Animation writer and producer Marly Halpern-Graser, whose credits include Warner Bros.’s Batman Unlimited, Thundercats Roar, and Right Now Kapow partly backed Lowell. “I think it makes sense to watch the shows that directly inspired the show you’re currently working on,” he tweeted, but added, “It also goes both ways. If you’re an older writer and you’re hiring younger writers (and you should do that) then you should be EXCITED that they grew up watching shows you probably missed.”
He gave an example from his own career: “My first writing job was on Mad, the Cartoon Network sketch comedy show for kids. I was 24 … But a few of the older writers basically made fun of me for being young and knowing what Pokémon were, even though our job depended on my knowing what Pokémon were.”
Minkyu Lee, Oscar-nominated director of the short Adam and Dog and a former Disney visual development artist (Frozen, Big Hero 6), challenged Lowell’s notion of tv history, citing anime classic Sailor Moon (image at top) as “more iconic and historic than all the shows [he] listed combined.” He also suggested that Lowell’s approach results in an abundance of “breathtakingly cliche” shows, where “every idea seems regurgitated.”
Danny Araya, a storyboard supervisor on Netflix’s Masters of the Universe, stressed that the uniqueness of each artist’s “viewing/reading history” should be celebrated: “Older generations trying to control what’s important and what should be viewed is really a way of trying to define an art according to their own experience and history.” He also pointed out that many shows have so many episodes that nobody can be expected to have watched them all.
Animator and storyboard artist Michael Ruocco (Looney Tunes Cartoons, Bojack Horseman) essentially agreed with Araya. “We all have our inspirations and backgrounds,” he wrote, “and our skills are uniquely shaped accordingly.”
Lowell’s comments may have not gone over well, but they sparked a discussion that transcends screenwriting and can be applied to other creative endeavors, like animation. For example, should artists entering the animation industry today have any knowledge of earlier animation or should they be completely unaware of what was produced before they were born? What would constitute a good grounding in animation history for a young artist? Are there canon works that everyone in the industry should know? Let us know your thoughts in a comment below.