Investors continue to be impressed by the San Francisco-based studio, which is creating narrative-based animation content for ar/vr.
Maxon, maker of Cinema 4D software, plans to broaden its offerings to augmented and virtual reality creators.
The latest Google Spotlight is as much experiment as short, pushing the limits of interaction between the viewer and character.
Get ready to see a lot more 3D content on your Facebook news feed, but how do you get it there and what can you do with it?
Facebook as a maker of animation tools? It just happened.
The mystery is finally over. But is it a revolutionary device?
The “Isle of Dogs” vr experience allows viewers to watch stop motion animators at work.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
The final season of “Samurai Jack” came up big at the 2017 Emmy Awards.
For a filmmaker, working in vr is like chopping off someone’s legs and telling them to run, says “Son of Jaguar” director Jorge Gutierrez.
Body Labs is creating technology that can predict and generate animation from videos and even single photographs.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
A peek into the future of animation.
Watch the exclusive teaser for “Sonaria,” produced by Kevin Dart’s boutique studio Chromosphere.
Limitless, made up of Pixar and Bungie alumni, is aiming for high-end – and interactive – characters in vr.
Facebook’s two-year-old vr content production arm is no longer.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.
Key members of Moonbot Studios have reunited to form a new studio that will focus on telling great stories across emerging tech platforms.
Experts in vr animation weigh in on what they’ve learned from working in the medium so far.