Faceware’s markerless motion capture tech is now available for character and avatar animation software iClone 7.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
By the end of production, even the vfx artists and filmmakers had difficulty telling the real cars apart from the digital ones.
The French production is the first television animated series made with the Unity game engine.
Glassworks, Headless Productions, and MPC collaborated to create the stunning visual landscape in “A Monster Calls,” opening wide in the U.S. today.
Independent cg animation is rare in India. Filmmaker Ishan Shukla is trying to change that.
Behind the scenes of the film’s biggest beasts.
Virtual animation studio platform Artella reveals details about its recent shot, ‘Duel,’ debuting exclusively on Cartoon Brew.
The only thing worse than being the last man on Earth is being the second-to-last man on Earth.