Welcome to the non-Meta metaverse.
A world populated by digital avatars needs a whole lot of real-time animation.
The South Korean startup says its automated animation tool can slash production costs.
The company claims that its technique is up to 50% cheaper than a live-action production.
Good news for vr animators: the newly rebranded “Quill by Smoothstep” will still be free.
The skin and hair of virtual humans are still largely shaped by white features, argues Theodore Kim in a SIGGRAPH lecture.
Facebook thinks creativity suffers when staff work remotely. Its solution: virtual offices filled with cartoon avatars.
Artists’ collective Universal Everything have created an endless parade of code-generated characters. We’re entranced.
The anime titan has used tools to speed up coloring and convert photos into animation backgrounds.
“They’re so good with the cg, I can’t even tell the difference anymore,” says Craig Gillespie.
Fox is embracing non-fungible tokens, the contentious tech that’s shaking up the crypto and digital art worlds.
Why is the digital art market booming? Welcome to non-fungible tokens.
The tool promises “to take real-time digital human creation from weeks or months to less than an hour.”
The feature will be made with Unreal, Epic’s widely used real-time engine.
Quaroni spent 24 years at Pixar, most recently as its vice president of software r&d.
“Tiktok is the perfect platform for experimentation. We’ve learned in two months what would have taken years in any other medium,” say the creators of “Noodle and Bun.”
AMGI boasts major industry names behind the scenes, including Colin Brady, Teddy Newton, and Jill Culton.
This set-up is reshuffling the entire production pipeline.
Please don’t show this to the Walt Disney Company.
Want to learn a useful new skill: try virtual production.