Titmouse workers are the first members of the NYC animation industry to join a union in over three decades.
A veteran anime producer and character designer discuss what effects unionization might have and why it is slow in coming in Japan.
“We hope that this settlement properly acknowledges those who had negative experiences at Riot,” the company said in a statement.
Multiple Canadian government agencies have ordered the studio to pay what it owes to its former workers.
No date has been set for the continuation of the talks.
The union’s negotiations with employers are due to end today, December 2.
Meanwhile, Xbox’s boss has spoken out against Activision and nonprofit Girls Who Code has severed ties with the company.
Activision Blizzard workers are demanding that Kotick step down while the board has reiterated its support for the CEO.
A “Wall Street Journal” investigation reveals Kotick’s spotty history of handling sexual harassment matters and questions his leadership skills.
A landmark study has shone light on systemic issues facing women in the vfx industry.
Bobby Kotick has announced initiatives to help clamp down on sexual harassment and discrimination at the game titan.
Find out which companies allow work from home and on what terms.
Anderson is accused of duping investors into contributing to his companies. If convicted, he could face decades in jail.
An animator who participated in the ill-conceived Shaqtoons “contest” tells their story.
This isn’t the suit the state of California filed in July. There’s another one.
This is the first Canadian animation agreement for IATSE, which also represents the L.A. industry.
A Youtuber argues that to make ‘Rick and Morty’ more visually exciting, it “has to start with improving the schedule and paying the artists better.”
“It is the right thing for the staff, the right thing for the industry to do,” said DNEG exec Chris Burn.
“Will they not understand until animation workers too begin to die, one after another?” says director Takashi Watanabe about employers.
Animation creators are generally lucky to own 10% of their IP. A cohort of young companies wants to change that.