Read the text of a letter that current and former Activision Blizzard employees sent to company management.
“A studio should not have its twenty-something girls crying in the bathroom, doing all-nighters,” says Joan Chung.
The game giant has a damaging “frat boy” company culture, says a state agency.
“The importance of receiving proper credit is relevant for us artists,” says Alvarez. “It’s our evidence for future and bigger opportunities.”
U.K. staff will now receive 1.5x pay on all weekday hours beyond 40 hours, as well as all weekend work.
The Tokyo studio also condemned public discussion of its working conditions.
“As I see it, the problem is that Netflix, a company with vast resources, has started commissioning at low rates,” says Ichii.
Oasis’s union was the first animation union to be accredited in Canada.
Since the arson attack on Kyoto Animation in 2019, multiple people have been arrested in Japan following threats made against animation workers.
The theme this year: “The Business Case for Diversity.”
The Japanese studio has threatened legal action against those who threaten or defame its staff.
Oasis has gone back on agreements in contract negotiations, the union says.
Workers at the largest animation studio in Georgia continue to press their case for an equitable workplace.
The proportion at union studios in L.A. has risen from 28% in 2019 to 31.6% this month, even as women have left the wider workforce in droves.
The employees have asked for voluntary recognition of their union from the studio’s management.
On Twitter, filmmaker Jorge Gutierrez asked why artists should ever return to studios. Here’s what others replied…
According to Ryoko, her wages are high for a young animator in the country.
Vfx shop Weta Digital is currently undergoing an independent inquiry after numerous allegations of bullying, sexism, harassment, and a generally “toxic” workplace.
Eighty-hour workweeks, humiliation by bosses, and a “deeply disturbing” contract are among the factors that some say drove one vfx worker to suicide.
A watershed moment in Canadian animation history.