French Studio TeamTO Built New Animation Software For Its Hyper-real Slapstick Series ‘Mighty Mike’
We preview “Mighty Mike,” a one-of-a-kind animated series coming soon to Cartoon Network France.
We preview “Mighty Mike,” a one-of-a-kind animated series coming soon to Cartoon Network France.
Simple Animation aims to make it simple for animators anywhere in the world to collaborate on projects using its virtual studio solution.
We talk to animation producer J.J. Sedelmaier about the technology used to create classic cartoons – and his new museum exhibit about animation equipment.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
Elastigirl might be getting even more elastic thanks to this new Pixar tech.
Get ready to see a lot more 3D content on your Facebook news feed, but how do you get it there and what can you do with it?
The Apple iPhone X is turning out to be a much more powerful tool for animation artists than anyone could have imagined.
An explanation of light field rendering and how it can help animators with immersive vr filmmaking.
Soon we will all be Andy Serkis.
Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Experienced render farm provider Summus says its cloud-based virtual production studio called Simple Animation will benefit everyone from freelancers to large studios.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
The Snappers facial rig is not a secret in the game world, and is even used on Guillermo del Toro’s latest film, “The Shape of Water.”
With Animojis, Apple brings augmented reality to the masses.
Body Labs is creating technology that can predict and generate animation from videos and even single photographs.
Disney is exploring a new way to automate speech animation with computers.
Wacom has announced its largest graphic tablet ever: a 32-inch Cintiq Pro.
A new tool automates the tedious task of secondary animation, like cloth and hair.
Already a hub for vfx, animation and games, Vancouver now has a new mo-cap studio.
The future of Nick is more than just tv cartoons — it’s also real-time rendering, VR/AR/MR, and artificial intelligence.