the threat of an emergent art form. Furthermore, the immature manner in which the Academy presents the animation award during their ceremony is completely at odds with what is actually happening within the art form. If I didn’t know better, I’d think their intentions were to pigeonhole animation into its own specialized niche instead of promoting the art form as a valid equivalent to the live-action process. The Academy’s animated feature award looks increasingly antiquated as more progressive film awards and festivals begin to recognize animation on its merits as film and not as some weird subset removed from the rest of film art. Yesterday, the 29th edition of Fantasporto, a major film festival in Portugal, awarded its top prize for Best Film and Best Screenplay to Bill Plympton’s feature Idiots and Angels. Plympton beat out of dozens of live-action films for both awards. The screenplay award is notable because Idiots and Angels is dialogue-less and Plympton relied purely on visual storytelling to make his film. Also, this week at the Fargo Film Festival, Don Hertzfeldt’s latest short I Am So Proud of You won not only Best Animation, but also Best Picture and Best Screenplay. The 22-minute short won the Best Picture award over dozens of live-action features, animated films and documentaries. Festival co-chairman Matt Olien told Fargo’s local paper Inforum that their selection of Hertzfeldt’s film falls in line with animation’s emergence “as a major player in movies” and that he felt WALL-E should have received a best picture nomination at the Oscars. Animation filmmakers are continuing to push creative boundaries as never before and they are being recognized for their progress throughout the film community. It’s unfortunate that at the exact moment animation began coming into its own and regularly equaling live-action in terms of writing and filmmaking quality, the Academy took action to make it more difficult for animation to compete in its major categories. As animation continues its evolution so should the Academy. It should embrace animation as a film art worthy of its major awards and abolish its separate but equal treatment of animated films. February 13, 2009 1:22 pm
Danny Hayes, a guy who worked on Coraline, complains in Bitch magazine that the Coraline production was too much of a boys-only club. Says Danny:
Danny has a valid point that animation production in general is too male-dominated, but I’d argue that the situation has been changing very rapidly during the past decade. Though the mainstream industry’s creative figureheads remain almost entirely male, the independent animation industry has become much more diverse, with many of the coolest commercials, music videos and independent films being made by women like Gaelle Denis, Suzie Templeton and Laurie Thinot. Two recent indie animation features were also directed by women—Tatia Rosenthal’s $9.99 and Nina Paley’s Sita Sings the Blues—and women are principals of some of the coolest studios around like Shy the Sun, Panda Panther and Tiny Inventions. In other words, the animation world is currently experiencing an unprecedented diversification of its gender make-up, and as a result, the art form is becoming much richer and more interesting to watch. February 9, 2009 9:51 am
Even though Motionographer posted this advertisement for the Bonnaroo Music & Arts Festival, I felt it was important to post it again on Cartoon Brew. Not because it’s visually impressive (it is), but because of the technique it “borrowed” for its production. The creators of the spot—director Elliot Jokelson and NY-based studio Ghost Robot—credit recent Pratt grad Javan Ivey for coming up with the Stratastencil technique upon which they’ve based their entire piece. When Javan posted his short “My Paper Mind” on his website last year, he also posted technical notes on how he achieved the look. (We mentioned Ivey’s work in last month’s piece about 3D papercraft animation.) The ethical question here is, If an artist comes up with an original technique and style and a studio decides to use it shortly after the artist puts his work online, should the original artist be offered a job, financial compensation, or creative credit on the project? Let me make one thing clear: techniques can’t be hidden away; they need to be pushed around, explored, discovered. Computer animation would not exist today if not for the early SIGGRAPH conferences where artists and technicians openly shared their discoveries. There’s a big difference here though in that Ghost Robot and Ivey were not working collaboratively and contributing to each other’s artistic development. Ghost Robot took another artist’s fleshed-out technique and got hired by a client to replicate that look. Examine Ivey’s original piece and the Bonnaroo spot and you’ll see that they not only borrowed the technique, they brazenly took actual animation ideas from Ivey’s piece. In my opinion, if you’re a studio that’s taking money on the basis of another individual’s brand-new technique, it’s shamelessly low not to make an effort to have the originator direct the piece. In the comments of the Motionographer post, Ivey notes that he was emailed by the director but he didn’t respond to their initial inquiry. Ghost Robot’s single email to Javan does not, in my mind, constitute a sincere effort to communicate with him, and since the director was emailing him, it was clear that they weren’t looking to have Ivey direct. They’d already sold the job based on Ivey’s technique and, more than likely, they wanted to make their own jobs easier by having the originator show them the way. In my opinion, this is what it boils down to: how creatively bankrupt does a commercial studio have to be to troll the Internet looking for the ideas of college students to rip off? Is there nobody at Ghost Robot who possesses an ounce of creativity so that they don’t have to pitch the ideas of college students to clients? Sadly this situation is considered business as usual in the icky world of advertising where studios regularly repurpose ideas, technique and styles. And just as I feel it’s important to point out the creative people in this business, I also feel it’s important to point out the Jokelsons and Ghost Robots who coast off the creativity of others. At the end of the day, Javan lost money and work because of this, but he’s gained credibility within the animation community by having the validity of his animation technique proven by an uncreative commercial studio supported by deep-pocketed clients. It should be pointed out that despite being taken advantage of, Ivey has been a class-act about the situation and tells Motionographer:
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