How deliberate errors, unusual animation inputs, and ‘ugly’ simulations resulted in a one-of-a-kind animated short.
How Sony referenced the original material and looked to new horizons for the latest Smurfs feature film.
The French production is the first television animated series made with the Unity game engine.
Strange Beasts is an augmented reality game. It allows you to create and grow your own virtual pet. How far can it go?
The computer graphics and interactive conference is shaking things up in the vr space.
A fresh take on classic Greek myths, “Icarus” was pitched last week at Cartoon Movie.
Made in America with Chinese money, does “Rock Dog” represent a future for animated features?
The director of “Battle of the Gulf” says that the film is “an answer to [American] propaganda.”
Nathan Jurevicius’ character brand Scarygirl is turning into a cg feature.
How Chris McKay immersed himself in the world of Batman for the latest Lego adventure.
Disney’s live-action/cg remake of “Beauty and the Beast” is forty minutes longer than the original.
Is feature quality possible in a tv series? Rodrigo Blaas tried to find out with Dreamworks’ new hit “Trollhunters.”
A European cg series “My Knight and Me” makes it to the U.S. shores via Cartoon Network.
Fernanda Frick, who worked on the Oscar-winning Chilean short ‘A Bear Story,’ has completed an ambitious short of her own.
Little autonomous robots perform a range of repetitive functions, but as the mechanisms start speeding up, things take a turn for the worse
Hollywood is honoring the cgi and vfx technologies that play such a huge role in filmmaking nowadays.
Independent cg animation is rare in India. Filmmaker Ishan Shukla is trying to change that.
Six game and cg animators share their tricks of the trade in a 35-minute panel.
Inspired by love, a misguided monkey believes he is destined for the moon.
The creature effects supervisor wants to collaborate even more with his digital counterparts.