What The Animation Pros Are Watching
We invited industry pros to tell Cartoon Brew readers what's inspiring them right now.
We invited industry pros to tell Cartoon Brew readers what's inspiring them right now.
Will Vinton, a seminal figure in the development of commercial stop motion animation in the United States, has passed away.
An oral history of PDI's tech behind the making of "Antz," which is celebrating its 20th anniversary.
Using TVPaint, the filmmakers of "Sam's Dream" were able to achieve the hand-made painterly quality that they were looking for.
The actress has released a personal statement about her role in Disney's decision to modify Princess Tiana's appearance.
A terrific group of animated features from around the world has been selected to compete at the upcoming Animation is Film festival in Los Angeles.
With a new Blu-Ray release of the film debuting today, director Henry Selick shares stories behind the making of "The Nightmare Before Christmas" on its 25th anniversary.
First-time animation filmmaker Mark Samsonovich talks to Cartoon Brew about how he became the animation director of the new indie feature 'We the Animals.'
With its own distribution channel and a big catalog of original content, Six Point Harness is not your typical service studio.
It's been 20 years since Chris Landreth's groundbreaking short "Bingo" showed the world what Maya 1.0 could do.
A look at how e.d. films in Montreal has adopted the Unity game engine for animated filmmaking, and even developed its own real-time tools.
Pixar is a "sexist boys club" says a former artist, who tells stories of demeaning, lecherous, and physically abusive behavior, many involving John Lasseter.
The Japanese filmmaker's toe-tapping latest "Lu Over the Wall" open in the U.S. this Friday.
An insight into Image Engine’s work as one of several vfx studios on the new Netflix series, “Lost in Space.”
A look at the nominees of the Ibero-American Quirino Awards, which will be presented tonight.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
The animation world is mourning the loss of one of its giants.
A look at all the intense work that went into the cinematography of Wes Anderson's "Isle of Dogs," before a single frame is ever animated.
Here's what it took to animate the giant Jaeger robots in "Pacific Rim Uprising."
Two 2017 graduates of School of Visual Arts’ MFA Computer Arts department recently sat down with a current student, Devan Worth [Graduate …