AMGI boasts major industry names behind the scenes, including Colin Brady, Teddy Newton, and Jill Culton.
Please don’t show this to the Walt Disney Company.
Want to learn a useful new skill: try virtual production.
The tech setup will extend Weta’s remote collaborative workflow to its crew all over the world.
Users can now automatically generate head and eyebrow movement from recorded audio.
The Content Genome could help in-house artists, as well as serving “business intelligence.”
Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
The company’s development of a a real-time platform will allow it to work more closely with major game studios.
The agency will work with the character “in all areas, including tv, film, and brand strategy and commercial endorsements.”
Looom, available on Ipad, is pitched at both non-animators who want to learn and pros who want to experiment.
“Sol Levante” is a technical experiment that explores new production pipelines for anime.
The Wacom experience just became more affordable.
New York studio Thinko believes that its Mr. Puppet Animation System could change animation production.
For naturalistic animation, we can thank Max Fleischer, his Rotoscope machine, and his brother dancing on a roof in a clown costume.
The organizers define virtual beings as “a character that you know isn’t real but with whom you can build a two-way emotional relationship.”
“Klaus” brings hand-drawn animation back — but it also pushes it forward. The film’s artists tell Cartoon Brew how they created the film’s unique look.
Nexus demonstrated its new augmented-reality platform at a recent NFL game, where fans watched as animated holograms took over the stadium.
A new system is coming for artists who are tired of having their visual creations stolen without attribution.
The company offers a range of services, from vfx to virtual production tools, for broadcast content.