Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Experienced render farm provider Summus says its cloud-based virtual production studio called Simple Animation will benefit everyone from freelancers to large studios.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”
With Animojis, Apple brings augmented reality to the masses.
Body Labs is creating technology that can predict and generate animation from videos and even single photographs.
Disney is exploring a new way to automate speech animation with computers.
Wacom has announced its largest graphic tablet ever: a 32-inch Cintiq Pro.
A new tool automates the tedious task of secondary animation, like cloth and hair.
Already a hub for vfx, animation and games, Vancouver now has a new mo-cap studio.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.
This 3ds Max plugin favored by directors like Makoto Shinkai and Hideaki Anno just released a new version.
Learn about the unique production pipeline used by director Michael Dudok de Wit to create the Oscar-nominated feature “The Red Turtle.”
The Dell Canvas could challenge the Wacom Cintiq in the fast-growing tablet monitor market.
Hollywood is honoring the cgi and vfx technologies that play such a huge role in filmmaking nowadays.
A peek into the latest tests from a hotly anticipated hand-drawn animated feature.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
The hi-tech startup founded by top Dreamworks Animation employees is seeking filmmakers and animators to beta test its online platform.
Virtual animation studio platform Artella reveals details about its recent shot, ‘Duel,’ debuting exclusively on Cartoon Brew.
Assets, effects, and environments from the real-time rendered “Adam” demo short from Unity can now be downloaded for personal use.