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Tools

Chroma Clay Chroma Clay

Ha-Clay-Luiah! U.K. Stop-Motion Artists Get A New Plasticine Option With Chroma Clay

Created in the wake of Newplast’s shutdown, the wax-based material was developed with studio input for sculpting, molds, and durability over longer shoots.

By Jamie Lang | 2 days ago

Sjor Sjor

How The Brothers Behind ‘Superman: Awakens’ Launched An Original Sci-Fi Universe With ‘Sjor’ Using Unreal Engine 5

Antonis and Stavros Fylladitis discuss mythology, creating an original indie universe, and shaking the stigma around game engine-produced shorts.

By Jamie Lang | 4 days ago

Claude Blender

Anthropic Expands Claude Into Animation Pipelines With Blender, Autodesk, Adobe

Anthropic has also joined the Blender Development Fund as a patron while expanding art school partnerships across the country.

By Jamie Lang | 3 weeks ago

Wacom Bridge

Arch And Wacom Team To Improve Remote Pen Performance

The latest integration brings responsive pen input and full device support to cloud workstations, improving workflows for remote animation and design teams.

By Jamie Lang | 4 weeks ago

Smiling Friends

Adobe U-Turns, Says Animate Will Remain In The Subscription-Based Creative Cloud, But With No Future Updates Or Innovation

Adobe confirms Animate will stay in Creative Cloud, receiving only “security and bug fixes, but will not get new features,” as all development has ended.

By Jamie Lang | 3 months ago

Metalocalypse Animate

Adobe Ends Animate, Abandoning Millions Of Artists Amid AI Push

The sudden shutdown ends decades of workflows, jeopardizes active productions, and deepens fears that AI-first strategies are steering the industry.

By Jamie Lang | 3 months ago

Maya and the Three

Netflix Becomes Maximum-Level Patron Of Blender’s Development Fund

The streamer pledged at least €240,000/year, reinforcing Blender’s position as a professional, open-source tool for high-end animation pipelines.

By Jamie Lang | 4 months ago

Avatar: Fire and Ash

‘Not With Chatbots Or Text Prompts’: Wētā FX, AWS Partner To Develop AI VFX Tools

The two companies outlined their plans today for new AI tools, stressing artist control and creativity as the industry navigates growing automation anxieties.

By Jamie Lang | 6 months ago

Piripenguins

Wild Child Animation Shows Off Its ‘Piripenguins’ Unreal Engine Pipeline In New BTS Video

Wild Child Animation details the innovative Unreal Engine pipeline and hybrid 2D/CG techniques used to bring the new series ‘Piripenguins’ to life.

By Jamie Lang | 6 months ago

Ink and Paint

Disney’s Quartet Of Remaining Ink And Paint Artists Preserve The Studio’s Handcrafted Legacy (VIDEO)

See how a tiny team preserves Disney’s hand-crafted cel techniques to create intricate fine art that honors a long-lost era of studio animation.

By Jamie Lang | 6 months ago

Unity Epic

Unity, Epic Partner To Open ‘Fortnite’ To Unity Games And Expand Unreal Support

Unity and Epic Games team up to bring Unity-built games into ‘Fortnite’ and expand cross-platform tools, giving developers wider reach and flexibility.

By Jamie Lang | 6 months ago

OpenAI - Black

OpenAI Retreats From Unpopular Sora Opt-Out Policy

OpenAI says it will give creators more control over how their characters appear in Sora and plans revenue sharing after backlash to its IP opt-out model.

By Jamie Lang | 7 months ago

OpenAI

Every Artist Should Know: OpenAI Has Adopted An Opt-Out Policy For Sora

OpenAI has revealed it will freely incorporate copyrighted material into its Sora model unless rights holders formally opt out.

By Jamie Lang | 8 months ago

Critterz Head

French Filmmaking Organizations Condemn OpenAI-Backed Animated Feature Aiming For Cannes

French creators’ groups oppose OpenAI’s reported plan to debut an AI-generated animated film at Cannes, urging protection of human-led artistry.

By Jamie Lang | 8 months ago

Critterz

Tech Bros. Take Aim At Cannes With GenAI-Produced Animated Feature ‘Critterz’

OpenAI’s AI-backed ‘Critterz’ is sold as a test of ‘democratizing’ animation, a framing that feels disingenuous in today’s industry context.

By Jamie Lang | 8 months ago

KitBash

KitBash3D And Greyscalegorilla Merge To Expand 3D Tools And Assets

KitBash3D and Greyscalegorilla join forces to expand 3D assets, plugins, and workflows, promising to speed up the creative process.

By Jamie Lang | 8 months ago

WBD, Midjourney

GenAI’s Rough Summer: Hollywood Studios And Authors Push Back Against Predatory Training And Output Models

Last week, Warner Bros. sued Midjourney – like Disney and Universal did before – and Anthropic agreed to pay $1.5B for scraping protected literature.

By Jamie Lang | 8 months ago

Animation Jobs In The Age Of AI: Revelations From Luminate Intelligence’s 2025 Special Report

Luminate’s 2025 report shows how generative AI is reshaping animation jobs, putting some roles at risk, changing others, and creating new positions.

By Jamie Lang | 8 months ago

Dog and Boy

Netflix Publishes Generative AI Use Guidelines: Here’s What Is/Isn’t Allowed

Netflix outlines how AI can and can’t be used in production, stressing it won’t replace artists and requires approval for key visuals or talent replication.

By Jamie Lang | 9 months ago

Moana 2

A Live-Action ‘Moana’ Deepfake Didn’t Happen, But AI’s Hollywood Footprint Keeps Growing

Disney explored using AI in its feature films, including a deepfake Dwayne ‘The Rock’ Johnson in the live-action ‘Moana’ remake, but cut it from the final film.

By Jamie Lang | 9 months ago

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