Drawing On Classic References, ‘Boss Baby’ Director Tom McGrath Explores A Fresh Look
The animation and design of ‘The Boss Baby’ is a deliberate throw-back to old-school styles.
The animation and design of ‘The Boss Baby’ is a deliberate throw-back to old-school styles.
After 20 years in the industry, Oscar-nominated short filmmaker and commercial director Grant Orchard discovered that tv series production has its own unique challenges.
Made in America with Chinese money, does “Rock Dog” represent a future for animated features?
How Chris McKay immersed himself in the world of Batman for the latest Lego adventure.
Director Claude Barras talks about the hard work of achieving simplicity, the keys to making kid characters in animation feel authentic, and why he believes stop motion is the midpoint between fiction and animation.
Five-time-Academy Award winner Ken Ralston offers his thoughts on past projects and the future of vfx.
Alberto Vázquez made history tonight at the Goya Awards, winning both the animated feature and short film prizes.
Is feature quality possible in a tv series? Rodrigo Blaas tried to find out with Dreamworks’ new hit “Trollhunters.”
How Blue Sky’s Chris Wedge went from animation to live-action for ‘Monster Trucks’.
Glassworks, Headless Productions, and MPC collaborated to create the stunning visual landscape in “A Monster Calls,” opening wide in the U.S. today.
“I feel like I have learned more in the last three-and-a-half years than on anything else I’ve done before.”
“Pacific Heat” co-creator Rob Sitch talks to Cartoon Brew about making an adult series for Australians.
The Oscar-nominated duo talks to us why they wanted to make their latest project as an interactive storybook app.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
One of the most important executives in vfx, Marvel’s Victoria Alsono, gives a rare interview on how the studio approaches visual effects on its blockbuster superhero films.
‘Trolls’ director Mike Mitchell and co-director Walt Dohrn talk to Cartoon Brew about creative freedom, how Genndy Tartakovsky and Phil Lord helped out, and making cg look more handmade.
What’s new with “Cow & Chicken” creator David Feiss?
Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on “Jurassic Park,” “T2,” and “The Abyss,” talk about what’s different about the vfx industry today.
The directors of “Sausage Party” talk about the challenges of selling an R-rated animated feature in Hollywood, producing a film on a fraction of the budget of other studios, and knowing when you’ve gone too far in an R-rated cartoon.
Mark Osborne talks about why he said no to directing the project at first and why working in CG can drive a director crazy.