‘Isle of Dogs’: Animation Director Mark Waring Explains How To Animate A Wes Anderson Film
"Isle of Dogs" animation director Mark Waring breaks down the animation process on Wes Anderson's new stop-motion tale.
"Isle of Dogs" animation director Mark Waring breaks down the animation process on Wes Anderson's new stop-motion tale.
Next week, artists from across the U.S. and Canada, as well as Europe and Asia, will be in Berkeley, California for GLAS Animation Festival. We talk to the organizers about what makes the event so unique.
Many animated features are made as co-productions nowadays. But how do studios actually collaborate on a film? We spoke with Toronto-based Guru to learn how they worked with Ireland's Cartoon Saloon on "The Breadwinner."
We look at how vfx studio Luma Pictures helped deliver that high-octane car chase scene for Ryan Coogler’s blockbuster superhero film.
Five vfx supes from the five vfx Oscar-nominated films share tips for collaborating with film directors.
A look at how ILM and Andy Serkis' Snoke continued to evolve during production on the latest "Star Wars" film.
The biggest challenge for "Coco" director Lee Unkrich this award season: pretending that his film's executive producer, John Lasseter, doesn't exist.
‘Paddington 2’ animation supervisor Pablo Grillo talks with us about how Framestore explored animation style and technique to discover the personality of its cg-animated star.
A cartoonish blast from the past, co-directors Benjamin Renner and Patrick Imbert’s Big Bad Fox and Other Tales bows equally to …
How the directors of 'Revolting Rhymes' adapted Roald Dahl's classic collection of poems, and scored an Oscar short-listing.
"Okja" helmer Bong Joon-ho offers a director's perspective on creating a lead character that is entirely computer generated.
There are hundreds of visual effects shots in "Downsizing, but the film is certainly not a visual effects movie.
Practical effects, digital make-up, and dry-for-wet filming helped make Guillermo del Toro's 'The Shape of Water' possible.
The director of 'Ferdinand' sits down for a chat about Blue Sky Studios' latest film, and talks about how they combined classic and contemporary influences to bring the story to the screen.
Cartoon Brew reports from the first-ever European Animation Awards.
Neill Blomkamp’s Oats Studios made a new short using Unity game engine.
An exploration of the storytelling power of real-life materials in animation.
'Geri's Game' director Jan Pinkava sits down with Cartoon Brew for an in-depth interview on the Pixar short's 20th anniversary.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
The director and star of Cartoon Saloon's powerful new work, "The Breadwinner," speak to Cartoon Brew.