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#photogrammetry

How ‘Becca’s Bunch’ Achieved Its Unique Blend Of Puppetry And Animation

The Nick Jr. series is a striking hybrid of live action and animation. Its creators break the production process down for Cartoon Brew.

By Alex Dudok de Wit | 6 years ago

‘Garden Party’ Filmmakers On Why Photoreal CG Was The Right Creative Choice For Their Film

This quirky Oscar-shortlisted student film from France is a fine example of how photoreal CG can be an effective storytelling choice.

By Ian Failes | 7 years ago

The 3 Effects Techniques Guillermo del Toro Used In ‘The Shape of Water’ To Create A Convincing Character

Practical effects, digital make-up, and dry-for-wet filming helped make Guillermo del Toro’s ‘The Shape of Water’ possible.

By Ian Failes | 7 years ago

Inside Neill Blomkamp’s First Experimental Oats Studios Short ‘Rakka’

Oats Studios isn’t just creating fresh new content, they’re creating a fresh and new approach to the process of making vfx-driven films.

By Ian Failes | 8 years ago

How They Did It: Making The War Scenes In ‘Wonder Woman’

Director Patty Jenkins “always couched the visual effects in emotions,” the film’s vfx supervisor Bill Westenhofer tells Cartoon Brew.

By Ian Failes | 8 years ago

Step-By-Step: How They Made Those Disturbing Godflesh Scenes in ‘American Gods’

The adaptation of the Neil Gaiman novel had some out-there god imagery that was so crazy it needed a custom-made camera rig to make it possible.

By Ian Failes | 8 years ago

The CG Actors in ‘Logan’ You Never Knew Were There

Digital actors are again in the spotlight, with a cg Hugh Jackman and another character made for key scenes in ‘Logan.’

By Ian Failes | 8 years ago

Paul Debevec: A Name You Absolutely Need to Know in CG, VFX, Animation, and VR

A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.

By Ian Failes | 8 years ago

How ILM Made Those Insane Bending Buildings in ‘Doctor Strange’

ILM explains how they created the vfx for the New York Mirror Dimension sequence in “Doctor Strange.”

By Ian Failes | 8 years ago

Making CGI Less Perfect: How Michael Fragstein Made ‘Dagner’

Computer animation is known for its precision, but as Michael Fragstein shows, adding imperfections and abstraction into CG can be just as beautiful.

By Ian Failes | 9 years ago

Stop Motion Master Phil Tippett Brings Hand-Made Vitality to Augmented Reality Holo-Chess Game

Phil Tippett is using augmented reality to bring his classic creatures to life in the new game Hologrid: Monster Battle.

By Ian Failes | 9 years ago

Not Your Grandpa’s Talking Animals: How Animators Kept ‘The Jungle Book’ Real

Cartoon Brew delves into the animation challenges of Disney’s latest blockbuster.

By Ian Failes | 9 years ago

‘Ghost Cell’ Uses Cutting-Edge CG Tech To Reveal A New Side Of Paris

Paris might just be one of the most photographed and filmed cities in the world. But you’ve never seen it like this.

By Ian Failes | 9 years ago

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