This half-hour breakdown helps to explain what sets apart the performances in “Spider-Verse” from other animated films.
Hanazuki started out as a personal idea before becoming an international character brand.
Bidding and budgeting in vfx is a “dark art” to some – but it doesn’t have to be.
The concluding part of Cartoon Brew’s series on how to pitch animation projects.
Watch a deep dive into the mechanics of the animation in Rockstar’s blockbuster video game.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
Everyone knows that having a solid animation reel is essential for landing that dream job, but what are employers actually looking for when they review a reel?
In part 3 of our exclusive series about how to pitch and sell an animated series, we offer tips for building trust with your audience.
In part 2 of our exclusive series about how to pitch and sell an animated series, we offer tips for communicating ideas clearly.
Practical advice for creating and delivering a killer animation pitch.
Want to learn how to animate, but don’t have any money? The famous French animation school Gobelins has a program for you.
In just four years, animators Tom and Tony Bancroft have created 100 episodes of their industry-focused podcast.
In just ten minutes, L.A. artist Toniko Pantoja walks you through everything you need to know about creating an industry-worthy story portfolio for feature and tv animation.
Women in animation speak openly with Cartoon Brew about what it means to work in the business while being a mom, and what the industry should be doing to support their careers.
Every student interested in an L.A. animation career absolutely has to read this.
Do you sometimes feel like giving up on your dream of being a great animator? Read this.
In an exclusive video, Oscar-nominated animation director Aaron Blaise gives essential tips for becoming a better animal artist.
How do you create an animated short from concept through completion? The process has rarely been as extensively documented as in this making-of piece by filmmaker Sean Buckelew.
There’s a lot to learn if you’re making the move to game animation, but some specialized community outlets have sprung up to help.