The software ties into Nvidia’s metaverse development platform.
A world populated by digital avatars needs a whole lot of real-time animation.
Becky doesn’t have much in the scary jungle she calls home, but she does have her beloved egg.
Facebook thinks creativity suffers when staff work remotely. Its solution: virtual offices filled with cartoon avatars.
The only virtual reality project presented as a work in progress at Annecy was an atmospheric multiplayer experience.
The British inventor-and-dog duo’s first ar adventure is due to launch in mid-January.
The Emmys showed their appreciation for the artistry of Genndy Tartakovsky’s series “Primal.”
The festival is taking place in real life (September 2–12), but the vr works will only be accessible online.
Abovitz wanted to make a popular augmented-reality entertainment system. He failed.
Aardman is taking Wallace and Gromit into augmented reality.
Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
Layoffs have taken place in both Florida and New Zealand.
The projects include feature films, series, games, and works of augmented and virtual reality.
German artist Dan Franke is showing off the capabilities of vr animation in Quill.
The organizers define virtual beings as “a character that you know isn’t real but with whom you can build a two-way emotional relationship.”
Among the offerings is the world premiere of Disney’s second vr project, “A Kite’s Tail.”
“If you have an idea for a short that involves story, for God’s sake don’t do it in vr.”
Tribeca attendees had a massive range of styles, narratives (both linear and non-linear), gameplay, and immersion to choose from this year.
Ninety vr projects were submitted to Annecy this year; nine were chosen.