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#Unreal Engine

Metahumans Metahumans

Epic Unveils Metahuman Tool For Creating Highly Realistic Virtual Beings

The tool promises “to take real-time digital human creation from weeks or months to less than an hour.”

By Alex Dudok de Wit | 2 weeks ago

"Gilgamesh" "Gilgamesh"

‘Fortnite’ Creator Epic Games Awards Its First Film Grant To Animated Feature ‘Gilgamesh’

The feature will be made with Unreal, Epic’s widely used real-time engine.

By Alex Dudok de Wit | 1 month ago

Epic's Virtual Production Primer

Epic Games Launches Free Online Course In Basics Of Virtual Production

Want to learn a useful new skill: try virtual production.

By Alex Dudok de Wit | 5 months ago

How The Mill Is Embracing Real-time For Character Animation

The Mill is developing new ways of creating relatable and appealing character animation in real-time.

By Ian Failes | 3 years ago

PREVIEW: Pakistani Animated Feature ‘Allahyar and The Legend of Markhor’

A real-time rendering pipeline using Unreal Engine 4 helped make possible this soon-to-be-released feature from Pakistan.

By Ian Failes | 3 years ago

iClone 7 Introduces Markerless Facial Capture Tech

Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.

By Ian Failes | 3 years ago

How One Animator Is Making His Own CG Series With Unreal Engine

Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.

By Ian Failes | 3 years ago

Digital Humans In Video Games Look More Realistic Than Ever Thanks To This Facial Rig

The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”

By Amid Amidi | 3 years ago

Upcoming Animated Series ‘Zafari’ Is Being Rendered Completely With The Unreal Game Engine

“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.

By Ian Failes | 3 years ago

How Real-time Rendering Is Changing VFX And Animation Production

Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.

By Ian Failes | 4 years ago

SIGGRAPH 2017 Preview: Real-Time Projects in Animation, VR, and Gaming

A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.

By Ian Failes | 4 years ago

Inside Peter Jackson’s New Augmented Reality Studio

We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.

By Ian Failes | 4 years ago

‘Truffle Pig’ Is An Immersive VR Short from Gentleman Scholar

The short is now available to download for Oculus Rift and PC users.

By Scott Thill | 6 years ago

Oculus TD Max Planck: “We Want to Inspire the Virtual Reality ‘Citizen Kane'”

Challenges and lessons learned from interactive animation storytelling.

By Scott Thill | 6 years ago

Unreal Encourages Filmmakers To Use Its Game Engine

Unreal’s game development toolset is now free for filmmakers and artists.

By Darryn King | 6 years ago

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