How Framestore took facial and body mocap and made the metallic Colossus for “Deadpool 2.”
Montreal-based Rodeo FX has released a breakdown of its award-winning visual effects work on “Game of Throne.”
Cartoon Brew spoke to Weta Digital and Digital Domain to find out how multiple studios working on the same vfx character can achieve a seamless performance.
An insight into Image Engine’s work as one of several vfx studios on the new Netflix series, “Lost in Space.”
A look at the steps involved in “Ready Player One”’s virtual production paradigm.
A desire to make the alien creatures scarier led to the last minute redesign for ILM.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
Here’s what it took to animate the giant Jaeger robots in “Pacific Rim Uprising.”
Behind the scenes of FuseFX’s Very Large Man digital human created for the Amazon series “The Tick.”
We look at how vfx studio Luma Pictures helped deliver that high-octane car chase scene for Ryan Coogler’s blockbuster superhero film.
Five vfx supes from the five vfx Oscar-nominated films share tips for collaborating with film directors.
Check out the complete list of winners from tonight’s VES Awards.
The James Cameron-produced manga adaptation is being pushed back five months.
A very candid chat about the challenges of making of “Peter Rabbit.”
Join us on Cartoon Brew for complete animation-related Oscar coverage.
A look at how ILM and Andy Serkis’ Snoke continued to evolve during production on the latest “Star Wars” film.
“Blade Runner 2049” and “War for the Planet of the Apes” topped the live-action feature film categories.
‘Paddington 2’ animation supervisor Pablo Grillo talks with us about how Framestore explored animation style and technique to discover the personality of its cg-animated star.
“Okja” helmer Bong Joon-ho offers a director’s perspective on creating a lead character that is entirely computer generated.