Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
Already a hub for vfx, animation and games, Vancouver now has a new mo-cap studio.
There’s a lot to learn if you’re making the move to game animation, but some specialized community outlets have sprung up to help.
Phil Tippett is using augmented reality to bring his classic creatures to life in the new game Hologrid: Monster Battle.
The company is taking a $147 million charge to close down its gaming division.
The game is based on an original idea by “Steven Universe” supervising producer Ian Jones-Quartey.
“Cuphead” doesn’t just look retro-inspired, it’s a damn near perfect recreation of classic American cartoons.
Scheduled for arrival in late 2016, Zeptolab’s CG-feature film explores Om Nom’s origin story.
What power-ups will Steven Universe bust-out of his trusty cheeseburger backpack?
“Pixel Pioneers: A Brief History of Graphics” is a 5-part documentary by Stuart Brown about the evolution of graphics in videogames.