flashversusappleb flashversusappleb

Apple Defends Its Decision to Ban Flash

Flash versus Apple

Steve Jobs is taking so much heat for his decision to ban Flash from iPads and iPhones, that he’s published a lengthy missive defending his company’s actions, along with spreading his fair share of misinformation. I’m no fan of Flash, but I’m even less a fan of what Apple is doing. And while I’m all for looking towards the future, my current iPhone doesn’t offer a “full web” experience and lacks functionality that could be easily remedied by Apple. I’m certainly not planning to plop down more money for a larger device that is similarly broken. Jason Scott may have put it most succinctly on his Twitter feed:

The fact Jobs can banish something from his platform on the basis the thing is not “open” means the platform is not open.

  • NightmareIsNear


    If anyone is up for a good read with 5 reasons. Just a warning that the language is a little strong

  • Michael

    Amid, what’s the easy remedy then? Just so we’re all clear. I’m sure Apple would love to know what the easy remedy is. If it’s “enable flash on the iPhone,” that’s not possible on any smartphone platform quite yet that I’m aware of. So what’s the “easy remedy?”

  • I agree with most of Jobs points on Flash, and as I note I am a Flash game designer and an iPhone game designer so I know a little about this.

    First off not part of the issue, Flash, the program to generate the compiled file, the swf has sucked really bad for a while. I have been using Animate Pro for a few months and its hard to go into work now and use Flash when I have a far superior animation software at home.

    As to the points, Flash UI is all over the place as far as standards. Rollovers aside, one of the tenants of preschool gaming is click stick and drop, you cannot achieve this on a touch UI, its impossible. When I design UI for a touch system (iphone Nintendo DS) the limitations are completely different. It would be like saying designing for web and print are the same (they are not).

    To another point, load time. Flash games/sites and other rich media are RICH media meaning >1MB. Every-time you go to a flash site you will have to wait for flash to load the site. Over a 3G connection this will take upwards of a minute for 1 MB. Also once you load the page you may get bombarded with an imbedded video ad that starts streaming before the whole of the content is loaded, thus delaying your content. This goes counter to the whole concept of why we have internet on phones which is information at our finger tips.

    Video, most sites support both flash video and h.264 video (HTML5) at the same time. Thats the only implementation that I can argue I would have Flash for. Netflix on the iPad has shown demand in this arena (Netflix never used Flash it uses Microsoft’s Silverlight, a flash competitor) Also if you didn’t notice the olympics site that NBC had was non-flash as well, they also used Silverlight. Adobe is loosing a foothold it had for the last 3-4 years with video.

    On another note, FPS to FPS tests Flash on a mac sucks. You loose at least 20% of your frame rate on a mac compared to a PC. Adobe has been supporting mac less and less over the years, Flash 9 was a huge step but not quite.

    I for one would have Flash disabled if they enabled it. Its my bread and butter, but I wouldn’t want it on my phone.

  • I produced the first Flash animated cartoons, but I have no love for Flash. Its time is rapidly coming to an end. I have an iPad, and with all the things it does well, I don’t miss Flash at all. Rather than look backwards to buggy old Flash, it would be better to point out the amazing new things the iPad has to offer artists… Comic Reader Mobi and digitalcomicmuseum.com are reason enough to get an iPad. Thousands of golden age comics available for a token contribution? Wow! The same goes for the Hermitage App and Art Authority, the app I’m spending a lot of time with lately. Art Authority gathers together imagery from museums around the world and puts it all into contextual exhibits with direct access to wiki bios. Spectacular resource.

  • I haven’t really chimed in yet about the Apple vs. Flash thing yet, but it seems like Cartoon Brew is a great place to talk about it because the attempted elimination of Flash for the web is a huge blow for the future of independent animators. I work in a small 3 person design/web/animation company and a huge part of what we do is create sites with interactive elements using Flash.

    We don’t tween spinning globes from one side of the screen to the other, but instead use Flash where animation adds to the users experience of a brand or adds to browsing through a site. We often use traditional frame by frame character animation and use Flash to integrate this with the content of the site.

    Two major points that I think are being skimmed over are the following:
    Flash isn’t just badly animated banners and 20 year old splash pages. If you like Pandora,Youtube, Vimeo, NPR, virtually all online music players, NYTimes interactive information graphics and a whole lotta other stuff, than you’ve been using the Flash player.

    Secondly, I have no real allegiance to Flash, and I love the idea of HTML5. But currently HTML5 would only allow animators to animate like programmers, tweening red squares from one side of the screen to the other. Or even more exciting, fading a red square in or out. I would gladly switch and learn a more robust animation environment to improve our sites and reach a larger audience, but there is no real alternative (Silverlight included). In fact, Flash it already an amazingly robust environment, and I don’t see the need to re-invent the wheel.

    Interactive animation isn’t something that can always be placed into a video frame or into a “canvas”. It’s often integrated throughout websites navigation and content.

    Finally, being able to animate and publish in Flash is a major part of what has allowed me to work as an independent animator.

  • mrscriblam

    here’s an easy remedy: dont buy unnecessary overpriced gimmicky garbage devices like the ipad.

  • Taking into account Robert Kohr’s comments, Apple should allow Flash content on their iGear if for no other reason than to prove to the consumer that it does not work well and that Adobe needs to get with the program (pun intended).

    If it does suck so bad, then the consumer will stop using their handhelds to visit the sites that use FLV and probably email complaints to these sites which will in turn get back to Adobe and hopefully force some sort af positive reaction.

    Jobs tactics don’t surprise me one bit, though. I’ve been a Apple supporter (meaning I’ve only used Apple computers) since my very first computer and I know from the past that Jobs doesn’t really care about the people that use his products. The computers ALWAYS cost much more than a PC and always by the next EXPO you could be sure your machine was old and very difficult to upgrade (processors). He’s always looking for the new consumer and quickly forgets the loyal consumer.

    Just my 2¢.

  • Gobo

    As a longtime Flash developer, I agree with Jobs. It’s buggy as hell, sucks for touch interfaces, is sloooow, and is a genuinely terrible piece of software to use for mobile devices. Adobe’s been promising a “mobile Flash” product for years and has failed to deliver. I think Apple’s in the right to close their system to a poor product that gives people a crappy experience in order to force people to use open standards that are far better. Just my thought.

  • Apple should allow Flash content on their iGear if for no other reason than to prove to the consumer that it does not work well and that Adobe needs to get with the program

    If Flash makes Safari crash upon loading a webpage, who do you think the consumer will complain to? (Hint: It won’t be Adobe.)

  • Joe

    I’m glad you brought this up. I hope more people chime in on what they think this means for the use of flash in the animation industry.

  • The most amazing thing about this debate to me is why regular people like me would argue against their own best interest. I do NOT want Billion Dollar companies taking options away from me… I want them offering me MORE options. That’s how you win customers over!

    Can we expect a future where Jpegs are considered so obsolete that your “I-whatever” won’t display them anymore?

    Will there then be a chorus of cheers at the idea that artist have to spend all of there time RE-building their websites rather than moving forward and making new work?

  • Dr. Macenstein

    All I know is Adobe is asking me to drive a 1980’s Ford Pinto and I want to drive a 2010 Porsche Boxster. Goodbye Flash don’t let the door hit you in the…

  • Yep, gotta agree with Matt. I like Flash, I think there’s stuff that it does that no split of these other technologies can copy (yet), including interactive vector graphics and frame-by-frame animation. And then there’s that, yeah, it’s a split. Any solutions I’ve seen put forward always divide the options across half a dozen different piecemeal scripts, there’s nothing that keeps it as one unified option.

    When there is, when I can publish animations and games independently, I’m betting Adobe’s gonna be riding that development platform, regardless of what Apple says. I like Apple, but they’re pushing a set of standards with holes in coverage.

  • I work for a tiny animation company that uses flash not only for website design but also game design and straight to DVD animation. I can honestly say that I don’t understand why flash is being harped on and I have never liked Apple or its products.

    Flash is inexpensive and easy to use its a big help to independent artists. To say that we are going to instantly switch to something just because one man decides thats whats best for his company(and in turn us) is just insane. If there has to be a end to flash it will be not die quietly or guickly. Something so versitile and invaluable for smaller companies shouldn’t be cast off for a phone that can barely make calls or a larger version of said phone that is nothing but a crappy gimmick.

  • I’ll be honest: I have an iPhone and don’t miss Flash much at all. YouTube and Dailymotion have iPhone apps and H.264 video delivery, Hulu is (allegedly) on its way to the iDevices as well (not that I hit up Hulu terribly too often as it is), and most “big” websites have Flash-free mobile-only versions available.

    It might be a slightly larger annoyance on an iPad, but before Adobe tries to strongarm Apple into letting Flash Player on the iPhone, they ought to fix Flash Player on the Macintosh, and assign more than a part-time employee to “maintain” the Mac OS X Flash Player port. I’m just sayin’.

  • HAHAHA! I laughed my butt off at that image. :D

  • We’re talking about the Flash’s interactivty on mobile devices and its bugginess, right?
    But as an authoring tool for the animator telling a linear story a short could be converted to H.264 through Adobe’s media encoder.
    So for anyone who still wishes to simply animate in Flash they still have it, right?

    I wouldn’t doubt Apple is working on their web animation program interface right now so artists won’t have to “program” their animation.

    Sigh. one more program to learn……

  • Flash user who wants to see better from Adobe

    Maybe apple, slamming the door in Adobes face just prior to the release of (flash) CS5 is, as many Adobe people & supporters have put it, an ‘asshole’ thing to do.

    On the other hand maybe Apple has a point and more significantly, an authority to do so (Hey, it is their i-product).

    I’ve been a flash user and supporter for a long time, but it’s still a very divisive issue.
    First off, I’m not tackling the issues of web browsing in regards to apple products & flash. Others can or have done so, but that doesn’t fit in directly with the implications for the animation community.

    The thing I’d like to ask Adobe is why does everything to do with flash CS5 apparently hinge on this single new feature of being able to output content for the iPhone? Surely it’s a more diverse program with greater potential than just that single new feature enabling flash users to create content for the app store, right Adobe? (I hope you’re nodding)

    I mean, was that one thing really meant to be (flash) CS5s key selling feature?
    If so, good grief Adobe! You really shouldn’t have made the assumption that everything that you guys had planned was assured of a certain outcome. And since Apples position on flash has affected the potential market for your new product, all I seem to see are a bunch of Adobe brats throwing all their toys out of their cot and having a great big sulk about the situation. Yes, I’m sure hundreds and hundreds of talented people worked very hard on everything that went into that feature, along with the rest of the things in (flash) CS5.
    And right now you seem to be in a bit of a vice as far as pressure from superior competitors such as Toon Boom encroaching on your animation market with their (I’m sorry to say it) superior animation program. Now combined with the potential scope of the new hand held market being chopped off more than you’d like to be, I’m sure that you’re hurting.
    But Christ, pull up your pants and get on with the job of improving what you currently have so that you become at least more competitive with rivals like Toon Boom, as well as exploring the other potential areas in the new & growing handheld device market. Doing these things is what’ll help you turn this around, not trying to sue the ass off of apple, (that seems kinda pointless really).

    This whole thing just seems to have made everyone over there at Adobe angry. And when you’re all angry and emotional, you’re simply not going to be doing the kind of things that you could & should be doing in regards to developing your product.

  • Kris

    The security, user experience and performance issues are very compelling reasons not to allow Flash on the iPhone. Especially for a company that has such a high level of customer service. I have a feeling a lot of this is not wanting the company to waste time and money servicing phones that crash or brick due to malicious (or carelessly made) Flash sites.

  • Gobo

    Flash is still a great tool for animation. That hasn’t changed. It’s just a lousy tool for building websites in 2010. It was pretty lousy in 2008, very lousy in 2009, and craptastic today. And I’m saying that as a guy who used to run a Flash website development department. Consumer needs change, technology advances… Flash is stagnant.

    By the by… anyone who approaches this issue with the attitude of “iPhones, iPods and iPads are crappy gimmicks anyway” just isn’t living in the real world.

  • mrscriblam

    “By the by… anyone who approaches this issue with the attitude of “iPhones, iPods and iPads are crappy gimmicks anyway” just isn’t living in the real world.”

    its hard to take this statement seriously because you said ‘by the by’ and ‘just isn’t living in the real world’ in the same sentence

    but seriously i have never needed anything made by apple and im pretty sure the world i live in is real enough

  • Isaac

    Steve Jobs is doing a great service for the public – he’s instructing them first-hand on why an open platform is essential for the end-user.

    Apple makes great devices which are reliable and easy to use, but that doesn’t have to come at the expense of the user’s freedom. That being said, I have no sympathy for Adobe Flash and I can’t wait for some HTML5 application to replace it.

  • Mrscriblam, whether or not you personally have ever needed an Apple product isn’t really pertinent to anyone but you. Gobo’s point was that the iPhone, iPad and iPod are well designed, useful items for many, many people. Those who don’t or won’t realize that these products are market leaders that set the standard of quality for their entire class of devices aren’t living in the real world.

  • Isaac

    Flash user:
    Adobe should develop a Flash-equivalent application suite for HTML5. They have the expertise. There’s no technical limitation for implementing vector graphics and animation in HTML5 any more, all that’s missing is a good application like Flash or Illustrator or Photoshop to make content-creation easy.

  • OM

    …All Jobs has done is two things:

    1) He’s once again justified why I haven’t bought a single (cr)Apple product since the Apple ][e.

    2) Proved once again that he’s a pathetic, egotistical schmuck worthy of as much derision as can be delivered.

    No wonder Woz washed his hands of the joint…

  • Ed Thompson

    The point that a lot of people seem to miss is that there is no Flash for mobile devices. Even if Apple embraced the concept with open arms and said that Flash is welcome on its products, none of them would have Flash ability today. Or this year. Maybe next year, but Adobe has been ‘Soon’ for 2 years already, and has missed many deadlines, their latest release date is now 2011.

    With the exception of Netbooks, no mobile device has fully functional Flash installed. None of them. Not the Droid, not the Blackberry, not any HTC products, and obviously not on any Apple products. A few of the Android based phones have a limited Flash capability, mostly for video, but none of the games and none of the Flash animation sites will work. Adobe has not released Flash for phones because it doesn’t work on a practical basis with mobile devices.

    This is an example of binary thinking. If one side is wrong, or bad, then the other side must be right, or good. They both can be bad. Or they can be on some sliding scale in-between. It may be in a year or 2 that Apple will regret publicly renouncing Flash, as Adobe has said it is dropping development of Flash for Apple products like the iPhone, iPad, and iTouch. But this has no bearing on any phone you can buy this year from anyone, Apple or not.

  • mrscriblam

    well ok its not a gimmick but i still fail to see how the ipad is so revolutionary

    and people please stop using the term ‘living in the real world’ its a bit insulting and i feel like you are all implying that i am imaginary

  • Oh, how I miss the beautifully drawn and full-of-life, witty, brilliantly and TRULY ANIMATED films of Chuck Jones, Bob Clampett, and Tex Avery, not to mention the Goofy shorts, the classic Mickeys, Donalds, & Plutos, etc. All all these tech devices & programs are very poor, pale, sad substitutes for great hand drawn animated art.
    The legendary Disney animator Marc Davis was asked in Oakland at the Grand Lake Theater, Nov. 1999, what he thought of using computers to do animation. His reply was, “I’d rather be hugging a very warm woman’. Think about it….

  • Bob Harper

    I’ve been using Flash to animate since version 4 and it has steadily become a crappier tool for animation as the developers outright ignored suggestions it requested from the animation community. Anyone remember 8 Ball?

    Now that Jobs has castrated the big development extras that CS5 has offered, I see no reason why I’ll update Flash any longer. Can anyone spare me a couple of grand to buy Toon Boom Animate Pro?

  • That post image is the best thing Amid has ever contributed to Cartoon Brew.

  • OtherDan

    @Stephan Worth-You sold me on the ipad with that menu of apps. And, I agree with your points.

    Flash has some virtues, but there’s something annoying about it. I haven’t used it enough to find out what it is. And, it’s usage in websites has always been as annoying as watching those FBI warnings before every movie-not consumer friendly. So, why do people really care that these devices aren’t compatible with it?

  • Tobias Lind

    OM says “No wonder Woz washed his hands of the joint…”

    Sorry, that is wrong. Woz is still an employee (and receives a paycheck) at Apple and is also a shareholder.

  • I don’t take sides on this since I think the whole debate suffers from serious misconceptions. Working with Flash since the Futuresplash days on a Mac, I feel qualified to say this:

    The SWF format was a great invention to incorporate moving vector graphics into websites. But this is something a different technology could do as well, if enough developers would work on implementing it.

    All Flash interactivity (including games) could be implemented (and is already) in different technologies as well, not mentioning at all why this flavour of Flash interactivity on websites makes sense or not.

    Playing videos on websites can already be done completely and hopefully better without any Flash.

    Flash became successful because for a long time it was the only working development tool for all three purposes, and despite all of its GUI issues which I could swear a lot about it still was the tool of choice because of its success. And, I should add, the only way I could ever learn enough coding to create games myself.

    So I agree to Jobs’ point that Flash just isn’t the right tool for iPad/Phone/whatever. But what he suggests on the other hand isn’t acceptable either.

    He propagates H.264, which is a nice and working codec, but, according to my programmer friends, burdened with patents and licencing issues. He/Apple restricts every use of its i-products by controlling the app store, the choice of providers, and lots of other (mostly technical) means, and that’s just the user side. For creators it gets even worse. It is not as if Apple says “Here’s the hardware, here are the APIs, go and create some nice development tools!” No, they insist on using their own set of development tools which, as good as they might work, are neither user-friendly nor complete. It’s not even possible to use the programming language of your choice if it’s not approved by Apple.

    Apple is Not Open. Flash is Not Open. No mobile phone is “Open” as in “after you bought it, you could use it in whatever fashion you like, change the operating system, install programmes, connect it to whatever network you want”. That’s why there’s a movement out there of developers who try to build a framework which is really open on all levels, documented in detail, and not restricted technically or legally to whatever the big companies want us to buy.

    And Flash is no animation program. Use it only if you need really small content (file size) or the interactivity. But don’t use it for character animation, please. Invest in a decent line of software.

  • My 2 cents: I’ve never really taken to Flash, for work or viewing.

  • I know this thread is mainly about media on hand-held devices. However, the issues for serious animators, editors, etc., looks to be older and broader – this stewing between Apple and Adobe. In regards to safely spending future upgrade dollars, my next studio addition could very well be a linux machine running non-Adobe/Apple applications. Besides, Apple has been really, really slow to upgrade Open GL. It’s not very critical to my work, but it would help.

    This is a sad outcome. I think some of Adobe’s application and UI designers have done a great job. Anytime I ever had a problem with After Effects, it’s because I didn’t understand that the task at hand could be that simple and easy. Apple machines are easy for non-techs to self-maintain, I can file manage in a shell like a unix machine (I don’t have to learn Windows specific commands). Mac does not have a history of scrambled file names, directory structures and color lookup tables, like Windows going in and out of Unix/Linux environments – this is my ‘seen it with my own eyes’ experience.

    In eight years, Apple’s stock price has gone from $14 (effectively $7 before the split) to $270 last week. It’s a different attitude from the $14 days. Corporations, like other empires, ebb and flow. Maybe Linux will be the Switzerland of operating systems, and for phones too.

  • Rick

    I just want to know why the Flash in that picture looks more like a bodybuilder who is past his prime trying to hang on to past glory than a superhero.

  • I think this article, along with the other associated comments, has been particularly beneficial. Thank you everybody.

  • One more note as I have only been able to skim the comments. Don’t worry about character animation on the internet dying with flash. The technique of how you work would only change. First off one needs to assume that at some point some company will build an HTML5 GUI development platform. True you can’t do the same type of animation in flash as you can with HTML5 but the benefit is that you will be able to use just about any software you want. For instance with iPhone game development animation has to be consolidated as sprite sheets. If any of you have worked with CSS you know that you can define a small region and dynamically crop an image while moving the image behind the crop. Most 2D game development is done this way, iphone and DS inclusive. Take a look at this really neat site that helps: http://zwoptexapp.com/

  • Daniel Shock
  • ShouldBeWorkin

    An animation program that one can draw directly on the Ipad. That would get my attention.

  • Sadly, Flash sucks. Time to move on.

  • I love my iPod Touch and all the amazing apps that run on it but I get the feeling Jobs is purely on an ego trip at this point. He’s got the consumer electronics world by the throat and he’s going to throw is metaphorical weight around. I can’t help but feel that Jobs has become the very thing he advertised against with the 1984 Big Brother commercial.

  • I read that counter article on BusinessInsider SAI. The guy has some points to make, but overall a terrible article. Shows that he’s a little behind.

  • Interesting article from wired where some ex-adobe employees confirm the technical limitations of Flash and the problems with exporting bloated flash-apps to multiple platforms:


    My understanding is that Jobs draws a line: hardware can be closed and internet standards should be open. That’s fine with me. As an animator, I have lots of problems with Flash as a tool but I love what it allows me to do. In the end, I don’t care what format my animation is in, as long as it reaches the most eyeballs.

    Let the techies decide which formats should stick around. If Flash needs to be re-built to export to HTML5, so be it. I hold no allegiance to “flash player.” I just like to watch cartoons. :-)

  • KNSat

    If Apple products are such “crap” why do so many smartphones mimic the iPhone? Why does the Windows interface look so much like the Mac’s? Why will future non-Apple tablet products inevitably copy the iPad? Which was the first computer to eliminate floppy discs? Why are Apple’s probably the most reverse-engineered company around?

    Anyone that has any of the imitation-is-the-sincerest-form-of-flattery products and still discounts the influence of Apple is deluding himself…unless he wants to go back to green text on a black screen.

    I am no techie, but I do know that my web experience has gotten 100% better since I got ClicktoFlash to voluntarily suspended any Flash on my browser.

    I have issues with Steve, too – the censorship and dictatorial and proprietary practices are troubling – but his prescience and advancement of technology is undeniable.

  • johnnn

    i think the situation is similar to when Apple released the first imac. at the time allllll computers came with a floppydrive, but the imac only had a CDROM built-in. apple got a lot of flack for it at the time… but it was a step in the right direction.
    similarly, it’ll probably take a few years for things to integrate, but the change will be worth it.

  • Steve Jobs’ reason #6 was the weakest of all.

    My experience is the Flash-haters usually have little notion about the enormous variety of things one can do with Flash. It’s as if someone thought Filmation represented the available spectrum of the animation art.

    Is there any app that lets you author HTML5 to do all the different sort of things you can do in Flash, without having to grind out every detail in code?
    The answer seems to be “no”

    How do you draw with a pressure sensitive brush in HTML5? You can do that in Flash.

    Adobe could make that HTML5 app, but I suppose Apple would ban that.

  • Amid, if you hope to garner any intelligent discussion from your posts, you should be more careful and note specific parameters for the argument.

    I mean, is it the Apple VS. Flash in speed? Cause that’s easy, Flash.

    Is it a battle, duel or fight to the death? Flash would have digested that Red Delicious before it had a chance to hit the ground.

    But, if it’s a question of redness? I think the Apple has Flash beat, hands down.

    And I know, I know… Flavor. I’m torn about this one. The floor is open for discussion…

  • Graham

    I love how Jobs complains about wanting to be “open” when his iPhone app marketplace walls itself off, unlike his Android competition.

    Hint, hint, Steve…

    P.S. Liesje: You might want to consider Granny Smith for a flavor.

  • Daikun

    ShouldBeWorkin: “An animation program that one can draw directly on the Ipad. That would get my attention.”

    Actually, that does exist.


  • I suggest reading this article to better understand Apple’s position on third party development tools:


    When the adoption and success of a previous platform has been hindered by third party development tools, you might do things differently the next time.

    If Adobe is smart they’re already working on an application for creating animation and web content that uses standards like HTML 5. I think it’s best for everyone in the long run if web content always uses the same standards.

    Ever since the first iPhone was released I have pushed clients to avoid Flash. It was clear that Adobe wasn’t going to have mobile Flash ready for years and the iPhone was going to be a huge success. As someone already pointed out there’s no Flash on any popular mobile devices right now.

  • Boy, you are a feisty bunch! I’m a boring 2D children’s book designer trying to catch the wave by learning to develop content for all these new gadgets. Where to begin? Obviously Flash has it’s issues. If I want to develop something for the ipad, what should I look at learning? Please be gentle as I am a nubie!

  • Michael

    When the iPad launched I think many animators were hoping it would offer a portable device to create and disseminate Flash animation. But the iPad wasn’t designed as a content-creation tool. This week both Windows and HP abandoned their tablet projects that had promised to ship with Windows7 citing battery and power issues as stumbling blocks. Meanwhile Microsoft’s GM of Internet Explorer echoed Jobs assertion that Flash is inappropriate on mobile platforms. Actually I’d like to see iMovie, Adobe Illustrator, Photoshop and a slew of other desktop applications on the iPad but I’m guessing that is a few years out.

    Apple products aside, Flash has never been an ideal format for exporting animation. It is easy enough to export to video directly from Flash. For animators Adobe hasn’t done much to improve Flash as a drawing tool since it’s origins at Macromedia. The many excellent examples of cel-style animation created with Flash is a testament to the ingenuity and patience of talented animators who have overcome Flash’s clunky KidPix toolbox. The best Flash animation often comes from animators who fight the hardest with those generic vector tools.

    I think we will be seeing plenty of Flash-generated animation for years to come even if it is dead on Apple’s mobile platforms.

  • stikkbomber

    flash is over 10 years old, and a mostly mature technology. it has a *lot* of technical, even security-related, issues. but show me an info tech product that doesn’t have serious security or technical hurdles and i’ll show you an unused computer with no software of any kind, os or otherwise, loaded onto it.

    but by simply not supporting flash at all on the iphone & ipad, apple’s showing its closed-mindedness more than anything else. no wiggle room, no place for compromise, it’s either apple’s way or no way. more importantly than supporting one lone technology, apple has shown, yet again, the harm that comes from putting the internet accessibility into the hands of one or a few companies. maybe this will be the one incident, despite *years* of evidence that apple fans blatantly ignore, that make people realize just how mean and bad apple is as a company.

  • Daikun

    AlphabetSoup: “Boy, you are a feisty bunch! I’m a boring 2D children’s book designer trying to catch the wave by learning to develop content for all these new gadgets. Where to begin? Obviously Flash has it’s issues. If I want to develop something for the ipad, what should I look at learning? Please be gentle as I am a nubie!”

    Maybe you can try the link I posted in my above comment. It only costs a dollar. Try it out and see if it works for you, and if you don’t like it, you can always remove it.

  • Apple doesn’t just ban flash, it censors some great content (cartoonists) rather arbitrarily from it’s app store, which also annoys me.

    I’ve used flash since it’s invention, along with Wacom tablets, and although Adobe has taken it less in the direction of an animation software, and more in the direction of a web programming language, the fact remains that there isn’t an easy existing rich editor for HTML5 or Silverlight. Flash having been in development for over ten years, just trumps everything else.

    Let’s remember the number one absolute fact about the reason flash isn’t on the Ipad or Iphone. Sales. Why buy a cartoon from Apple’s app store, when there are millions of them on the web for free. Same goes for games.

    Steve and Co. are now in the business of telling flat out lies to their customers, the same way they did back when they were selling the PowerPc chips in the mac workstations. For example: All along they were claiming the power pc chips to be faster and better than intel. (fastest desktop in the world claims) and then it was revealed, that they had built an intel version of OSX!

    I knew several mac devotees who were forced to re-purchase all their creative software because of this switch.

    I won’t let a company stifle my ability to view the content I want, and I will never buy apple until this changes.

    As far as animation apps on the ipad / iphone: Would you really want to try and draw with your finger, instead of a pen? Some forms of input are better suited to the finger, some to the pen.

    (I have a preview of pen AND touch technology, that I’m posting Monday on my website if anyone wants to check it out, and it’s not from Apple.)

    If you don’t like Apple’s limitations, there’s an open platform out there for mobile devices with full flash support coming this may / june. Even with my meager programming skills, I’ll be able to create games and apps to sell on the android market, without restriction.

    I for one hope that history tells Steve that this business model is ultimately a failing one, and that the people decide, with their pocketbooks.

  • Winston Sparks

    If not flash, then what animations programs are recommended for the iPlatforms?

  • OK, I guess I should learn ToonBoom then?

  • ShouldBeWorkin

    1 million Ipads sold as of today.
    Antitrust in the works?

  • Mike A

    I wish Flash had been banned on the Mac desktop too.

    Too many times my system has slowed down and then I realise my fans are whirring because some flash site is eating up 99% of my CPU. It’s really tedious having to go through all the open web pages and figure out which one is the baddy. Flash really is a pain in the proverbial.