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COMMENTARY: To Pitch Or Not To Pitch?
October 19, 2006 6:34 am
A few weeks ago, I commended New York animator Pat Smith for making this comment in an ANIMATION WORLD MAGAZINE interview:
David Levy, president of ASIFA-East, didn’t agree with Pat’s original statement or my subsequent praise of it, and he wrote an op-ed in the ASIFA-East newsletter explaining the benefits of pitching. His piece, which I recommend reading first, can be found here. The gist of the commentary is the following: “If someone’s ultimate goal is to helm his or her own series creation, then the way to do that is to write, create, and pitch as often as possible. That is how one develops those muscles.” I wholeheartedly agree with Levy’s first two suggestions of things a young artist must do regularly - writing and creating. However, his recommendation to pitch as often as possible is where we must respectfully part ways. Pitching, in my opinion, is one of the most creatively destructive and degrading activities that a developing artist can engage in, and continual pitching is a surefire way to guarantee that you never make great TV animation. In his article, Levy maintains that pitching frequently is a positive thing; he offers this justification: “So too, does a would-be TV series creator serve his or her purpose by working other’s TV productions, pitching as often as they can, and fostering their own reputations to ready themselves for the moment when their creations connect with an executive.” But in that sentence, Levy pinpoints exactly what is wrong with today’s TV animation industry: television creators who come up through the system learn how to connect exclusively with executives. Connecting with an executive, however, is hardly the same as connecting with an audience. Television animation suffers today largely because too many creators have a skewed sense of priorities and believe that satisfying execs (who most often don’t even understand the medium) is more important than satisfying audiences. People often wonder why cartoons were so much more entertaining during animation’s Golden Age. Perhaps because back then filmmakers were given the freedom to communicate directly with audiences without creative filters who altered their work before it reached its intended audience. The great Golden Age directors like Jones, Freleng, Clampett, Avery, Hanna, Barbera, Hubley, Tashlin, Cannon, McKimson, Burness, Harman and Ising were trusted by their superiors and allowed to create animated shorts as they saw fit. The resulting cartoons were not just successful in their own time but still entertain audiences half a century later. Today, it is impossible for artists working in TV animation to express themselves creatively in the direct fashion of those earlier directors because of processes like pitching, development and focus grouping, which have all been rendered useless thanks to years of misuse and abuse by executives. The pitching process itself, which was once a beneficial collaborative exercise used between artists to make ideas stronger, has been subverted into a mechanism that exists only to allow executives an entry point into the creative process. If ever there was an argument against the backwardness of contemporary TV animation development, one simply needs to turn on the television. Regardless of network, there is a sameness of product across the board, a striking lack of vision, a virtual absence of appealing and engaging characters, a consistently bland execution of concepts, and a general gutlessness in the majority of TV animation. Animation producers wisely don’t make their development process public, but in the rare instances that they allow audiences a window into how they develop ideas, like the Disney Channel’s recent series of Shorty McShorts’ Shorts, the results are comically and embarrassingly awful. It also makes painfully evident how detached the pitching and development process is from the reality of what audiences actually want from cartoons. A clue: it sure as hell isn’t this or this. While today’s TV animation development process doesn’t offer the same opportunities for creators to develop their artistic voices as in animation’s Golden Age, there are ways to circumvent the process. The best option is to develop your chops outside of the industry before attempting to pitch your own television series. Take, for example, the creator of one of the most successful cartoons of the past decade: SPONGEBOB SQUAREPANTS. Stephen Hillenburg was nearly thirty years old before he even started working in the industry. Prior to that, he had studied marine biology, taught kids, and studied experimental animation at CalArts - hardly the resume of your average TV series creator. True, Hillenburg spent a number of years working on other TV series. It would be naive to believe that one shouldn’t have industry experience before creating their own show. Rather my suggestion is that one should enter the industry only after they have matured creatively and developed an artistic voice independent of influence from TV executives. I don’t think I need to mention that the longest-running animated series of all-time - THE SIMPSONS - also has a creator who came into the industry after he knew what he wanted to say. In Matt Groening’s case though, he didn’t have anything to say visually and he has used his opportunity to express an almost exclusively verbal vision. All this leads back to my original thought in which I applauded Pat Smith’s comment that artists should spend more time creating independent shorts instead of TV pitches. Independent shorts teach potential TV show creators a priceless lesson: how to communicate directly with audiences instead of with executives. Just as importantly, independent shorts allow a filmmaker to prove that their vision works with audiences (take for example Trey Parker and Matt Stone’s short THE SPIRIT OF CHRISTMAS). And with a proven success (or successes), the filmmaker gains greater leverage in maintaining their vision throughout the TV production process. It’s a longer, but ultimately more creatively rewarding, road. The encouraging news is that more and more of today’s talented artists are coming to this same conclusion and finding that there are ways to work in the industry simultaneous with developing a personal approach through independent short-form projects. Some of the artists pursuing this path include Pat Smith, Chris Harding, Seamus Walsh & Mark Caballero, Gregg & Evan Spiridellis, Nick Cross, Guilherme Marcondes and Joel Trussell. There’s no reason or excuse for toiling helplessly within a system that is clearly broken, and it’s encouraging that artists are increasingly recognizing the futility of the TV animation development process. I strongly believe that the ranks of these artists will continue to grow over the coming years and ultimately that means better TV cartoons for everybody. Your thoughts? Email to amid (at) animationblast (dot) com. (Please indicate whether I can post your thoughts and whether you want your name included or prefer to remain anonymous.) Responses to “Pitch or Not To Pitch?” Character designer and show creator Bob Harper writes: In regards of whether to pitch or not to pitch, I feel that you and Pat have valid concerns and arguments as does Dave. I do not think that pitching constantly for the sake of pitching is worth while. One could get a reputation of creating dud after dud and seem pesky. However, if your goal is to create a TV series, at some point you do have to pitch, and practice does make perfect. Ottawa International Animation Festival artistic director Chris Robinson writes: This obsession animators have with getting a tv series drives me crazy. Why is it your goal to have a tv series? Who said animation has to have regular characters, actors, and narratives? Your mommy? I see how it influences and ruins so many short films we receive at the OIAF because these works have not one ounce of personality, they are projects made to try to appease the desires/wants/needs of what they think SOMEONE ELSE wants…they are not making art, they are seeking markets to fit into. And look…I’m not against tv..but the best tv shows were NOT made to fit in..they were works that were fresh, new (just look at Seinfeld, The Office, most HBO shows etc..). Animation director and show creator Mark Mayerson has a blog post HERE where he describes his experience in television series creation and why he won’t be doing it again. Toronto-based animator and director Blair Kitchen has a blog post about the importance of investing in one’s own ideas. He writes: “For some strange reason, so many artists are horrified at the thought of investing in their own ideas. They feel like they need someone with money to tell them that it is OK for them to carry on with their vision. They complain that no one will invest their money in their idea, when they aren’t even willing to invest in it themselves. I don’t get it.” Animation producer and ASIFA-Hollywood Animation Archive director Steve Worth shared these thoughts on Michael Sporn’s blog: Executives don’t make cartoons. Animators do. Part of the reason TV animation is so messed up is because animators have allowed networks and executives to take over job functions that properly belong with creators and directors. Pointing out the idiocy of executive interference isn’t dwelling on something that we’re not in a position to control, it’s pointing out a blatant error in the production system that is compromising the quality of animation. ASIFA-East president David Levy offers these additional thoughts: Great discussion everyone! I whole heartedly agree that no one should pitch for pitching sake. You’ve got to have real passion and believe in each idea to present it in a pitch meeting. Otherwise you’ve wasted everyone’s time, including your own. It comes down to how you define success. I’ve not sold a TV pilot idea to date, although I’ve pitched an average of twice a year since 1999. Yet, each attempt helped me zone in on the craft and skill of how to best organize and present my ideas. I’ve made great relationships with some development excecutives I clicked with and met some I would not care to pitch again. Pitching is not only shopping your idea for a network to buy, it’s also discovering which network/exec is the best fit for you. Storyboard artist Louie del Carmen responds to my commentary with some thoughts of his own on his BLOG. An excerpt: Here is an exact quote to me from a studio exec whom I pitched to (i’ll spare this person the embarrasment by leaving them nameless): “What I like about your show is what I hate about it” I’ve since tried and given up trying to even make any sense of that. Animator Keith Lango also posts on his BLOG about his poor pitching experiences with studios. His bottomline: “I’d rather make something that I enjoy than something that is merely a vehicle for some corporate media-employee to get a promotion. So I weigh in on the side of the ‘pitching to TV networks is a big waste of time and effort’ in this debate.” Vancouver Film School student Corey McDaniel has a unique take on the matter: I’m a student at Vancouver Film School’s classical animation program. I have been throwing around the idea to my instructors that I want to pitch show ideas to networks once I get done with school. The reactions have been all positive for the most part but it feels like at the same time I’m being warned by a blind, weary old traveler not to enter the dark wood for death awaits me with nasty big pointy teeth. Show creator Steve Schnier (FREAKY STORIES) gives this perspective: As I wrote in the comments on Mark Mayerson’s blog - my experiences pitching have been mostly very positive. I’ve created, pitched and sold a show and continue to pitch new shows. The series got on the air was very similar to my original concept - and the changes that were “imposed” on me, were I honestly feel, mostly improvements. British animation artist Jamie Badminton writes: In response to Chris Robinson particularly, I feel that if an artist has something meaningful to say, a TV series is potentially the ultimate way to communicate those ideas to an audience. If you can create a cast of characters that viewers start connecting with every week, in theory, it is soon possible to delve deeper and explore their humanesque complexities and begin to tell rich, meaningful tales. As a child especially, you start relating to your favourite familiar characters in the way you care and listen to your best friends; if, as a creator, you lead those characters through a meaningful life-altering experience (however small it may seem from an adult P.O.V.) it will undoubtedly resonate more strongly with the audience than a one-shot story ever could. Animation fan Ed Thompson writes: I am writing to offer my views on this subject, which comes from a different perspective than most of the replies that you have already posted. I am not involved in any aspect of the animation business myself, so I have no experience with having to pitch an idea and no personal stories (good or bad) to tell. I am just a cartoon fan. British animation artist Jim Bending writes: I’m in total agreement with you. David Cantollo, co-creator of Pocoyo, had a terrible struggle during the pitching stage. The executives wanted to get rid of Pato the duck for example. He describes it here and here. David wrote: “We really didn’t like these meetings. Not because we didn’t have a good relationship with them (although we weren’t the best of friends either) but it was basically because we had nothing in common … we were like night and day. We didn’t understand each other at all. The meetings were really dull, no smiling, they simply wanted a different series to us.” Animation veteran John Halfpenny writes: It seems to me, that laying the blame for all this on some bone-headed executives is missing the point. Animation history is littered with cycles of creative flight bottomed out by low budgets and tight schedules. My own animation “career” has been a checkerboard of swearing off television, only to be drawn back in when the time was right. Yes, it is true that original vision can only be gained by working on your own projects. Whenever I leave the business, I work on developing some new aspect of my artistic equipment. I’ve spent time pursuing illustration, live action and music. Inevitably though, I will always be drawn back into animation. It’s what I do. Just not when there’s a conservative government in power. |