Yesterday in New York City, Microsoft unveiled the Surface Pro 3, the latest iteration of its fully-featured PC/tablet with pressure-sensitivity and an abililty to run any PC-based creative software from Adobe’s Creative Cloud suite to Toon Boom, Maya and ZBrush, to post-production filmmaker tools like Assimilate’s SCRATCH and RED’s CineX.
The NFB StopMo Studio app for the iPad provides essentially everything you need to jump into creating an animated film. You won’t have any issues getting comfortable with the user interface if you’ve worked with animation programs before, and it seems more than approachable for newcomers young and old. Once you open up the program, you’re welcomed with a short and succinct tutorial that covers the basic tools, and then opens up to allow you to explore the rest of the options available.
This short animation of a seemingly CG bear climbing stairs is garnering a lot of attention on the Internet because it’s actually a CG bear printed as 3-D models and then animated in stop motion.
This is a rare demo of Pixar’s proprietary animation system called Presto. The program was written originally for “Brave” and is being used on all of the studio’s upcoming films. It offers animators a deep level of control within a real-time, interactive environment.
Danish animator and director Niels Krogh Mortensen is on a mission: to create “the world’s most responsive, intuitive and powerful software for doing one thing, and one thing only: hand-drawn animation.”
The Oscars just did a little segment on their Scientific and Technical Awards. Among the the winners of the Technical Achievement Award this year was Rhythm & Hues for its proprietary Voodoo software.
Anyone who is remotely interested in the CG artistry behind “The LEGO Movie” should drop everything and head over to fxguide to watch this half-hour behind-the-scenes look at the making of the film.
Last summer at SIGGRAPH, Pixar presented a paper offering some clues about one of the major new directions that CG feature animation is headed. The paper, “Stylizing Animation By Example,” explored how filmmakers could achieve more expressive rendering styles that disregard the perfect boundaries of computer graphics rendering and mimic traditional painting techniques.
When Jace Cooke and Alex Chung founded Giphy, they simply wanted a convenient platform for sharing and searching GIFs. But