The “Wreck-It Ralph” 8-bit End Credits

The first part of the 8-bit styled end credits for Wreck-It Ralph has now been post online. In a film filled with clever bits, gags and visuals, this was a nice way to top it off…


  • http://twitter.com/stevenmatarazzo Steven Matarazzo

    It was a treat seeing these classic video game characters in the credits! I loved the Sonic scene :D

  • Joseph Hudak

    It was good. Really don’t care for the song, which I swear I’ve heard in at least two other recent animated films.

    Though “8-bit” is kind of a misnomer here. Much of that is at least 16-bit.

    • Trevour

      It’s always great when that extra effort is put in to make the credits fun and enjoyable. Glad to see it again online! But sure, just because there’s pixels doesn’t automatically mean 8-bit. Yeah, yeah, who cares… but I’m guessing I’m not the only one who vividly remembers that great technological (and magical) leap that occurred between 8-bit and 16-bit games some two decades ago. :)

      • http://twitter.com/ChriSobieniak Chris Sobieniak

        I recall that time in the mid-late 80′s when it seemed like that leap was happening.

    • Brian123

      It’s an original song for Wreck-It Ralph. If it has been reused in other films, then that’s a bit of a bummer.

  • Mohegan

    Loved the Owl City song! I’m glad to finally see the credits since I didn’t have a chance to see them at the cinema’s, since my friends sped of out of the cinema :/

    • jmahon

      I’m one of the rare few who also enjoyed it- I don’t really listen to the radio so I may have been spared in hearing it over-played, but I thought it was a fun, energetic and very 90s-ish disney movie ending song and considering nostalgia was a large part of the appeal, I totally love that they went with that. All the people I know love the Japanese Sugar Rush song, and it was stuck in their heads for days after.

  • Nick Lemay

    Quite fun to watch, but I think they should have push the concept further and animate at 4 or 6 drawings a second, like the old video games. The hyper fluid 24 drawings a seconds seems kind of to slick for the old fashion visual.

  • otterhead

    The end credits had, surprisingly, more clever nostalgic nods to classic videogames than the actual movie did.

    • Roberto González

      Yeah, totally. I was one of those who wanted the movie to be a little more like these end credits, which are superb.

  • http://twitter.com/ChriSobieniak Chris Sobieniak

    I never did get to see this at the theater a few months back as I was with a group so it’s nice to see it here.

    • http://www.facebook.com/jpcassidy John Paul Cassidy

      I saw it in 3D (during a late-night showing), and it was beautiful.

  • http://www.facebook.com/jpcassidy John Paul Cassidy

    I thought this credits sequence was great when seeing it in the theater! Pretty good song choice, cute animation, and great video game references. This goes especially for the rest of the credits (which we don’t see in this video)…

  • JP

    Catchy song!

  • Pedro Nakama

    Now I’m waiting for the how they did it story.

  • DisneyAnim

    It’s Awesome that so many people enjoyed the end credits! This was a
    really special project because it was, for the most part entirely
    created by the Animation Department. The end credit sequence was
    something Rich and Clark wanted but the all the departments were at full
    tilt trying to finish the movie. So as a Department we got together and
    brainstormed what we would love to see for the end credits. Long story
    short, we pitched the idea, and they liked it. After animation wrapped
    on the film
    there were around 15 or so of us that completed the project in just 6
    weeks. We did some different tests for proof of concept early on that
    helped us with art direction and style. (one of
    the tests was the 8-bit Steamboat Willy that ended up sneaking into the
    opening of the film)We took the first two weeks to Board it and set up a
    basic workflow for the project. We then
    divided all the work out to the few animators we had available and the
    animators were responsible for creating all the artwork and animation
    for their card. For the most part we animated it creating sprites in
    Photoshop and placing that onto cards it MAYA so that stereo would have a
    more straight forward work-flow. Some elements like the doughnut cops
    transition from 3D voxel elements into the 2d artwork. We treated things
    very much like the
    multiplane camera in Maya and just plugged in our artwork as we
    continued to refine the images and characters. Then we Stitched
    everything together as the
    animators finished their cards in two master Maya files. Yes, the entire
    credits are in two huge MAYA files. (try explaining that to anybody
    picking up the credits downstream!) The final touch was just some
    scan-lines over the image to finish it out. We didn’t have any lighting,
    look, tech-anim or layout artist so what you see in the final images is
    what we saw in our playblasts. All we did for the film was up-res the
    renders to 4K and add the scan-lines and glow.

    What was so awesome about the project was that it was on us to make it
    happen.. There was a definite, “how are we gonna do this…” feeling as we were
    making it but I think that’s what was so exciting. It was a great
    chance to take ownership over something as a
    department. As-well as a killer way to wrap up the show.

    Thanks again for all the comments!

    If you have any questions about anything let us know!

    -Animation Department

    (PS the song choice was out of our control but Owl City was very collaborative as far as how we envisioned the opening of the credits etc. So big thanks to them)

  • miles thompson

    best animated feature this year by FAR!