Drone. Stunt. Rave.
A nine-part sci-fi video series illustrating a post-apocalyptic digital multiverse.
A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.
The director of ‘Ferdinand’ sits down for a chat about Blue Sky Studios’ latest film, and talks about how they combined classic and contemporary influences to bring the story to the screen.
Sprite’s new holiday campaign turned LeBron James and D.R.A.M. into cg characters.
This fun set of Nick promos and bumpers by Aardman Nathan Love will put you in a jolly holiday mood.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
‘Geri’s Game’ director Jan Pinkava sits down with Cartoon Brew for an in-depth interview on the Pixar short’s 20th anniversary.
A new software, Akeytsu, aims to make rigging and animation easier and faster for cg animators.
An Iranian animator launched his own studio to create this independent cg short.
The Woody Woodpecker live-action/cg hybrid is almost here — at least if you live in Brazil.
Before “Frozen” and “Zootopia,” there was a film called “Oilspot and Lipstick.”
The latest in a series of short films inspired by “an obsessive passion for nonsense.”
The writer and co-director of “A Stork’s Journey” shares the ups and downs of making an indie animated feature across four European countries.
Mr. Blue Footed Booby enjoys a funny and surreal dinner.
The Dallas-based independent commercial studio has released a three-minute teaser that combines 2d and 3d animation styles, and complex fluid simulations.
The latest film from “Snowpiercer” director Bong Joon-Ho stars a lumpy and lovable cartoon creature.
The animation test, intended to be a forerunner to a feature film project, was made in Blender and is inspired by a famous Dutch comic series.
How deliberate errors, unusual animation inputs, and ‘ugly’ simulations resulted in a one-of-a-kind animated short.