Hollywood is honoring the cgi and vfx technologies that play such a huge role in filmmaking nowadays.
A peek into the latest tests from a hotly anticipated hand-drawn animated feature.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
The hi-tech startup founded by top Dreamworks Animation employees is seeking filmmakers and animators to beta test its online platform.
Virtual animation studio platform Artella reveals details about its recent shot, ‘Duel,’ debuting exclusively on Cartoon Brew.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.
Oculus has announced that its vr drawing tool Quill will be made available in beta next month.
Ex-Pixar artist Chris Perry discusses his fast rigging and flexible rigging pipeline that he hopes to use on a CG TV series.
New videos explore the water and volcano effects simulations in ‘Moana’.
Jim Hillin, the cg supervisor of “Beauty and the Beast,” reveals the creation of an iconic moment in Disney animation history.
ILM explains how they created the vfx for the New York Mirror Dimension sequence in “Doctor Strange.”
We look back at the making of Michael Jackson’s “Black or White” music video on its 25th anniversary.
Animation software Moho has added support for Microsoft’s Surface Studio and Surface Dial.
Microsoft is edging into Apple and Wacom’s territory with its all-in-one touchscreen desktop Surface Studio.
An inspiring DIY project for anyone who creates digital art on a tablet.
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on “Jurassic Park,” “T2,” and “The Abyss,” talk about what’s different about the vfx industry today.
Can hundreds, or even thousands, of people experience vr simultaneously? A new start-up by former Dreamworks Animation vets thinks they can make it happen.
Find out how Double Negative created a battle sequence between skeletons and invisible creatures in Tim Burton’s latest film.
Animal Logic explains how they created expressive, cartoony animation for their short without squash and stretch and other animation principles.
The scene-stealing transforming-wolves in “Storks” were both a creative and technical animation challenge.