Praxinos Is Looking For Beta Testers For Its Unreal Engine Animation Software, Odyssey
Praxinos will be demoing Odyssey during Annecy’s MIFA at the Epic Games and Praxinos booths.
Praxinos will be demoing Odyssey during Annecy’s MIFA at the Epic Games and Praxinos booths.
Users can now automatically generate head and eyebrow movement from recorded audio.
An in-depth look at the useful new features packed into the latest version of the 2d animation studio software of Cartoon Animator 4, releasing in April.
The hi-tech startup founded by top Dreamworks Animation employees is seeking filmmakers and animators to beta test its online platform.
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Isamu Imamake discusses character design, depictions of Hell and Shambhala, and blending hand-drawn and CG animation in his latest feature.
At Fredrikstad Animation Festival, indie filmmaker Nikita Diakur shared how chaos, humor, and connection drive his one-of-a-kind creative process.
The company, which says its software will do for animation what “the iPhone did for photography,” also announced the hiring of two veteran Pixar animators.
"TVPaint Animation was made as a traditional animation tool," the developer said in a statement. "As such, our goals will always be directed toward hand-drawn animation."
Developer Lost Marble says "this will continue to be our position, at least until potential ethical and legal issues are resolved in a way that does not harm artists.”
The company plans to start releasing its own original content in 2025.
For a limited time, Marvelous Designer is offering special discounts on personal plans.
Praxinos manager and co-founder Elodie Moog joined us for a brief Q&A about the software.
The film, adapted from the Epic of King Gesar, will get a U.S. theatrical run starting on August 25.
Critics were hard on Peter Sohn's latest when it premiered in Cannes, but more recent reviews are finding joy in the romantic comedy.
According to the team at Epic Games, with UE 5.1 "we're honing in on the artist, and how the artist can use this tool."
Buck art director Helena Dong explains how she created an augmented reality exhibit for Takashi Murakami's work at The Broad in Los Angeles.
It was somehow fitting that in an evening absent of all decorum, the Academy found two different ways to trash the animation art form.
The software ties into Nvidia's metaverse development platform.
The company has fleshed out the future of its ambitious Omniverse platform.