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TAG FOR “Ideas/Commentary”February 7, 2009 12:30 pm
Randy Nelson, head of the in-house Pixar University, gives a 10-minute talk that offers insight into character traits the studio looks for when it hires employees. One of the primary factors is to hire people who are interested rather than interesting. Also, collaboration does not simply mean cooperation, but it means amplification—people who bring separate depth to the problem and bring breadth that gives them interest in the entire solution. (via Kottke) February 3, 2009 12:30 am
Click image to enlarge. (from an idea by Jake Friedman) January 24, 2009 5:50 pm
The image above is of Charlee, a fan of the Avatar series, who protested the live-action film’s racially questionable casting choices at an Avatar casting call in Philadelphia today. He writes about his experience in this blog comment. Apparently part of Paramount’s marketing plan for Avatar is to alienate every Asian-American before the film is released. For example, listen to the film’s dimwitted casting director Deedee Rickets, who recently explained to a Pennsylvania newspaper how they wanted to cast ethnic extras: “We want you to dress in traditional cultural ethnic attire. If you’re Korean, wear a kimono. If you’re from Belgium, wear lederhosen.” Apparently, nobody informed her that the kimono is not the national dress of Korea, but of Japan. The Angry Asian Man blog is rightfully angry. He writes:
More links to disappointment: A blog that explains how to protest Paramount and documents the growing chorus of discontent. Avant Garde Retard reimagines Avatar director M. Night Shyamalan turned white. Passionate outrage from Maykazine A blog post by angered Chinese-American who laments “a great opportunity for aspiring young Asian actors that has been taken away.” Well, Fuck You Too, Hollywood: Not eloquent but an honest sentiment from a fan. And it’s not just Asians, even the Angry Black Woman is angry: “I’m holding out one hope — that this is some kind of messed-up viral marketing effort, maybe using reverse psychology to get people all riled up about the film so they’ll blog about it, etc. But if this is really the cast they’re planning to go with, I will definitely be boycotting this movie, and urging everyone I know to do the same.” January 23, 2009 1:30 pm
A lot of people online are talking about the forthcoming live-action adaptation of Nickelodeon’s animated TV series Avatar: The Last Airbender and nobody has a single nice thing to say. The source of controversy: the four lead actors cast in the live-action version are all white. Comic book artist Derek Kirk Kim wrote an impassioned blog entry about the casting choices and explains succinctly why this is such a poor decision on Paramount’s part:
To rub salt in the wound, this is what actor Jackson Rathbone told an interviewer about how he needs to prepare to play a role in Avatar: “I definitely need a tan.” Unbelievable. Recently Madeline Ashby penned an excellent thought-provoking piece for FPS Magazine about the growing trend of live-action anime adaptations and the systematic exclusion of Asians from these films (the upcoming live versions of Akira and Cowboy Bebop also handed lead roles to white actors). She also ponders why movie studios don’t actually support the studios making the original works instead of trying to cash in with watered-down adaptations:
Back to Avatar, an online letter-writing campaign has been launched encouraging people to write in about the film’s casting. Concerned fans are being asked to address their letters to Paramount’s head of production, Mark Bakshi, who, in an ironic twist, is the son of Ralph Bakshi, a filmmaker who always dealt frankly and openly with racial issues in his work. UPDATE: It has been pointed out to me that though everybody is addressing their complaint letters to Bakshi, he was laid off from Paramount quite a few months ago. (Thanks to Anson Jew who brought this story to my attention on Cartoon Brew’s Facebook page) January 15, 2009 12:45 pm
Last week’s post about Frank Zappa, Tex Avery and the place of executives generated a lot of feedback, including this email from Bruno Afonso in France:
For the sake of posterity, here are the comments from the castmembers. John Cleese said:
And from Eric Idle:
Personally, I find the contemporary balance of power between executives and artists very curious. Why do non-creative people exercise so much control over artists in the creation of animated projects? Does it make the finished product any better? Is there a precedent showing that quality work was previously created in this manner? The answer to that latter question is clear at least; if one looks back at the history of how classic works of animation (and other media) have been produced, in every instance it was different from the way animation is produced nowadays. How much of that is the fault of the artists themselves? If somebody accepts the input of a creatively inferior person and gives equal weight to that person’s opinions, doesn’t that eventually legitimize that person? In other words, could it be that industry artists have weakened their own standing throughout the years by consistently collaborating with creatively inferior people? January 13, 2009 4:39 pm
Film reporter Patrick Goldstein, in today’s LA Times, writes about movies that are long shots for the Oscar’s Best Picture nomination. One of them is Pixar’s Wall•E: A wonderful, critically beloved movie, “Wall-E” in any normal world would be a shoo-in nominee for best picture. Its problem? It’s an animated film, the one genre (along with comedy) that gets no respect from the academy — no animated film has won an Oscar for best picture, even though many classics, notably “The Lion King,” “Toy Story 2,” “Spirited Away” and “Ratatouille,” were just as good as the live-action winners in their year of eligibility. Actors, who make up the biggest branch of the academy, almost never vote for animated films, so it’s virtually impossible to put together enough support from other branches of the academy to register a win. As much as I’d like to see an animated film recognized alongside live action in the Best Picture category, I’m afraid Goldstein speaks the truth. This is the reality: no matter how much money animation makes, or how many hits Pixar and Dreamworks churn out, animation is still a 2nd class citizen in Hollywood. I don’t like it that way. It’s not how I think — but it’s the way it is. And nothing that happens seems to change that perception. Four of the top 10 movies of 2008 (in U.S. box office gross) were animated features - four - and the other six were blockbusters that had more than their fair share of CGI effects (Iron Man, Dark Knight, etc). And consider this scenario, which is entirely within the realm of possibility: Waltz with Bashir could be nominated (and win) in three categories (Animated Feature, Foreign Film and Documentary), Wall•E could be nominated (and win) as Best Picture, and leave, perhaps, Kung Fu Panda (my pick) winner as Best Animated Feature. Even if this could happen (and it’s not impossible) animation would still be considered by non-animation folk, as Goldstein says, “not important enough”. It’s been a hell-of-a-good year for animation but, according to some, we still rank 2nd place. January 8, 2009 2:05 am
Want to understand why entertaining cartoons are all but impossible to produce nowadays? You can have the answer in just two short minutes by watching the first part of this interview with Frank Zappa. Though Zappa is explaining the decline of the music business, everything he says is applicable to the animation world as well. His words were important enough that I made a transcript for my own reference. Here is what Frank says:
His ideas about how old-school execs were better for the music industry than younger “hip” execs directly mirror my own beliefs about why the animation industry’s output nowadays is so creatively spineless and lacking in point of view. Back in 2005, I wrote a piece called “Animation’s Greatest Executives” in which I sung the praises of the Golden Age animation execs like Leon Schlesinger, Eddie Selzer and Fred Quimby. These guys don’t receive much praise in history books, but it’s no accident that the most entertaining industry cartoons were produced under their watch. In that earlier post, I offered this quote from Tex Avery discussing his relationship with the exec Leon Schlesinger at Warners:
It should come as little surprise that Avery’s endorsement of Schlesinger so closely mirrors Zappa’s praise for the “cigar-chomping old” music execs. Leaving great artists alone to create great work is common sense. Execs in animation’s earlier days understood their roles. They were the money men and that’s all. It was their job to create an environment where cartoons could be created most efficiently, not to dictate the content of the animation. Today, execs want to noodle with every part of the process, even those aspects about which they are clueless like entertainment and humor. They have gone so far as to give themselves oxymoronic job titles like “creative exec” and “development exec” to justify their interference in the creative process. There are those rare exceptions when something good makes it to air, but look at the history of those projects and in every instance it is in spite of the current system, not because of it. The secret to creating memorable cartoon characters and successful series is not so much a secret as it is common sense. If any studio ever figures it out, they’ll be laughing all the way to the bank.
(Thanks, Seamus Walsh, for the Zappa link) January 7, 2009 1:51 am
Recently three-dimensional paper sculpture/cut-out/origami has exploded as a major trend across multiple disciplines including animation, illustration and design. In an animation context, the factor that distinguishes this trend from traditional stop-motion is that the artist builds their own models/sets out of paper and other household materials. Two new books have been published documenting the movement in primarily non-animation media: Three-D: Graphic Spaces (Amazon link or book review) and Tactile: High Touch Visuals (Amazon link or book review ). One of those books even has Steven Heller’s name on the cover, a sure sign of fad status in the design world (seemingly the only design trend Heller hasn’t ‘discovered’ yet is our little world of animation). In animation, one of the first major contemporary examples of paper sculpture was Virgil Widrich’s Fast Film from 2003. It remains a mighty impressive piece of work: Another widely seen example of three-dimensional paper animation was Jamie Caliri’s “Dragon” spot for United Airlines which aired during the 2006 Super Bowl: Caliri’s paper sculpture work is more mainstream than ever with his direction of the end titles for Madagascar: Escape 2 Africa. The art director of the Madagascar titles was Megan Brain, whose paper sculpture animation has also been seen in segments of Nick Jr.’s Yo Gabba Gabba! and Cartoon Network’s Class of 3000. Animation artists all over seem to be enjoying creating paper sculptures. Last month Jon Klassen and his brother created an iceberg sculpture loosely based on Jon’s illustration concepts for this Royal Bank of Canada commercial.
Animation industry veteran Joe Orrantia is currently in the process of building an awesome-looking three-dimensional spaceship for one of his projects. He’s using PVC pipes, foam core, cups, and cereal boxes, while documenting the making of it on his blog.
It would be an oversimplification to label the emergence of three-dimensional paper sculpture as a mere backlash to the mathematically precise aesthetic of CGI or the longing for a simpler more tactile art. At least in the animation world, a lot of artists are using digital technology to aid their three-dimensional animation projects. For example, The Seed, a sublime piece of work by Johnny Kelly, would have been much more difficult to create without the aid of computers. The ‘making of’ video below hints at how the production incorporated digital technology alongside paper and scissors: And then there’s the wildly inventive My Paper Mind by recent Pratt grad Javan Ivey: The film is entirely made of cut-paper imagery but Javan shows on the film’s “making of” page that he used computer animation tests to make sure it would look right. “Computers are dirty cheaters… don’t we love it,” he writes on his website. So true. Before anybody gets too excited about having discovered the next big thing, it would be wise to give this trend a bit of historical context by pointing out that Bill Justice, X. Atencio and T. Hee were doing paper sculpture animation at Disney in the early-1960s in films like A Symposium On Popular Songs (1962)…
and the opening titiles for The Misadventures of Merlin Jones (1964)… Then, of course, there’s Russian animator Yuri Norstein whose dimensional work with paper in a film like Tale of Tales (1979) seems to come from another planet entirely:
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