Toon Boom is touting 40 new-and-improved features in the latest edition of its industry-standard animation software.
With its new short “Sherman,” Unity is showcasing what’s possible in real-time rendering of fur, hair, and feathers.
Showrunner Anton Vereschagin shares the pipeline and tech challenges that come with producing a high-quality cg series in Russia.
Forty minutes of quality keyframed animation every month? This Montreal studio is doing it.
Researchers at the University of Washington have developed a new technique for creating 3d cg character animation from a single still image.
The Grease Pencil provides 2d animation tools within Blender’s free and open-source full-3d pipeline.
The AI-generated synthetic anchor was created with the goal of replicating realistic movement, facial expressions, and voice.
Two of the hardest things to produce in visual effects animation are snow and fur – two of the main elements required for “Smallfoot.”
An oral history of PDI’s tech behind the making of “Antz,” which is celebrating its 20th anniversary.
The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools.
Didn’t get to SIGGRAPH this year? Here’s a round-up of animation and vfx hardware and software announcements from the confab.
It’s been 20 years since Chris Landreth’s groundbreaking short “Bingo” showed the world what Maya 1.0 could do.
The Painimation app could change the way that people communicate their pain to medical providers.
A look at how e.d. films in Montreal has adopted the Unity game engine for animated filmmaking, and even developed its own real-time tools.
Maxon, maker of Cinema 4D software, plans to broaden its offerings to augmented and virtual reality creators.
We preview “Mighty Mike,” a one-of-a-kind animated series coming soon to Cartoon Network France.
Simple Animation aims to make it simple for animators anywhere in the world to collaborate on projects using its virtual studio solution.
We talk to animation producer J.J. Sedelmaier about the technology used to create classic cartoons – and his new museum exhibit about animation equipment.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
Elastigirl might be getting even more elastic thanks to this new Pixar tech.