Artists’ collective Universal Everything have created an endless parade of code-generated characters. We’re entranced.
“They’re so good with the cg, I can’t even tell the difference anymore,” says Craig Gillespie.
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The tool promises “to take real-time digital human creation from weeks or months to less than an hour.”
The feature will be made with Unreal, Epic’s widely used real-time engine.
Quaroni spent 24 years at Pixar, most recently as its vice president of software r&d.
“Tiktok is the perfect platform for experimentation. We’ve learned in two months what would have taken years in any other medium,” say the creators of “Noodle and Bun.”
AMGI boasts major industry names behind the scenes, including Colin Brady, Teddy Newton, and Jill Culton.
This set-up is reshuffling the entire production pipeline.
Please don’t show this to the Walt Disney Company.
Want to learn a useful new skill: try virtual production.
The tech setup will extend Weta’s remote collaborative workflow to its crew all over the world.
Users can now automatically generate head and eyebrow movement from recorded audio.
The Content Genome could help in-house artists, as well as serving “business intelligence.”
Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
The company’s development of a a real-time platform will allow it to work more closely with major game studios.
The agency will work with the character “in all areas, including tv, film, and brand strategy and commercial endorsements.”
Looom, available on Ipad, is pitched at both non-animators who want to learn and pros who want to experiment.