With the release of Big Hero 6, Walt Disney Animation Studios added a powerful new tool to its production arsenal: the Hyperion renderer. The studio spent two years building the path trace renderer from scratch to handle the increasing complexity of Disney’s CG animated films.
Big Hero 6′s sweeping urban environment — San Fransokyo — with its 83,000 buildings, hundreds of thousands of street lights, and countless reflective surfaces demanded this new rendering solution. Hank Driskill, the technical Supervisor of BH6, told FXGuide that the Hyperion renderer was essential to making the film, which simply “wouldn’t have been able to have been made any other way.”
Last year, FXGuide published a fantastically comprehensive look at Disney’s new rendering engine, but Disney itself has now released a great filmstrip-style video that explains its renderer (and rendering in general) in layperson’s terms: