Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on “Jurassic Park,” “T2,” and “The Abyss,” talk about what’s different about the vfx industry today.
The directors of “Sausage Party” talk about the challenges of selling an R-rated animated feature in Hollywood, producing a film on a fraction of the budget of other studios, and knowing when you’ve gone too far in an R-rated cartoon.
Mark Osborne talks about why he said no to directing the project at first and why working in CG can drive a director crazy.
Making an independent animated short is hard. But what if you had the power of Pixar’s animation toolset and renderfarm behind you?
Chris Renaud talks about comic influences on “The Secret Life of Pets,” Illumination’s unconventional workflow, and the studio’s fluid production process that allows humor to be added in during every stage of production.
Nearly 60 musicians were enlisted to create the recent “Steampunks” musical episode of Nick’s “Harvey Beaks.”
In the new frontier of vr animation, basic film concepts like cutting and editing can become huge technical challenges.
Bastien Dubois talks to Cartoon Brew about the challenges of transitioning from an indie filmmaker to a TV series creator.
Rémi Chayé’s unique hand-drawn feature is earning plenty of accolades, but finding an audience isn’t easy.
“Our primary goal is to broaden and redefine the perception of animation in the US.”